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Thread: 2 Month Report Card

  1. #1
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    2 Month Report Card

    New BP Crew comes in and makes a few hulls 2 and 3 days. This gives us all hope that they are listening and boom back to 5 day hulls. (Step Backwards)

    New BP Crew says we are listening and we get 2 day torps and scatterguns (Step Backwards)

    Now everyone is supposed to be on the same page and yet:

    Raid 1, It was not built for the faint of heart and since it was a new "type of damage" fighting subs became that much more shitty. It lacked much originality as it was as repetitive as any other raid. It also was a raid with very few targets.

    Raid 2, put even greater distance between the haves and have nots. It is quite menacing when a company makes the lower levels harder than the upper levels. Mind blown and ass backwards is the nice term that comes to mind. These are supposed to be professionals, but yet have lost how to organize a raid.

    Zoe Rhino Campaign, Yes, sweet jesus let the power of stupid come full circle. If you don't have the tech to do the raid to win the rhinos, then how is this campaign supposed to help the lower levels? Campaigns were supposed to be for lower levels to help them catch up. This again makes no sense to me on any level.

    Rogue crew redundancy has baffled me for some time now as it is common to spend as much as 20K to win a decent crew. That then increases to 200K+ Uranium for an elite crew. We need crews to play the game since it is designed around them which is crazy.

    The new sector bar is now War Commander and Thorium, those who are okay with it will soon see that you will need more and more until Uranium mining becomes a daily task. This complicated by some sectors not working correctly when spawning armadas. If you don't have a massive sector full of people, you're going to spawn just a few armadas and it wont be enough to keep you in the yellow. It was so bad the other day Kixeye started spawning 75s for our sector because we never get out of teal.

    This system has now turned into every other option in the game. It worked nicely until something broke it. I was actually quite pleased the first 2 weeks and then after an update wham. It became a daily task where the 20 of us in the sector had to plow salvages and clean them up for over an hour just to spawn 5 or 6 armadas. The mods say working as intended on the Kix forums, but we all know other sectors spawn endless armadas.

    Just to put it in perspective, I wont list the sector, but they never stopped spawning. I went from 800 Uranium to Max you in 1 hour and never left said sector. Our sector never saw that kind of production even in the first 2 weeks, but it was at least good enough that we could keep our sector yellow about 80% of the time. I guess "tweak", "working as intended", "broken for some sectors", or perhaps an "A/B test". I just know my home sector now sucks.

    Armor/Weapons now needing Uranium is what is going to make the game slide ever faster down the death spiral. You have to have the fleets to get Uranium. If not then you have to have people prep for you. This put more pressure on the haves because if the have nots leave. The game implodes on itself because of the lack of thought. I am not understanding why there aren't level 20, 30, 40, 50, 60, and 70s armadas that are level restricted.

    Why do I say there needs to be more levels of armadas? They need to learn strategy, they need to be able to use fleets they have, and they need to feel like they are accomplishing something and take the pressure off us big players having to do so much for them.

    My overall feeling is not a single thing has changed to be honest. We have the same problems, the same build times, the same repair times, and overall the same raid/campaign mentality. When push comes to shove if Kixeye really wants the game to live 5 more years as Mr Black Schlong stated on the BV show.

    The formula being used now will not meet the goals of a 5 year plan. The game is not user friendly for low to mid levels. Hell it is not even friendly to high levels with the wrong tech. The FM is such a bore and ladened with must have prizes to get you to the next level, but with a new tier gaining prizes every month. The have nots fall further behind.

    The fixes are pretty obvious and have been stated in the wishlist area of the forum, on the BV stream, on the Crib Stream, on the forum, many group pages have amazing ideas, and the banned forum aka thedarkalliance family. I personally don't see a thing changing with only 1 month to go.

    We still havent seen the almighty rebalance that was tossed around when Magic Syrap was the CM. It was revived with Doug. He has since come and gone. We are now hearing the same thing for the last 2 years. It just doesn't look like this will ever happen.

    We have also lost VXP packs which was at least a small step in the right direction as ranking fleets sucked donkey balls, but hey at least it was something. We have lost cheap crew spins, but hey more crews are rare and cost more money extend, We still get information that is wrong, but hey it gives Kimmy more to add to his long thread of misinformation. Finally, even the most seasoned players are now using rank/repair/build hacks because it just doesn't matter anymore.

    I end it like this Kixeye if you watch this forum, please for the love of all things fun and exciting...You better make this raid easy enough that everyone can get rhinos and blades or else people are going to give up. It makes no sense to keep what is needed out of the hands of players. Stop with the 5 day hulls and make them all 3 days, 12 to 18 hour weapons, 12 to 18 hour specials, 12 to 24 hour armor, and for the love of all the BP gods stop charging us time to take off our mother fucking shit off our hulls.

    Overall Grade D -: I believe in some areas there are good intentions, but failed to have a good game plan that has made a mess of everything we were promised.
    Last edited by Michigan Marauder; 11-27-2015 at 01:03 PM.

  2. #2
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    yawn .. play the game

    or at least focus of the persisting issues of the game - cheating (up) and connectivity (up massively)

    i carefully pick and choose which bp's to get and prioritise the building of new hulls/refits

  3. #3
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    Quote Originally Posted by Tide View Post
    yawn .. play the game

    or at least focus of the persisting issues of the game - cheating (up) and connectivity (up massively)

    i carefully pick and choose which bp's to get and prioritise the building of new hulls/refits
    BP isn't a game, its a monetization scheme.

  4. #4
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    Quote Originally Posted by Tide View Post
    yawn .. play the game

    or at least focus of the persisting issues of the game - cheating (up) and connectivity (up massively)

    i carefully pick and choose which bp's to get and prioritise the building of new hulls/refits

    I personally think the connectivity issues are due to financial constraints..

    Less income = less $$ available for hardware/datacenters. and more connectivity issues.

  5. #5
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    I have read a few post on Microeconomics related to FB games (and "free-to-play games in general) & found them to be fairly accurate. (50 coins a day doesn't seem like much. . .right??? Until you realize its $150 a month!!)

    But a lot of these free-to-play games are also fun. So the only way I've found to play them is set a monetary $ monthly spending limit (or weekly, if you have impulse control issues) & live within that amount. If the game isn't fun anymore then go find another one!

  6. #6
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    This post went all kinds of off track because of the troll, how do you guys grade the first 2 months of the 3 month cycle

  7. #7
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    Raid 1 (Second scourge raid) F- It was harder than the first (already difficult) scourge raid for the mid/low levels not to mention the non-coining high levels.
    Raid 2 (Throw back raid 1) C- The low level targets were harder than the high level targets, but if you could do the A targets the raid was a cake walk.
    Time limited campaign 1 - F+ The prizes were actually interesting, but super long build times coupled with hard targets made them not worth it.
    Time limited campaign 2 - F-- Hard targets with old prizes. The biggest kicker was having to beat the scourge to win technology capable of defeating the scourge (presumably without said tech)
    Kixeye -> player communication - F-- It's getting progressively worse with bullying/trolling mods and a worse than useless CM. If I could give this a lower grade than F-- (without making one up) I would do.
    Forsaken mission - D- Resetting the clock and removing tier cost increases with the FM reset was a tiny baby step in the right direction which was swiftly undone by slipping back into old habits of adding 4 prizes into the elite tier with only 3 weeks to win them. 50mil points is still too much of a grind for the average (non-whale/non-trolling) player
    Build times - F- Not at all addressed in a serious way on key components that are heavily used by players.
    Repair times - F-- Even VXP repair specialists, although pathetic, were something for players, evidently even this tiny step was too much for Kixeye to give to players and so was stopped.
    Sector threat - F A reasonable idea (taking uranium spawns and letting players trigger them instead of a Kixeye schedule) that has been Kixeye'd to death so now players have another grindfest among the other dozen or so that have been in the game
    VXP - D- Throwing out high VXP targets to muddy the waters between legit players and hackers was actually more counterproductive than good for players.
    Hackers - Fucking disgusting Good news! I found a rank lower than F I don't think this needs going into more than the blindingly obvious
    Trust - F- Little has been done to improve trust from Kixeye - it's still firmly routed in 0 trust for many within the community.
    Quantity - F No changes. Still too much, too fast and players don't have time to adapt.
    Quality - D- Quality is still declining, lots of bugs, issues etc. The only good thing Kix have done for quality recently is delay things that aren't ready.
    Testing - D- One or two test servers that players were allowed to stream so the community could get a heads up on, but the tests weren't particularly big enough or lengthy enough to get much meaningful data from it (especially the heavy cruiser one)

    Thanks to Kimmy for this one which I forgot:
    Reducing build time with uranium - F-- Welcome to "War Pirates Commander" where thorium and uranium are interchangable in their ability to seep into, dominate and completely fuck over every single aspect of the game!
    This is the future we players face if this isn't stopped now - the saddest irony is this crap hasn't even been put on components with a long shelf life or components that will be most often used by players.... I don't know whether to be pissed off or relieved about it.

    Overall - F+ A couple of steps in the right direction on small issues but the critical issues go completely unaddressed.

    Tick tock Kixeye...... 2/3 of your time have gone now, only 1 month left before people start snapping and the numbers take another nose dive.
    Last edited by Grumpy Robot; 11-30-2015 at 02:15 AM.
    Drakonez said:

    Laredo said:

    Dreaded retired because he was burned out, it happens to every mod.
    Can you be burned out yet?
    Best. Response. Ever!

  8. #8
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    I'm disappointed, you played WC and you forgot to mention the thorium vs build time issue .
    Moo> learn to drive, and learn how to hit them so you don't finish in a corner
    Punisher666 (NBK)-13062> learn to drive mooo??? lmao
    Punisher666 (NBK)-13062> your a feckin lvl 20 or something lmfao

  9. #9
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    Quote Originally Posted by Kimmy Jongy View Post
    I'm disappointed, you played WC and you forgot to mention the thorium vs build time issue .
    Damn I knew I forgot something, i'll go back and edit
    Drakonez said:

    Laredo said:

    Dreaded retired because he was burned out, it happens to every mod.
    Can you be burned out yet?
    Best. Response. Ever!

  10. #10
    Nice Report Card , everything you said is true and i agree with you . Well December will be an fun month time to see will i be able to do squat in this raid , and will this be the end of BP ?

    Kixeye is in a bad spot now , they have 1 month that is filled with holidays to fix their fucking game or the players jump the boat ..........................I cant wait to see what they will do ........... The end of Battle Pirates ????

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