Page 1 of 7 123 ... LastLast
Results 1 to 10 of 67

Thread: Blueprints that Kixeye needs to fix that are providing incorrect data

  1. #1
    Administrator
    Join Date
    Jan 2015
    Posts
    1,244

    Blueprints that Kixeye needs to fix that are providing incorrect data

    Ok, I'll start another thread on blueprints that have hidden data that doesn't show up in game, but that one will be too big I'm sure, but for now, blueprints that are incorrect on display vs behind the scene data.

  2. #2
    Administrator
    Join Date
    Jan 2015
    Posts
    1,244
    Siege Battery 3 (1 is correct, I believe 2 is, but I don't own it to verify)

    Name:  siege3.jpg
Views: 650
Size:  11.3 KB
    http://www.thedarkalliance.org/tools...ge%20ba&bp=E32
    Faction : forsaken (Raw : forsaken)
    Weight Added : 20% (Raw : 1.2000)
    Turret Defence : 40% (Raw : 0.4000)
    Building Damage Bonus : 160% (Raw : 1.6000)

    How does kix get weight added wrong when it is clear 1.2 in the file (+20%)

    They need to start pulling data from game files instead of making stuff up for in game display!

  3. #3
    Administrator
    Join Date
    Jan 2015
    Posts
    1,244
    Heavy Plating 3
    Name:  heavyplating3.jpg
Views: 649
Size:  13.7 KB
    http://www.thedarkalliance.org/tools...q=heavy&bp=E1B
    Faction : draconian (Raw : draconian)
    Ballistic Defense Bonus : 45% (Raw : 0.4500)
    Explosive Defense bonus : 45% (Raw : 0.4500)
    Penetrative Defense : 45% (Raw : 0.4500)
    Speed Bonus : -30% (Raw : -0.3000)
    Armor Weight increased by : 15% (Raw : 1.1500)

    +14 vs 1.15 (+15)

  4. #4
    Senior Member
    Join Date
    Jan 2015
    Posts
    306
    lmao!!
    For years I have advocated Kixeye hiring outside the company or at the least getting a group of testers together. 500 coin a month would get some of us to poke around a bit more in a game we already love. Telling us we're wrong, ignorant and clueless when we find stuff... well, that's never sat well with me.

  5. #5
    Administrator
    Join Date
    Jan 2015
    Posts
    1,244
    Cluster Warheads 2
    Name:  clusterwarhead2.jpg
Views: 642
Size:  9.1 KB
    http://www.thedarkalliance.org/tools...cluster&bp=D40
    Weapon Weight Added : 18% (Raw : 1.1800)
    Rocket Reload Bonus : 110% (Raw : 2.1000)

    Look weight off again...

  6. #6
    Senior Member
    Join Date
    Jan 2015
    Posts
    306
    I wonder if this is why so many of the ship building sites are off a hair. I also wonder if that is done purposefully....

    Someone post it on forums, should be easy to test in the shipyard and grab a ss.

  7. #7
    Senior Member
    Join Date
    Feb 2015
    Posts
    470
    Worst part is then you go & build it assuming it is correct and wonder why that 4th or 5th ship won't fit pisses me off

    It's just a symptom of the throw shit out there mentality that has become so prevalent in game in the past 18 months

  8. #8
    Administrator
    Join Date
    Jan 2015
    Posts
    1,244
    Stealth Attack System 2
    Name:  stealthattack2.jpg
Views: 643
Size:  12.3 KB
    http://www.thedarkalliance.org/tools...stealth&bp=D67
    Weight Added : 19% (Raw : 1.1900)
    Cloak Time : 20% (Raw : 1.2000)
    Concussive Damage Bonus : 18% (Raw : 1.1800)

  9. #9
    Administrator
    Join Date
    Jan 2015
    Posts
    1,244
    Combustion System
    Name:  combustionsystem.jpg
Views: 642
Size:  9.4 KB
    http://www.thedarkalliance.org/tools...=combus&bp=D6E
    Projectile Speed : 30% (Raw : 1.3000)
    Weapon Weight Added : 22% (Raw : 1.2200)
    Splash Bonus : 35% (Raw : 1.3500)

  10. #10
    Administrator
    Join Date
    Jan 2015
    Posts
    716
    its a way to trick people into coining refits..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •