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Thread: update 2017-11-07

  1. #1
    Administrator
    Join Date
    Jan 2015
    Posts
    716

    update 2017-11-07

    Data Version : 85Processing : activity
    Changes:
    Item: 7006
    • **** Unknown key steal : : from (1 to )

    Item: 7007
    • **** Unknown key steal : : from (1 to )
    [/list]



    *Updating Column sortorder datatype: decimal to :research
    Processing : research


    *Updating Column r3 datatype: decimal to :blueprints


    *Updating Column r4 datatype: decimal to :blueprints


    *Adding Column mw_drawrangepattern to :blueprints
    Adding new Column mw_drawrangepattern to blueprints


    *Adding Column bonusgroups to :blueprints
    Adding new Column bonusgroups to blueprints


    *Adding Column chargedarmorpoolcon to :blueprints
    Adding new Column chargedarmorpoolcon to blueprints


    *Adding Column chargedmaxredcon to :blueprints
    Adding new Column chargedmaxredcon to blueprints


    *Adding Column chargedmindmgcon to :blueprints
    Adding new Column chargedmindmgcon to blueprints


    *Updating Column itemclassrestriction datatype: varchar to :blueprints


    *Adding Column critchancedchgp to :blueprints
    Adding new Column critchancedchgp to blueprints


    *Adding Column critdmgdchgp to :blueprints
    Adding new Column critdmgdchgp to blueprints


    *Updating Column critdmgdchgp datatype: decimal to :blueprints


    *Adding Column rangeexpp to :blueprints
    Adding new Column rangeexpp to blueprints


    *Adding Column secondarystatscategories to :blueprints
    Adding new Column secondarystatscategories to blueprints


    *Adding Column buffrequiresaura to :blueprints
    Adding new Column buffrequiresaura to blueprints


    *Adding Column dmgreflectexp to :blueprints
    Adding new Column dmgreflectexp to blueprints
    Processing : blueprints
    Changes:
    Item: Cobra Scattergun (1400)
    • **** Unknown key complementitems : : from (3698,3728,3671 to 8202,8203,3698,3728,3671)

    Item: Draconian Coaxial Turret 1 (1439)
    • **** Unknown key complementitems : : from (3422,3425,3772,3774 to 3422,3425,3772,3774,1591,1592,1593,1509)

    Item: Draconian Coaxial Turret Secondary 1 (1440)
    • **** Unknown key complementitems : : from ( to 3422,3425,3772,3774,1591,1592,1593,1509)

    Item: Charon Torpedo (1469)
    • **** Unknown key complementitems : : from ( to 8202,8203,3695,8865)

    Item: Draconian Coaxial Turret 1 (1474)
    • **** Unknown key complementitems : : from (3422,3425,3772,3774 to 3422,3425,3772,3774,1591,1592,1593,1509)

    Item: Draconian Coaxial Turret Secondary 1 (1475)
    • **** Unknown key complementitems : : from ( to 3422,3425,3772,3774,1591,1592,1593,1509)

    Item: Fire Twister Torpedo (1479)
    • **** Unknown key complementitems : : from (4116,4106,3695,3686 to 4116,4127,4106,3695,3686)

    Item: Anti-Rocketeer Turret IV (1509)
    • **** Unknown key complementitems : : from (3774 to 3774,1591,1592,1593)

    Item: Minigun Turret (1525)
    • Component Retrofit Group : : from ( to dakka_platform)

    Item: Thermonuclear Launcher (1527)
    • **** Unknown key complementitems : : from (4115,3694,3646 to 4115,3694,3646,4143)

    Item: Blunderbuss Turret (1538)
    • Component Retrofit Group : : from ( to sg_platform)

    Item: Garwood Gatling Gun (1543)
    • **** Unknown key complementitems : : from ( to 4105,3654)

    Item: Maxim Gun Turret (1547)
    • Component Retrofit Group : : from ( to dakka_platform)

    Item: Cataclysm Mortar (1548)
    • Component Retrofit Group : : from ( to lava_platform)
    • **** Unknown key complementitems : : from (3773,3772,3768,3774 to 1592,3773,3772,3768,3774)

    Item: Ruin Scattergun (1558)
    • **** Unknown key complementitems : : from ( to 4148,4158)

    Item: Polonium Thrower (1560)
    • **** Unknown key:acceltime : : from ( to )

    Item: Harlock's Deceleration Cannon (1561)
    • **** Unknown key:acceltime : : from ( to )

    Item: Torpid Mortar (1569)
    • **** Unknown key complementitems : : from (4156 to 4156,8848,3749,3751)

    Item: Concussive Upgrade (3500)
    • UI Filter Type : : from (offense to offense, upgrade)
    • **** Unknown key complementitems : : from ( to 8846,4116,4127)

    Item: Evade Upgrade (3501)
    • UI Filter Type : : from (defense to defense, upgrade)
    • **** Unknown key complementitems : : from (4131,4114,4104,4140 to 4131,4114,4104,4140,8846,4116,4127)

    Item: Speed Upgrade (3502)
    • UI Filter Type : : from (movement to movement, upgrade)
    • **** Unknown key complementitems : : from ( to 8846,4116,4127)

    Item: Splash Upgrade (3507)
    • UI Filter Type : : from (offense to offense, upgrade)

    Item: Agility System III (3614)
    • **** Unknown key complementitems : : from (4131,4114,4104,4140 to 8846,4131,4114,4104,4140)

    Item: Hydraulic Resistors (3647)
    • **** Unknown key complementitems : : from (4140,4104,4106 to 4140,4104,4106,8846,4116,4127)

    Item: Agility System IV (3655)
    • **** Unknown key complementitems : : from (4131,4114,4104,4140 to 8846,4131,4114,4104,4140)

    Item: Glacial Launcher Turret (3679)
    • **** Unknown key complementitems : : from (3772,3773,3774 to 3772,3773,3774,1591,1592,1593)

    Item: Hyena Missile Turret (3690)
    • Component Retrofit Group : : from ( to jackal_platform)

    Item: Sealed Fire Charge (3695)
    • **** Unknown key complementitems : : from (4116,4106,1479 to 8846,4116,4127,4106,1479)

    Item: Mimicus System (3697)
    • **** Unknown key complementitems : : from ( to 4116,4127,8202,8203)

    Item: Ampacity Upgrade (3718)
    • UI Filter Type : : from (movement to movement, upgrade)

    Item: Explosive Upgrade (3720)
    • UI Filter Type : : from (offense to offense, upgrade)

    Item: Radioactive Upgrade (3721)
    • UI Filter Type : : from (offense to offense, upgrade)

    Item: Ballistic Upgrade (3722)
    • UI Filter Type : : from (offense to offense, upgrade)

    Item: Zynthonite Armor D5-SL (3727)
    • **** Unknown key complementitems : : from ( to 4148,4158,4156,8848,4113,4130)

    Item: SA Deflection Upgrade (3729)
    • UI Filter Type : : from (defense to defense, upgrade)

    Item: Narrowed Firing Aperture (3738)
    • **** Unknown key complementitems : : from ( to 4148,4158,8608)

    Item: Explosive Turret D99-S (3741)
    • Component Retrofit Group : : from ( to rx_platform)

    Item: Venom Spitter (3743)
    • Component Retrofit Group : : from ( to at_platform)

    Item: Enervated Explosives (3749)
    • **** Unknown key complementitems : : from (4156 to 4156,8848,1569)

    Item: Precision Napalm Detonator (3751)
    • **** Unknown key complementitems : : from ( to 4152,4153,8848,4156,4113,4141,1569,1517)

    Item: Emancipator Turret (3753)
    • Component Retrofit Group : : from ( to hc_platform)

    Item: Carbon Fiber Casing (3758)
    • **** Unknown key complementitems : : from (1574,4160 to 1574,4160,1575)

    Item: Phlogiston Launcher (3760)
    • Component Retrofit Group : : from ( to rf_platform)

    Item: Eruption Pyre (3768)
    • **** Unknown key complementitems : : from (1548,3674,3676,3773,3772 to 1592,1548,3674,3676,3773,3772)

    Item: Zynthium Shells (3773)
    • **** Unknown key complementitems : : from (1548,3674,3676,3679,3677,3670 to 1592,1548,3674,3676,3679,3677,3670,1591)

    Item: Zynthonite Armor D5-CT (3856)
    • **** Unknown key complementitems : : from ( to 8846,4116,4127,4105)

    Item: Harlock's Tideseeker (4105)
    • **** Unknown key complementitems : : from (1511,3654,3686 to 1543,3654,1511,3686)

    Item: Tideseeker (4106)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Centurion (4108)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Revenge (4109)
    • **** Unknown key complementitems : : from (1511,3654,3344 to 4137,1511,3654,3344)

    Item: Apollo 1 (4111)
    • **** Unknown key vxphulldiscount : : from (0.4500 to )
    • **** Unknown key complementitems : : from (1513,3682,3654,3646 to 4124,1513,3682,3654,3646)

    Item: Vendetta (4113)
    • **** Unknown key complementitems : : from (1517,3691,3686 to 4141,1517,3691,3686)

    Item: Retribution (4115)
    • **** Unknown key complementitems : : from (1519,1527,3694 to 4143,1519,1527,3694)

    Item: Hellwraith (4116)
    • **** Unknown key vxphulldiscount : : from ( to 0.7000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)
    • **** Unknown key complementitems : : from (3697,3695 to 4127,3697,3695,8618,8865,3697)

    Item: Zoe's Apollo 1 (4124)
    • **** Unknown key complementitems : : from (1513,3682,3654,3646 to 4111,1513,3682,3654,3646)

    Item: Phantom Hellwraith (4127)
    • **** Unknown key complementitems : : from (1479,3695 to 4116,1479,3695,8618,8865,3697)

    Item: Fury (4129)
    • **** Unknown key complementitems : : from (1539,3698,3686 to 8608,1539,3698,3686)

    Item: Harlock's Revenge (4137)
    • **** Unknown key complementitems : : from (1511,3654,3344 to 4109,1511,3654,3344)

    Item: Zoe's Vendetta (4141)
    • **** Unknown key complementitems : : from (1517,3691,3686 to 4113,1517,3691,3686)

    Item: Cannoneer (4142)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)
    • **** Unknown key complementitems : : from (1556,3735,3434,3655,3719 to 4146,1556,3735,3434,3655,3719)

    Item: Zoe's Retribution (4143)
    • **** Unknown key complementitems : : from (1519,1527,3694 to 4115,1519,1527,3694)

    Item: Ironclad (4144)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)
    • **** Unknown key complementitems : : from (1554,3733,3434 to 4147,1554,3733,3434)

    Item: Harlock's Cannoneer (4146)
    • **** Unknown key complementitems : : from (1556,3735,3434,3655,3719 to 4142,1556,3735,3434,3655,3719)

    Item: Harlock's Ironclad (4147)
    • **** Unknown key complementitems : : from (1554,3733,3434 to 4144,1554,3733,3434)

    Item: Pride (4148)
    • **** Unknown key complementitems : : from (1558,3738,1539,3728 to 4158,1558,3738,1539,3728)

    Item: Monolith (4152)
    • **** Unknown key vxphulldiscount : : from ( to 0.7000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)
    • **** Unknown key complementitems : : from (8650,8607,8605,8606 to 4153,8650,8607,8605,8606,3751)

    Item: Gridiron's Monolith (4153)
    • **** Unknown key complementitems : : from (8650,8607,8605,8606 to 4152,8650,8607,8605,8606,3751)

    Item: Vassago's Icebreaker (4154)
    • **** Unknown key complementitems : : from (8604,8607,8605,8606 to 8600,8604,8607,8605,8606)

    Item: Sloth (4156)
    • Combat Speed : : from (8.00 to 15.00)
    • **** Unknown key complementitems : : from (1569,3749 to 1569,3749,8848,3751)

    Item: Vassago's Pride (4158)
    • **** Unknown key complementitems : : from (1558,3738,1539,3728 to 4148,1558,3738,1539,3728)

    Item: Justice (4159)
    • **** Unknown key complementitems : : from (1576,3757 to 1576,3757,8546,8547)

    Item: Phoenix (4160)
    • **** Unknown key vxphulldiscount : : from (0.4000 to 0.7000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)
    • **** Unknown key complementitems : : from (1575,8617,8605,3758 to 4165,1575,8617,8605,3758)

    Item: Skyfire Carrier (4163)
    • **** Unknown key vxphulldiscount : : from (0.4000 to 0.7000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Gutspill's Skyfire Carrier (4164)
    • **** Unknown key vxphulldiscount : : from (0.4500 to )
    • **** Unknown key complementitems : : from ( to 8605,8617)

    Item: Gutspill's Phoenix (4165)
    • **** Unknown key vxphulldiscount : : from (0.4500 to )
    • **** Unknown key complementitems : : from (1575,8617,8605,3758 to 4160,1575,8617,8605,3758)

    Item: Titan Mortar MK-1 (5587)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Titan Mortar MK-2 (5588)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Titan Mortar MK-3 (5589)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Titan Mortar MK-4 (5591)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Culverin Cannon MK-1 (5593)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Culverin Cannon MK-2 (5594)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Culverin Cannon MK-3 (5595)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Culverin Cannon MK-4 (5596)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Congreve Rocket MK-1 (5598)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Congreve Rocket MK-2 (5599)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Missile Strike Drone MK-1 (5654)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Missile Strike Drone MK-2 (5655)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Missile Strike Drone MK-3 (5656)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Missile Strike Drone MK-4 (5657)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Congreve Rocket MK-3 (5700)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Congreve Rocket MK-4 (5701)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Exocet Missile MK-1 (5711)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Exocet Missile MK-2 (5712)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Exocet Missile MK-3 (5713)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Exocet Missile MK-4 (5714)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Reaver Cavitator Mortar 3 (8078)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC- Reaver Hunter Killer Mortar 3 (8099)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tiger Shark (8202)
    • **** Unknown key complementitems : : from (3661,3439 to 8203,1469,3695,8865,3697,1400)

    Item: Phantom Tiger Shark (8203)
    • **** Unknown key complementitems : : from ( to 8202,1469,3695,8865,3697,1400)

    Item: Apollo 1 (8231)
    • **** Unknown key complementitems : : from (1513,3682 to 8232,1513,3682,3654,3646)

    Item: Zoe's Apollo 1 (8232)
    • **** Unknown key complementitems : : from (1513,3682,3654,3646 to 8231,1513,3682,3654,3646)

    Item: NPC- Reaver Hunter Killer Mortar 3 (8301)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Reaver Cavitator Mortar 3 (8306)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC - Cavitator Mortar - Battle Start (8415)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC - Cavitator Mortar - Intermittent (8416)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC - Cavitator Mortar - Aimed (8430)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC - HotHead Explosive Torpedo T5 - Min Range (8438)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC - Hulk Explosive Torpedo Blossom (8442)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC - Hulk Explosive Mortar Blossom (8466)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 5 Scourge Mega Rad Launcher (8469)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 5 Scourge Ballistic Blaster Turret (8470)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 5 Scourge Ballistic Sniper Turret Close MinRange (8471)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 5 Scourge Rad Launcher (8473)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 5 Scourge Ballistic Sniper Turret Long MinRange (8476)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 1 Scourge Mega Rad Launcher (8477)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 1 Scourge Ballistic Blaster Turret (8478)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 1 Scourge Ballistic Sniper Turret Close MinRange (8479)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 1 Scourge Ballistic Sniper Turret Long MinRange (8480)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 1 Scourge Rad Launcher (8482)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 4 Scourge Mega Rad Launcher (8485)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 4 Scourge Ballistic Blaster Turret (8486)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 4 Scourge Ballistic Sniper Turret Close MinRange (8487)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 4 Scourge Ballistic Sniper Turret Long MinRange (8488)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 4 Scourge Rad Launcher (8490)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 6 Scourge Mega Rad Launcher (8493)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 6 Scourge Ballistic Blaster Turret (8494)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 6 Scourge Ballistic Sniper Turret Close MinRange (8495)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 6 Scourge Ballistic Sniper Turret Long MinRange (8496)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Tier 6 Scourge Rad Launcher (8498)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Icebreaker (8600)
    • **** Unknown key vxphulldiscount : : from ( to 0.7000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)
    • **** Unknown key complementitems : : from (8604,8607,8605,8606 to 4154,8604,8607,8605,8606)

    Item: Charged Zynthonite Armor C1-X (8606)
    • **** Unknown key complementitems : : from (8600,8601,4140 to 8618,8600,8601,4140,8846)

    Item: Ferox's Fury (8608)
    • **** Unknown key complementitems : : from (1539,3698,3686 to 4129,1539,3698,3686)

    Item: Charged Zynthonite Armor C1-CO (8617)
    • **** Unknown key complementitems : : from (4160,4140 to 4160,4140,4164)

    Item: Tier 5 Scourge Ballistic Splash Sniper (8630)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Combat Mortar O/U-10 (8650)
    • **** Unknown key complementitems : : from (4107,4126,3671,3686 to 4107,4126,3671,3686,4152,4153)

    Item: NPC - Windrunner CRCtX Plating (8812)
    • Blueprint Bucket (1-3 are tiers 4< are specials) : : from (9 to )

    Item: UAV Upgrade (8840)
    • UI Filter Type : : from (offense to offense, upgrade)

    Item: Mega Weapon - Missile 101 - Indirect (9558)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Mega Weapon - Missile - 60s - Indirect (9559)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Mega Weapon - Missile - 40s - Indirect (9560)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Primary - Missile S (9565)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Secondary - Missile S (9566)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon (Auto) - Missile S (9567)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon - Scattergun S (9568)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Secondary Override - Missile S (9571)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Primary - Missile A (9572)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Secondary - Missile A (9573)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Secondary Override - Missile A (9574)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon (Auto) - Missile A (9575)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon - Scattergun A (9576)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Primary - Missile B (9577)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Secondary - Missile B (9578)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon: Secondary Override - Missile B (9579)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon (Auto) - Missile B (9580)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Legion Mega Weapon - Scattergun B (9581)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Mega Weapon: Bombard Missile S (9582)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Mega Weapon: Rocket Pod S (9584)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Mega Weapon: Bombard Missile Titans Unleashed (9585)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: NPC Mega Weapon: Rocket Pod Titans Unleashed (9587)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Test Player-owned Legion Mega Weapon - Scattergun S (9599)
    • **** Unknown key mw_drawrangepattern : : from ( to 1)

    Item: Hurricane - R5 (1052011)
    • **** Unknown key fss : : from (17120 to 17120)

    Item: Centurion - R1 (1114108)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Tiger Shark - R1 (1118202)
    • **** Unknown key complementitems : : from (3661,3439 to 8203,1469,3695,8865,3697,1400)

    Item: Centurion - R2 (1124108)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Tiger Shark - R2 (1128202)
    • **** Unknown key complementitems : : from (3661,3439 to 8203,1469,3695,8865,3697,1400)

    Item: Centurion - R3 (1134108)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Tiger Shark - R3 (1138202)
    • **** Unknown key complementitems : : from (3661,3439 to 8203,1469,3695,8865,3697,1400)

    Item: Vindicator - R14 (1142030)
    • **** Unknown key fss : : from (9765 to 9355)

    Item: Centurion - R4 (1144108)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Tiger Shark - R4 (1148202)
    • **** Unknown key complementitems : : from (3661,3439 to 8203,1469,3695,8865,3697,1400)

    Item: Vindicator - R15 (1152030)
    • **** Unknown key fss : : from (10640 to 10195)

    Item: Centurion - R5 (1154108)
    • **** Unknown key vxphulldiscount : : from ( to 0.8000)
    • **** Unknown key vxphulldiscountactive : : from ( to 1)

    Item: Tiger Shark - R5 (1158202)
    • **** Unknown key complementitems : : from (3661,3439 to 8203,1469,3695,8865,3697,1400)
    [/list]

    New Records:


    Processing : broadcasts
    New Records:
    • (37)




    *Updating Column xp_table datatype: bigint to :structuredata


    *Adding Column armconp to :structuredata
    Adding new Column armconp to structuredata


    *Adding Column armcorp to :structuredata
    Adding new Column armcorp to structuredata


    *Adding Column omegaslots to :structuredata
    Adding new Column omegaslots to structuredata


    *Adding Column weightscourgep to :structuredata
    Adding new Column weightscourgep to structuredata


    *Adding Column shiptimemult to :structuredata
    Adding new Column shiptimemult to structuredata


    *Adding Column shiptitaniumfactor to :structuredata
    Adding new Column shiptitaniumfactor to structuredata


    *Adding Column cost to :structuredata
    Adding new Column cost to structuredata


    *Adding Column isamphibious to :structuredata
    Adding new Column isamphibious to structuredata


    *Adding Column rotationstep to :structuredata
    Adding new Column rotationstep to structuredata


    *Adding Column xcollisionsize to :structuredata
    Adding new Column xcollisionsize to structuredata


    *Adding Column ycollisionsize to :structuredata
    Adding new Column ycollisionsize to structuredata
    Processing : structuredata
    Changes:
    Item: Outpost Level:6 (1)
    • **** Unknown key fss : : from (33245 to 32625)

    Item: Outpost Level:8 (1)
    • **** Unknown key fss : : from (36225 to 35605)

    Item: Outpost Level:9 (1)
    • **** Unknown key fss : : from (37560 to 45140)

    Item: Landfill Level:1 (30)
    • **** Unknown key:quantity : : from ([0,40,51,62,73,85,90,95,95,100] to [0,40,51,62,73,85,90,95,95,100,130])

    Item: Landfill Bridge Level:1 (31)
    • **** Unknown key:quantity : : from ([0,40,51,62,73,85,90,95,95,100] to [0,40,51,62,73,85,90,95,95,100,130])

    Item: Landfill Bridge Level:1 (32)
    • **** Unknown key:quantity : : from ([0,40,51,62,73,85,90,95,95,100] to [0,40,51,62,73,85,90,95,95,100,130])

    Item: Defense Platform Level:1 (40)
    • **** Unknown key:quantity : : from ([0,6,8,10,12,14,16,18,20,22] to [0,6,8,10,12,14,16,18,20,22,24])

    Item: Portal lvl 1 Level:1 (41)
    • Oil : : from (103,729,600 to 114,102,600)
    • Metal : : from (163,754,500 to 180,130,000)
    • Energy : : from (146,051,300 to 160,656,500)
    • Zynthium : : from (197,777,800 to 217,555,600)
    • Level : : from (1 to 2)
    • Name : : from (Portal lvl 1 Level:1 to Portal lvl 1 Level:2)
    • HP : : from (2500000 to 6500000)
    • Build Time : : from (7d 23h 3m 53s (With Officer 7d 3h 57m 29s) to 27d 11h 54m 26s (With Officer 24d 17h 54m 59s))
    • Time to Repair : : from ( 8h 57m 2s to 10h 3m 11s)
    • **** Unknown keyowerCapacity : : from (30000 to 36500)
    • Armor Slots : : from ( to 1)
    • Special Slots : : from ( to 1)
    • **** Unknown key enablebaseparts : : from ( to 1)
    • **** Unknown key fss : : from (-9775 to -12700)
    • **** Unknown key cost : : from ([ { "type": "currency", "currencyId": 7000, "amount": 150000 } ] to [ { "type": "currency", "currencyId": 7000, "amount": 150000} ])

    Item: Wall Corner Level:1 (70)
    • **** Unknown key:quantity : : from ([0,10,16,22,28,40,40,60,80,100] to [0,10,16,22,28,40,40,60,80,100,130])

    Item: Wall Level:1 (71)
    • **** Unknown key:quantity : : from ([0,20,40,60,80,140,140,160,180,200] to [0,20,40,60,80,140,140,160,180,200,235])

    Item: Wall Level:1 (72)
    • **** Unknown key:quantity : : from ([0,20,40,60,80,140,140,160,180,200] to [0,20,40,60,80,140,140,160,180,200,235])

    Item: Launch Pad Level:5 (73)
    • Time to Repair : : from ( 10h to 8h)

    Item: Scourge 1x1 Wall Left Level:1 (796)
    • **** Unknown key:size : : from (120 to 100)

    Item: Scourge 1x1 Wall Right Level:1 (799)
    • **** Unknown key:size : : from (120 to 100)
    [/list]

    New Records:


    Processing : component_retrofit
    Changes:
    Item: Muntion Systems (10513)
    • Name : : from (Muntion Systems to Munition Systems)
    [/list]

    New Records:
    • High Caliber Platforms (10524)
    • Shotgun Platforms (10525)
    • Chaingun Platforms (10526)
    • Acid Thrower Platforms (10527)
    • Rocket X Platforms (10528)
    • Molten Mortar Platforms (10529)
    • Cunning Predator Platforms (10530)
    • Launcher Platforms (10531)


    Processing : currencies
    Changes:
    Item: Structure Repair Token (8 Hr) (6008)
    • **** Unknown key limit : : from (1 to 10)

    Item: PVP Bounty (8002)
    • **** Unknown key initial_amount : : from (1000 to 500)
    • **** Unknown key extra_data : : from ({"init":{"type":"static","amount":500}} to {"init":{"type":"static","amount":800}})
    [/list]

    New Records:
    • Ship Build Token (7 Day) (1073)
    • Research Token (24 Hr) (2024)
    • Research Token (120 Hr) (2120)
    • Courage Build Token (24 hour) (3399)
    • Courage Build Token (3 Day) (3400)
    • Conqueror Class Build Token (24 Hour) (3401)
    • Conqueror Class Build Token (3 Day) (3402)
    • Congreve Rocket Build Token (6 Hr) (3403)
    • Pyro Engine Build Token (6 Hr) (3404)
    • Missile Strike Build Token (6 Hr) (3405)
    • Drone Bridge Build Token (6 Hr) (3406)
    • Exocet Missile Build Token (6 Hr) (3407)
    • Kinetic Engine Build Token (6 Hr) (3408)
    • Courage Build Token (6 Day) (3409)
    • Fangtooth Build Token (24 Hour) (3410)
    • Fangtooth Build Token (3 Day) (3411)
    • Brennus' Unstoppable Sloth Build Token (24 Hour) (3412)
    • Brennus' Unstoppable Sloth Build Token (3 Day) (3413)
    • Jet Engine Build Token (6 Hr) (3414)
    • Hunter Mark I Build Token (24 Hours) (3415)
    • Phantom Fangtooth Build Token (24 Hours) (3416)
    • Skirmish Class Build Token (24 Hour) (3417)
    • Zelos CTX Prime Build Token (3 Day) (3418)
    • Zelos CTX Prime Build Token (24 Hour) (3419)
    • Apex Hunter Build Token (24 Hour) (3420)
    • Apex Hunter Build Token (3 Day) (3421)
    • Phantom Fangtooth Build Token (3 Day) (3422)
    • Medium Defender Class VXP Token (7015)
    • Medium Skirmish Class VXP Token (7019)
    • FM Points (8004)
    • Garrison Repair Token (1 Hr) (8020)
    • Garrison Repair Token (3 Hr) (8021)
    • Garrison Repair Token (12 Hr) (8022)
    • Generalist Repair Token (1 Hr) (8050)
    • Generalist Repair Token (3 Hr) (8051)
    • Generalist Repair Token (12 Hr) (8052)
    • Small Courage VXP Token (10158)
    • Medium Courage VXP Token (10159)
    • Large Courage VXP Token (10160)
    • Small Fangtooth VXP Token (10161)
    • Medium Fangtooth VXP Token (10162)
    • Large Fangtooth VXP Token (10163)
    • Small Brennus' Unstoppable Sloth VXP Token (10164)
    • Medium Brennus' Unstoppable Sloth VXP Token (10165)
    • Large Brennus' Unstoppable Sloth VXP Token (10166)
    • Medium Phantom Fangtooth VXP Token (10167)
    • Small Twinblade VXP Token (10168)
    • Medium Twinblade VXP Token (10169)
    • Large Twinblade VXP Token (10170)
    • Small Hunter VXP Token (10171)
    • Medium Hunter VXP Token (10172)
    • Large Hunter VXP Token (10173)
    • Small Phantom Fangtooth VXP Token (10174)
    • Medium Phantom Fangtooth VXP Token (10175)
    • Large Phantom Fangtooth VXP Token (10176)
    • Small Zelos CTX Prime VXP Token (10177)
    • Medium Zelos CTX Prime VXP Token (10178)
    • Large Zelos CTX Prime VXP Token (10179)
    • Medium Apex Hunter VXP Token (10180)
    • Small Apex Hunter VXP Token (10181)
    • Large Apex Hunter VXP Token (10182)


    Processing : effectsdata
    New Records:
    • (9904)
    • (21002)




    *Adding Column bonusvxp to :mapobjects
    Adding new Column bonusvxp to mapobjects


    *Updating Column attackerfleetpermissions datatype: varchar to :mapobjects
    Processing : mapobjects
    Changes:
    Item: salvage fleet (5)
    • **** Unknown key bonusvxp : : from ( to 1)

    Item: Elite Fleet (18)
    • **** Unknown key bonusvxp : : from ( to 1)

    Item: Robots raiders fleet (40)
    • **** Unknown key bonusvxp : : from ( to 1)
    [/list]

    New Records:
    • Titans Unleashed TLC Targets (121)
    • Player Base Simulating NPCs (122)
    • Draconian Garrison Target (123)
    • Windrunner TLC Target (124)
    • Player Base Simulating NPCs (125)
    • Unidentified Raiders Skirmish (126)
    • Hunter Mark 1 - TLC Targets (127)
    • Titans Unleashed 2 TLC Targets (128)
    • Scourge Skirmish Daily Campaign (129)
    • Windrunner TLC Target (130)
    • Scourge Blockade TLC targets (131)
    • Draconian Garrison Target (132)
    • Player Base Simulating NPCs (133)
    • Scourge Blockade Event Targets (134)
    • Scourge Blockade Campaigns Fangtooth (135)
    • Scourge Blockade Campaigns Hunter Mk1 (136)
    • Windrider Event Rerun Targets (137)
    • Hunter Mark 1 - TLC Targets Rerun (138)


    Processing : megamodules
    New Records:
    • Jet Engine Module LV1 (412022)
    • Jet Engine Module LV2 (412023)
    • Jet Engine Module LV3 (412024)
    • Jet Engine Module LV4 (412025)




    Table must be created omegas


    *Adding Column assetid to megas
    Adding new Column assetid to omegas


    *Adding Column bonusweapons to megas
    Adding new Column bonusweapons to omegas


    *Adding Column category to megas
    Adding new Column category to omegas


    *Adding Column componenttype to megas
    Adding new Column componenttype to omegas


    *Adding Column fss to megas
    Adding new Column fss to omegas


    *Adding Column ignoreresonancebattery to megas
    Adding new Column ignoreresonancebattery to omegas


    *Adding Column lab to megas
    Adding new Column lab to omegas


    *Adding Column live to megas
    Adding new Column live to omegas


    *Adding Column mount to megas
    Adding new Column mount to omegas


    *Adding Column name to megas
    Adding new Column name to omegas


    *Adding Column powerconsumed to megas
    Adding new Column powerconsumed to omegas


    *Adding Column r1 to megas
    Adding new Column r1 to omegas


    *Adding Column r2 to megas
    Adding new Column r2 to omegas


    *Adding Column r3 to megas
    Adding new Column r3 to omegas


    *Adding Column r4 to megas
    Adding new Column r4 to omegas


    *Adding Column releaseversion to megas
    Adding new Column releaseversion to omegas


    *Adding Column rr1 to megas
    Adding new Column rr1 to omegas


    *Adding Column rr2 to megas
    Adding new Column rr2 to omegas


    *Adding Column rr3 to megas
    Adding new Column rr3 to omegas


    *Adding Column rr4 to megas
    Adding new Column rr4 to omegas


    *Adding Column tier to megas
    Adding new Column tier to omegas


    *Adding Column ttb to megas
    Adding new Column ttb to omegas


    *Adding Column ttr to megas
    Adding new Column ttr to omegas


    *Updating Column name datatype: varchar to megas


    *Adding Column accuracy to megas
    Adding new Column accuracy to omegas


    *Adding Column armbypconp to megas
    Adding new Column armbypconp to omegas


    *Adding Column dmg to megas
    Adding new Column dmg to omegas


    *Adding Column effectid to megas
    Adding new Column effectid to omegas


    *Adding Column faction to megas
    Adding new Column faction to omegas


    *Adding Column iconsz to megas
    Adding new Column iconsz to omegas


    *Adding Column projectileid to megas
    Adding new Column projectileid to omegas


    *Adding Column reload to megas
    Adding new Column reload to omegas


    *Adding Column reloadstackmax to megas
    Adding new Column reloadstackmax to omegas


    *Adding Column reloadstackp to megas
    Adding new Column reloadstackp to omegas


    *Adding Column rng to megas
    Adding new Column rng to omegas


    *Adding Column salvo to megas
    Adding new Column salvo to omegas


    *Adding Column salvoreloadstackmax to megas
    Adding new Column salvoreloadstackmax to omegas


    *Adding Column salvoreloadstackp to megas
    Adding new Column salvoreloadstackp to omegas


    *Adding Column sortorder to megas
    Adding new Column sortorder to omegas


    *Adding Column spd to megas
    Adding new Column spd to omegas


    *Adding Column splash to megas
    Adding new Column splash to omegas


    *Adding Column splashaffectscloaked to megas
    Adding new Column splashaffectscloaked to omegas


    *Adding Column splashmin to megas
    Adding new Column splashmin to omegas


    *Adding Column spread to megas
    Adding new Column spread to omegas


    *Adding Column sreload to megas
    Adding new Column sreload to omegas


    *Adding Column stackdecaytime to megas
    Adding new Column stackdecaytime to omegas


    *Adding Column stackmaxdelay to megas
    Adding new Column stackmaxdelay to omegas


    *Adding Column type to megas
    Adding new Column type to omegas


    *Adding Column visualpos to megas
    Adding new Column visualpos to omegas


    *Adding Column wtype to megas
    Adding new Column wtype to omegas
    Processing : omegas
    New Records:
    • Omega Gatling Gun (21001)
    • Omega Gatling Gun MK-1 (21002)


    Processing : projectiledata
    New Records:
    • (21002)




    *Updating Column unlock_levels datatype: varchar to :repairSpecialists


    *Adding Column instantgolddiscount to :repairSpecialists
    Adding new Column instantgolddiscount to repairSpecialists
    Processing : repairSpecialists
    Changes:
    Item: 80045
    • **** Unknown key sortorder : : from (33 to 32)

    Item: 80062
    • **** Unknown key sortorder : : from (34 to 20)

    Item: 82004
    • **** Unknown key sortorder : : from (1 to 108)

    Item: 82005
    • **** Unknown key sortorder : : from (2 to 81)

    Item: 82008
    • **** Unknown key sortorder : : from (3 to 106)

    Item: 82009
    • **** Unknown key sortorder : : from (4 to 51)

    Item: 82010
    • **** Unknown key sortorder : : from (5 to 85)

    Item: 82015
    • **** Unknown key sortorder : : from (6 to 13)

    Item: 82016
    • **** Unknown key sortorder : : from (39 to 15)

    Item: 82017
    • **** Unknown key sortorder : : from (7 to 44)

    Item: 82018
    • **** Unknown key sortorder : : from (38 to 19)

    Item: 82022
    • **** Unknown key sortorder : : from (11 to 45)

    Item: 82023
    • **** Unknown key sortorder : : from (12 to 29)

    Item: 82030
    • **** Unknown key sortorder : : from (10 to 6)

    Item: 82031
    • **** Unknown key sortorder : : from (13 to 110)

    Item: 82035
    • **** Unknown key sortorder : : from (35 to 95)
    • **** Unknown key instantgolddiscount : : from ( to 0.2500)

    Item: 84041
    • **** Unknown key sortorder : : from (14 to 49)

    Item: 84050
    • **** Unknown key sortorder : : from (8 to 105)

    Item: 84060
    • **** Unknown key sortorder : : from (15 to 103)

    Item: 84066
    • **** Unknown key sortorder : : from (16 to 43)

    Item: 84067
    • **** Unknown key sortorder : : from (19 to 42)

    Item: 84068
    • **** Unknown key sortorder : : from (9 to 59)

    Item: 84070
    • **** Unknown key sortorder : : from (18 to 90)

    Item: 84073
    • **** Unknown key sortorder : : from (25 to 76)

    Item: 84075
    • **** Unknown key sortorder : : from (41 to 28)

    Item: 84076
    • **** Unknown key sortorder : : from (26 to 36)

    Item: 84086
    • **** Unknown key sortorder : : from (24 to 60)

    Item: 84088
    • **** Unknown key sortorder : : from (42 to 46)

    Item: 85102
    • **** Unknown key sortorder : : from (40 to 66)

    Item: 85135
    • **** Unknown key sortorder : : from (27 to 67)

    Item: 85162
    • **** Unknown key sortorder : : from (36 to 37)

    Item: 86007
    • **** Unknown key sortorder : : from (28 to 79)

    Item: 86008
    • **** Unknown key sortorder : : from (20 to 1)

    Item: 86010
    • **** Unknown key sortorder : : from (22 to 71)

    Item: 86011
    • **** Unknown key sortorder : : from (23 to 7)

    Item: 86015
    • **** Unknown key sortorder : : from (21 to 109)

    Item: 86028
    • **** Unknown key sortorder : : from (32 to 77)

    Item: 86029
    • **** Unknown key sortorder : : from (31 to 4)

    Item: 86030
    • **** Unknown key sortorder : : from (30 to 12)

    Item: 86031
    • **** Unknown key sortorder : : from (29 to 41)

    Item: 86032
    • **** Unknown key sortorder : : from (37 to 94)
    [/list]

    New Records:
    • (84104)
    • (84106)
    • (84107)
    • (84108)
    • (84111)
    • (84114)
    • (84116)
    • (84131)
    • (84142)
    • (84144)
    • (84152)
    • (84159)
    • (84160)
    • (84163)
    • (84172)
    • (88600)


    Processing : skins
    New Records:
    • Indominable Justice (10014159)




    *Updating Column sortorder datatype: decimal to :advlab
    Processing : advlab
    Processing : subsequences
    New Records:
    • Perma-Submerge (6)


    Processing : substates
    New Records:
    • submerged_fixed (14)




    *Adding Column complementitems to :tacmodules
    Adding new Column complementitems to tacmodules


    *Updating Column ignoredhullsaura datatype: varchar to :tacmodules


    *Adding Column evadebonusaurap to :tacmodules
    Adding new Column evadebonusaurap to tacmodules


    *Adding Column misfirebonusaurap to :tacmodules
    Adding new Column misfirebonusaurap to tacmodules


    *Adding Column armcorp to :tacmodules
    Adding new Column armcorp to tacmodules


    *Adding Column makehostcollidable to :tacmodules
    Adding new Column makehostcollidable to tacmodules


    *Adding Column showaurastatheaders to :tacmodules
    Adding new Column showaurastatheaders to tacmodules


    *Adding Column builtinmodules to :tacmodules
    Adding new Column builtinmodules to tacmodules


    *Adding Column requiresfac to :tacmodules
    Adding new Column requiresfac to tacmodules


    *Adding Column bonusgroups to :tacmodules
    Adding new Column bonusgroups to tacmodules


    *Adding Column moduledamagepenaurap to :tacmodules
    Adding new Column moduledamagepenaurap to tacmodules
    Processing : tacmodules
    Changes:
    Item: Reaver Explosive Aura - Short (8541)
    • Tactical Range : : from (130 to 101)
    • Active Duration : : from ( to 5s)
    • **** Unknown key:cycleoff : : from ( to 10)

    Item: Reaver Explosive Aura - Long (8542)
    • Tactical Range : : from (130 to 101)
    • Active Duration : : from ( to 10s)
    • **** Unknown key:cycleoff : : from ( to 10)

    Item: Reaver Explosive Aura - Pulse (8543)
    • Tactical Range : : from (130 to 101)
    • Active Duration : : from ( to 2s)
    • **** Unknown key:cycleoff : : from ( to 10)

    Item: Splash Dispersion System I (8546)
    • **** Unknown key complementitems : : from ( to 9223372036854775807)

    Item: Splash Dispersion System II (8547)
    • **** Unknown key complementitems : : from ( to 9223372036854775807)

    Item: Pride Proximity Buff (8586)
    • Stun Disables : : from (Yes to )

    Item: Gluttony Health Transfer (8596)
    • **** Unknown key ignoredhullsaura : : from (4151 to 4151, 8899)

    Item: Sloth Remote Target Range Buff (8707)
    • **** Unknown key requiredhullsaura : : from (4156 to 4156, 8848)

    Item: Grimshine's Rage Health Transfer (8746)
    • Name : : from (Grimshine's Rage Health Transfer to Reina's Rage Health Transfer)

    Item: Kinetic Energy Core LV1 (90000)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Kinetic Energy Core LV2 (90001)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Kinetic Energy Core LV3 (90002)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Kinetic Energy Core LV4 (90003)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Pyro Energy Core LV1 (90010)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Pyro Energy Core LV2 (90011)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Pyro Energy Core LV3 (90012)
    • **** Unknown key bonusgroups : : from ( to megadrone)

    Item: Pyro Energy Core LV4 (90013)
    • **** Unknown key bonusgroups : : from ( to megadrone)
    [/list]

    New Records:




    *Updating Column sortorder datatype: decimal to :weapondata
    Processing : weapondata
















































    Processing xml_assets file dated: x20171107-05


    *Updating Column height datatype: varchar to :xml_buildingdata


    *Updating Column width datatype: varchar to :xml_buildingdata
    Processing : xml_assets
    New Records:
    • 1586_prize /prizes/1586_prize.png
    • 1587_prize /prizes/1587_prize.png
    • 1589_prize /prizes/1589_prize.png
    • 1591_prize /prizes/1591_prize.png
    • 1592_prize /prizes/1592_prize.png
    • 1593_prize /prizes/1593_prize.png
    • 1603_prize /prizes/1603_prize.png
    • 1607_prize /prizes/1607_prize.png
    • 1608_prize /prizes/1608_prize.png
    • 21001_prize /prizes/21001_prize.png
    • 3785_prize /prizes/3785_prize.png
    • 3791_prize /prizes/3791_prize.png
    • 412022-damaged_frame_0 /ships.v2/412022-damaged_frame_0.png
    • 412022-damaged_frame_1 /ships.v2/412022-damaged_frame_1.png
    • 412022-damaged_frame_2 /ships.v2/412022-damaged_frame_2.png
    • 412022-damaged_frame_3 /ships.v2/412022-damaged_frame_3.png
    • 412022-destroyed_frame_0 /ships.v2/412022-destroyed_frame_0.png
    • 412022-destroyed_frame_1 /ships.v2/412022-destroyed_frame_1.png
    • 412022-destroyed_frame_2 /ships.v2/412022-destroyed_frame_2.png
    • 412022-destroyed_frame_3 /ships.v2/412022-destroyed_frame_3.png
    • 412022-normal /ships.v2/412022-normal.png
    • 412022-normal_frame_0 /ships.v2/412022-normal_frame_0.png
    • 412022-normal_frame_1 /ships.v2/412022-normal_frame_1.png
    • 412022-normal_frame_2 /ships.v2/412022-normal_frame_2.png
    • 412022-normal_frame_3 /ships.v2/412022-normal_frame_3.png
    • 412022-ui /ships.v2/412022-ui.png
    • 412023-damaged_frame_0 /ships.v2/412023-damaged_frame_0.png
    • 412023-damaged_frame_1 /ships.v2/412023-damaged_frame_1.png
    • 412023-damaged_frame_2 /ships.v2/412023-damaged_frame_2.png
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    • traps_7565_damaged_frame_0 /spritesheets.v2/traps/7565_damaged_frame_0.png
    • traps_7565_damaged_frame_1 /spritesheets.v2/traps/7565_damaged_frame_1.png
    • traps_7565_damaged_frame_2 /spritesheets.v2/traps/7565_damaged_frame_2.png
    • traps_7565_damaged_frame_3 /spritesheets.v2/traps/7565_damaged_frame_3.png
    • traps_7565_destroyed_frame_0 /spritesheets.v2/traps/7565_destroyed_frame_0.png
    • traps_7565_destroyed_frame_1 /spritesheets.v2/traps/7565_destroyed_frame_1.png
    • traps_7565_destroyed_frame_2 /spritesheets.v2/traps/7565_destroyed_frame_2.png
    • traps_7565_destroyed_frame_3 /spritesheets.v2/traps/7565_destroyed_frame_3.png
    • traps_7565_normal_frame_0 /spritesheets.v2/traps/7565_normal_frame_0.png
    • traps_7565_normal_frame_1 /spritesheets.v2/traps/7565_normal_frame_1.png
    • traps_7565_normal_frame_2 /spritesheets.v2/traps/7565_normal_frame_2.png
    • traps_7565_normal_frame_3 /spritesheets.v2/traps/7565_normal_frame_3.png
    • traps_7565_under_frame_0 /spritesheets.v2/traps/7565_under_frame_0.png
    • traps_7565_under_frame_1 /spritesheets.v2/traps/7565_under_frame_1.png
    • traps_7565_under_frame_2 /spritesheets.v2/traps/7565_under_frame_2.png
    • traps_7565_under_frame_3 /spritesheets.v2/traps/7565_under_frame_3.png
    • traps_7566_damaged_frame_0 /spritesheets.v2/traps/7566_damaged_frame_0.png
    • traps_7566_damaged_frame_1 /spritesheets.v2/traps/7566_damaged_frame_1.png
    • traps_7566_damaged_frame_2 /spritesheets.v2/traps/7566_damaged_frame_2.png
    • traps_7566_damaged_frame_3 /spritesheets.v2/traps/7566_damaged_frame_3.png
    • traps_7566_destroyed_frame_0 /spritesheets.v2/traps/7566_destroyed_frame_0.png
    • traps_7566_destroyed_frame_1 /spritesheets.v2/traps/7566_destroyed_frame_1.png
    • traps_7566_destroyed_frame_2 /spritesheets.v2/traps/7566_destroyed_frame_2.png
    • traps_7566_destroyed_frame_3 /spritesheets.v2/traps/7566_destroyed_frame_3.png
    • traps_7566_normal_frame_0 /spritesheets.v2/traps/7566_normal_frame_0.png
    • traps_7566_normal_frame_1 /spritesheets.v2/traps/7566_normal_frame_1.png
    • traps_7566_normal_frame_2 /spritesheets.v2/traps/7566_normal_frame_2.png
    • traps_7566_normal_frame_3 /spritesheets.v2/traps/7566_normal_frame_3.png
    • traps_7566_under_frame_0 /spritesheets.v2/traps/7566_under_frame_0.png
    • traps_7566_under_frame_1 /spritesheets.v2/traps/7566_under_frame_1.png
    • traps_7566_under_frame_2 /spritesheets.v2/traps/7566_under_frame_2.png
    • traps_7566_under_frame_3 /spritesheets.v2/traps/7566_under_frame_3.png
    • traps_9917_damaged_frame_0 /spritesheets.v2/traps/9917_damaged_frame_0.png
    • traps_9917_damaged_frame_1 /spritesheets.v2/traps/9917_damaged_frame_1.png
    • traps_9917_damaged_frame_2 /spritesheets.v2/traps/9917_damaged_frame_2.png
    • traps_9917_damaged_frame_3 /spritesheets.v2/traps/9917_damaged_frame_3.png
    • traps_9917_destroyed_frame_0 /spritesheets.v2/traps/9917_destroyed_frame_0.png
    • traps_9917_destroyed_frame_1 /spritesheets.v2/traps/9917_destroyed_frame_1.png
    • traps_9917_destroyed_frame_2 /spritesheets.v2/traps/9917_destroyed_frame_2.png
    • traps_9917_destroyed_frame_3 /spritesheets.v2/traps/9917_destroyed_frame_3.png
    • traps_9917_normal_frame_0 /spritesheets.v2/traps/9917_normal_frame_0.png
    • traps_9917_normal_frame_1 /spritesheets.v2/traps/9917_normal_frame_1.png
    • traps_9917_normal_frame_2 /spritesheets.v2/traps/9917_normal_frame_2.png
    • traps_9917_normal_frame_3 /spritesheets.v2/traps/9917_normal_frame_3.png
    • traps_9917_under_frame_0 /spritesheets.v2/traps/9917_under_frame_0.png
    • traps_9917_under_frame_1 /spritesheets.v2/traps/9917_under_frame_1.png
    • traps_9917_under_frame_2 /spritesheets.v2/traps/9917_under_frame_2.png
    • traps_9917_under_frame_3 /spritesheets.v2/traps/9917_under_frame_3.png
    • unidentified_raiders_skirmish /spritesheets.v2/worldmap/unidentified_raiders_skirmish.png
    • vault_lv1_damaged /buildings/vault/damaged/Vault_Damaged_fs8.png
    • vault_lv1_destroyed /buildings/vault/destroyed/Vault_Destroyed_fs8.png
    • vault_lv1_normal /buildings/vault/normal/Vault_Normal_fs8.png
    • vault_lvl1_large /compicons.v3/buildings/building_Vault_lvl1_128.png
    • vault_lvl1_small /compicons.v3/buildings/building_Vault_lvl1_64.png
    • vault_shadow_v1 /buildings/vault/damaged/Vault_Pipes_fs8.png
    • vault_shadow_v1 /buildings/vault/destroyed/Vault_Pipes_fs8.png
    • vault_shadow_v1 /buildings/vault/normal/Vault_Pipes_fs8.png
    • wall_corner_destroyed_10 /buildings/walls/corner2/wall_corner_destroyed_10.png
    • wall_corner_level_10 /buildings/walls/corner2/10-top.png
    • wall_corner_level_10_damage_1 /buildings/walls/corner2/10-dmg1.png
    • wall_corner_level_10_damage_2 /buildings/walls/corner2/10-dmg2.png
    • wall_corner_level_10_damage_3 /buildings/walls/corner2/10-dmg3.png
    • wall_left_destroyed_10 /buildings/walls/left2/wall_left_destroyed_10.png
    • wall_left_level_10 /buildings/walls/left2/10-top.png
    • wall_left_level_10_damage_1 /buildings/walls/left2/10-dmg1.png
    • wall_left_level_10_damage_2 /buildings/walls/left2/10-dmg2.png
    • wall_left_level_10_damage_3 /buildings/walls/left2/10-dmg3.png
    • wall_l_lvl10_large /compicons.v3/buildings/building_Wall_lvl10_128.png
    • wall_l_lvl10_small /compicons.v3/buildings/building_Wall_lvl10_64.png
    • wall_right_destroyed_10 /buildings/walls/right2/wall_right_destroyed_10.png
    • wall_right_level_10 /buildings/walls/right2/10-top.png
    • wall_right_level_10_damage_1 /buildings/walls/right2/10-dmg1.png
    • wall_right_level_10_damage_2 /buildings/walls/right2/10-dmg2.png
    • wall_right_level_10_damage_3 /buildings/walls/right2/10-dmg3.png
    • wall_r_lvl10_large /compicons.v3/buildings/building_Wall_lvl10_128.png
    • wall_r_lvl10_small /compicons.v3/buildings/building_Wall_lvl10_64.png
    • weaponslab_lvl12_large /compicons.v3/buildings/building_WeaponsLab_lvl11_v1_128.png
    • weaponslab_lvl12_small /compicons.v3/buildings/building_WeaponsLab_lvl11_v1_64.png
    • weapons_1586 /buildings/weapons_v2/1586.png
    • weapons_1591 /buildings/weapons_v2/1591.png
    • weapons_1592 /buildings/weapons_v2/1592.png
    • weapons_1593 /buildings/weapons_v2/1593.png
    • weapons_21001 /buildings/weapons_v2/21001.png
    • weapons_21002 /buildings/weapons_v2/21002.png
    • weapons_3791 /buildings/weapons_v2/3791.png
    • weapon_jammed /battlefx.v2/ship_jammed_fx.png


    Deleted Records:
    [list][*]3751_prize /prizes/3751_prize.png()[*]Campaign54BannerLarge /popups/campaigns/Campaign54BannerLarge.png()[*]Campaign54BannerSmall /popups/campaigns/Campaign54BannerSmall.png()[*]RaidBackground /popups/events/raid_2017_08/keyArt.png()[*]raid_target_image /popups/events/raid_2017_08/raid_target_image.png()[*]RevengeRaidPostCombat /popups/events/raid_2017_08/postCombat.png()
    Processing strings file dated: x20171107-05
    Processing : strings
    New Records:
    • Earn the King's Writ blueprint in Bounty Season 3 (badge_description_bounty_three_badge)
    • Earn the Twinblade blueprint in Bounty Season 2 (badge_description_bounty_two_badge)
    • Participate in the September Event (badge_description_raid_2017_09_achievement)
    • Redeem the Fangtooth blueprint (badge_description_raid_2017_09_badge)
    • Participate in the October Event (badge_description_raid_2017_10_achievement)
    • Earn the Courage blueprint (badge_description_raid_2017_10_badge)
    • #name# badge (badge_suffix)
    • For The King! (badge_title_bounty_three_badge)
    • Steam Roller (badge_title_bounty_two_badge)
    • Metal Rain (badge_title_raid_2017_09_achievement)
    • Lurker (badge_title_raid_2017_09_badge)
    • Uneasy Ally (badge_title_raid_2017_10_achievement)
    • Courageous (badge_title_raid_2017_10_badge)
    • The #building# must be placed on land and water. (base_planner_validation_error_land_and_water_buil ding_misaligned)
    • Battle Log is loading... (battle_log_loading_message)
    • Please Wait (battle_log_loading_title)
    • Omegas (blueprints_popup_header_omegas)
    • Traps (blueprints_popup_header_traps)
    • Draconian Base (bookmarks_name_type_110)
    • Glowing Nav-Relay (bookmarks_name_type_116)
    • Scourge Seige (bookmarks_name_type_84)
    • There are no Bounty targets with more Bounty than you. (bookmarks_no_bounty_targets)
    • Bounty Targets (bookmarks_popup_tab_bounty)
    • LETS GO (bounty_bubble_warning_btn1)
    • BACK (bounty_bubble_warning_btn2)
    • Joining the Bounty Hunt will pop your current bubble. (bounty_bubble_warning_message)
    • WARNING (bounty_bubble_warning_title)
    • The Bounty Hunt has begun. Reach level 50 or higher and upgrade to Outpost Level 6 to join the fight. (bounty_build_vault_cta)
    • CLAIM (bounty_claim_action)
    • #amount# from Bounty generation (bounty_claim_generated)
    • <font size='18'>You've accrued #total# Bounty!</font> <br><br> #sources# (bounty_claim_message)
    • #amount# from End of Hunt Bonus (bounty_claim_season_end)
    • CLAIM (bounty_claim_title)
    • This fleet cannot use the PvP repair queue (bounty_defense_fleet_ineligibile_tooltip)
    • OK (bounty_grant_action)
    • You've been granted #amount# Bounty! <br>Check back again in #nextClaim# for the next grant. (bounty_grant_message)
    • You've been granted #amount# Bounty! (bounty_grant_message_no_time)
    • BOUNTY GRANT (bounty_grant_title)
    • Unsecured Bounty / Daily Goal:<br><font color='#ffffff'>#exposed# / #goal#</font><br>Secured Bounty: <br><font color='#ffffff'> #banked# </font> (bounty_hud_tooltip_active)
    • You've completed all of today's goals. Goals refresh in #ends#. <br><br>Unsecured Bounty<br><font color='#ffffff'>#exposed#</font><br>Secured Bounty: <br><font color='#ffffff'>#banked# </font> (bounty_hud_tooltip_milestone_completed)
    • Bounty Hunt starts in <font color='#ff0000'>#time#</font> (bounty_notifier_before_season_tooltip)
    • Join period for Bounty Hunt ended (bounty_notifier_cannot_opt_in)
    • Bounty Hunt ends in <font color='#ff0000'>#time#</font> (bounty_notifier_during_season_no_time_tooltip)
    • Bounty Hunt ends in <font color='#ff0000'>#time#</font><br>Next bounty grant will be in <font color='#ff0000'>#nextClaim#<font> (bounty_notifier_during_season_tooltip)
    • Bounty Store closes in <font color='#ff0000'>#time#</font> (bounty_notifier_store_open_tooltip)
    • The Bounty Hunt has begun. Reach level 50 or higher and upgrade to Outpost Level 6 to join the fight. (bounty_reactivate_vault_cta)
    • OK (bounty_season_ended_btn)
    • The current bounty season has ended, and the store has now closed. (bounty_season_ended_message)
    • Attention (bounty_season_ended_title)
    • Bounty Interval (bounty_stat_interval)
    • Keep Percentage (bounty_stat_keep)
    • Bounty Grant At Interval (bounty_stat_rate)
    • Bounty Balance (bounty_store_bounty_balance)
    • Store is not open (bounty_store_closed)
    • STORE CLOSING IN: (bounty_store_closing_in)
    • Cash in your Bounty for prizes, available only for a limited time! (bounty_store_description)
    • STORE OPENING IN: (bounty_store_opening_in)
    • Bounty Store (bounty_store_title)
    • Bounty (building_contextmenu_button_bounty)
    • Expand (building_contextmenu_button_expand)
    • Reactivate (building_contextmenu_button_reactivate)
    • Snap Move (building_contextmenu_button_snapmove)
    • Store (building_contextmenu_button_store)
    • Expansion Level: <font color='#ffc874'> #level#</font><br>Total : <font color='#ffc874'>#totalBounty#</font><br>Unsecured : <font color='#ffc874'>#exposedBounty#</font><br><font color='#999999'>Uncollected : </font><font color='#ffc874'>#accumulatedBounty#</font></font> (building_contextmenu_infotext_vault_active)
    • (DEPRECATE)Vault is inactive (building_contextmenu_infotext_vault_inactive)
    • Total : <font color='#ffc874'>#totalBounty#</font> (building_contextmenu_infotext_vault_store)
    • Builds and refits Conqueror and Defender hulls. (building_context_description_13)
    • (DEPRECATE)Holds your Bounty during Bounty Hunts, defend this at all costs! (building_context_description_27)
    • A pair of defense platforms stand watch over channel defense trap sockets. (building_context_description_41)
    • A pair of defense platforms stand watch over channel defense trap sockets. (building_context_description_42)
    • Conquest Yard (building_context_name_13)
    • (DEPRECATE)Vault (building_context_name_27)
    • Portal (building_context_name_41)
    • Portal (building_context_name_42)
    • OMEGA SLOT #slotNumber# (building_designerpopup_slot_tooltip_header_omega)
    • TRAP SLOT #slotNumber# (building_designerpopup_slot_tooltip_header_trap)
    • Get Titanium (building_popupinfo_button_gettitanium)
    • EXPAND (building_popupoptions_expand)
    • EXPAND BUILDING (building_popupoptions_expand_title)
    • Fully Expanded (building_popupoptions_fullyexpanded)
    • REACTIVATE (building_popupoptions_reactivate)
    • REACTIVATE BUILDING (building_popupoptions_reactivate_title)
    • Harlock here. Listen, I’ve got work for you, we’ve got an opportunity in the chaos of Vassago’s death. Return to the arctic and finish off the remnants of his research stations. (campaign_176_description)
    • Only available during the event. (campaign_176_details)
    • Eliminate all hostile Draconian presence. (campaign_176_encounter_july_event_campaign_level_ 1_description)
    • Encounter 1 - Hail (campaign_176_encounter_july_event_campaign_level_ 1_title)
    • Eliminate all hostile Draconian presence. (campaign_176_encounter_july_event_campaign_level_ 2_description)
    • Encounter 2 - Sleet (campaign_176_encounter_july_event_campaign_level_ 2_title)
    • Eliminate all hostile Draconian presence. (campaign_176_encounter_july_event_campaign_level_ 3_description)
    • Encounter 3 - Snowstorm (campaign_176_encounter_july_event_campaign_level_ 3_title)
    • Garrison fleets recommended. (campaign_176_run_through_0_modifier_details)
    • Harlock here. Listen, I’ve got work for you, we’ve got an opportunity in the chaos of Vassago’s death. Return to the arctic and finish off the remnants of his research stations. (campaign_177_description)
    • Only available during the event. (campaign_177_details)
    • Eliminate all hostile Draconian presence. (campaign_177_encounter_july_event_campaign_level_ 4_description)
    • Encounter 1 - Hail (campaign_177_encounter_july_event_campaign_level_ 4_title)
    • Eliminate all hostile Draconian presence. (campaign_177_encounter_july_event_campaign_level_ 5_description)
    • Encounter 2 - Sleet (campaign_177_encounter_july_event_campaign_level_ 5_title)
    • Eliminate all hostile Draconian presence. (campaign_177_encounter_july_event_campaign_level_ 6_description)
    • Encounter 3 - Snowstorm (campaign_177_encounter_july_event_campaign_level_ 6_title)
    • Garrison fleets recommended. (campaign_177_run_through_0_modifier_details)
    • Harlock here, got a job if you're interested. Head out to the glowing sea and eliminate Windrider outposts. (campaign_178_description)
    • Only available during the event. (campaign_178_details)
    • Eliminate all Hostiles. (campaign_178_encounter_windrider_rerun_campaign_l evel_1_description)
    • Encounter 1 - Fire Eaters (campaign_178_encounter_windrider_rerun_campaign_l evel_1_title)
    • Eliminate all Hostiles. (campaign_178_encounter_windrider_rerun_campaign_l evel_2_description)
    • Encounter 2 - Explosions! (campaign_178_encounter_windrider_rerun_campaign_l evel_2_title)
    • Eliminate all Hostiles. (campaign_178_encounter_windrider_rerun_campaign_l evel_3_description)
    • Encounter 3 - MOAR EXPLOSIONS! (campaign_178_encounter_windrider_rerun_campaign_l evel_3_title)
    • Assault fleets recommended. (campaign_178_run_through_0_modifier_details)
    • Harlock here, got a job if you're interested. Head out to the glowing sea and eliminate Windrider outposts. (campaign_179_description)
    • Only available during the event. (campaign_179_details)
    • TEMP (campaign_179_encounter_scourge_blockade_camp_ft_l evel_1_description)
    • TEMP (campaign_179_encounter_scourge_blockade_camp_ft_l evel_1_title)
    • Eliminate all Hostiles. (campaign_179_encounter_windrider_rerun_campaign_l evel_4_description)
    • Encounter 1 - Fire Eaters (campaign_179_encounter_windrider_rerun_campaign_l evel_4_title)
    • Eliminate all Hostiles. (campaign_179_encounter_windrider_rerun_campaign_l evel_5_description)
    • Encounter 2 - Explosions! (campaign_179_encounter_windrider_rerun_campaign_l evel_5_title)
    • Eliminate all Hostiles. (campaign_179_encounter_windrider_rerun_campaign_l evel_6_description)
    • Encounter 3 - MOAR EXPLOSIONS! (campaign_179_encounter_windrider_rerun_campaign_l evel_6_title)
    • Assault fleets recommended. (campaign_179_run_through_0_modifier_details)
    • Use Skirmish Fleets to wipe out a blockade of Scourge ships in the Glowing Sea. This campaign will be replaced in 24 hours. (campaign_305_description)
    • Replaced in 24 hours.
      Unlocks at level 80. (campaign_305_details)
    • Eliminate hostile Scourge ships to break through the blockade in the glowing sea. (campaign_305_encounter_uranium_daily_campaign_lev el_1_description)
    • Encounter 1 - Schism (campaign_305_encounter_uranium_daily_campaign_lev el_1_title)
    • Eliminate hostile Scourge ships to break through the blockade in the glowing sea. (campaign_305_encounter_uranium_daily_campaign_lev el_2_description)
    • Encounter 2 - Breach (campaign_305_encounter_uranium_daily_campaign_lev el_2_title)
    • Eliminate hostile Scourge ships to break through the blockade in the glowing sea. (campaign_305_encounter_uranium_daily_campaign_lev el_3_description)
    • Encounter 3 - Rip and Tear (campaign_305_encounter_uranium_daily_campaign_lev el_3_title)
    • Skirmish fleets recommended. (campaign_305_run_through_0_modifier_details)
    • A progressive challenge for both new and existing Mega Ship owners. Campaign Time Limit: 7 Days (campaign_44_description)
    • Limited Time Availability
      Requires Mega Ship (campaign_44_details)
    • Time to give them hell. This is the final assault. Unleash the fury of our Mega Ship! (campaign_44_encounter_titans_unleashed_tlc_level_ 10_description)
    • 10 - Unleashed (campaign_44_encounter_titans_unleashed_tlc_level_ 10_title)
    • Radars show enemies approaching. Use the power of the Mega Ship to blow them out of the water! (campaign_44_encounter_titans_unleashed_tlc_level_ 1_description)
    • 1 - Enemies Approach (campaign_44_encounter_titans_unleashed_tlc_level_ 1_title)
    • Enemy Apollo reinforcements have arrived and are more heavily armed. Get ready! (campaign_44_encounter_titans_unleashed_tlc_level_ 2_description)
    • 2 - Reinforcements (campaign_44_encounter_titans_unleashed_tlc_level_ 2_title)
    • A new Apollo fleet has arrived. It appears they have received intel about our Mega Ship's configuration and may change their strategy. (campaign_44_encounter_titans_unleashed_tlc_level_ 3_description)
    • 3 - A Change of Strategy (campaign_44_encounter_titans_unleashed_tlc_level_ 3_title)
    • Our intel shows that the enemy is trying to be clever by splitting their fleet to broadside us. Take them down quickly! (campaign_44_encounter_titans_unleashed_tlc_level_ 4_description)
    • 4 - Broadsides (campaign_44_encounter_titans_unleashed_tlc_level_ 4_title)
    • They have finally sent their own Mega Ship to do battle with ours. Their offensive capabilities seem to be potent, but their defense is weak. Sink that monstrosity! (campaign_44_encounter_titans_unleashed_tlc_level_ 5_description)
    • 5 - Mega vs. Mega (campaign_44_encounter_titans_unleashed_tlc_level_ 5_title)
    • Another Mega Ship has entered our waters, along with a few Apollo ships. Those Apollos may be used to distract our fire away from their Mega Ship, so be prepared! (campaign_44_encounter_titans_unleashed_tlc_level_ 6_description)
    • 6 - Distraction Tactics (campaign_44_encounter_titans_unleashed_tlc_level_ 6_title)
    • Enemy forces have now combined with a fleet of Apollos and a Mega Ship. We're going to need all the firepower we can get to survive this assault! (campaign_44_encounter_titans_unleashed_tlc_level_ 7_description)
    • 7 - More Firepower (campaign_44_encounter_titans_unleashed_tlc_level_ 7_title)
    • Enemy forces are attacking in the dead of night. The numbers are overwhelming. All hands on deck! (campaign_44_encounter_titans_unleashed_tlc_level_ 8_description)
    • 8 - Night Raid (campaign_44_encounter_titans_unleashed_tlc_level_ 8_title)
    • The enemies are endless! This battle is far from over. It appears they have replaced their modules on their Mega Ship and are ready for battle. Incoming fire! (campaign_44_encounter_titans_unleashed_tlc_level_ 9_description)
    • 9 - Eye of the Swarm (campaign_44_encounter_titans_unleashed_tlc_level_ 9_title)
    • LV1: 1-2x Culverin Cannon Module (campaign_44_run_through_0_modifier_details)
    • LV1: 5-6x Culverin Cannon Module, 2-3x Titan Mortar Module (campaign_44_run_through_1_modifier_details)
    • LV1: 6x Culverin Cannon Module, 2x Titan Mortar Module, 2x Congreve Rocket Module (campaign_44_run_through_2_modifier_details)
    • LV1: 1x Drone Bridge Module, 1x Kinetic Engine Module, 2-3x Missile Strike Drone Module, 1-2x Congreve Rocket Module, 1-2x Titan Mortar Module, 5-6x Culverin Cannon Module (campaign_44_run_through_3_modifier_details)
    • The Legion have stolen detailed files on "Project 9." Sink them... and the plans.


      <font color='#COLOR_KEY_BODY#'>Conqueror Class Hulls cannot be used for this combat.</font> (campaign_46_encounter_draconian_tlc_2_level_1_des cription)
    • A Legion operative is escaping with information on Project 9. Follow them to their base, then kill them.


      <font color='#COLOR_KEY_BODY#'>Conqueror Class Hulls cannot be used for this combat.</font> (campaign_46_encounter_draconian_tlc_2_level_3_des cription)
    • The Elders have asked us to extend our hand of aid to the Reavers here. They will be our allies.
      These allies wish us to destroy their rivals here. Do so.
      <font color='#COLOR_KEY_BODY#'>Conqueror Class Hulls must be used for this combat.</font> (campaign_47_encounter_scourge_tlc_2_conq_level_2_ description)
    • The Elders have revealed we must rise to the sun and gather its energy.
      We have been betrayed. Reavers have occupied our structures. Cleanse them.
      <font color='#COLOR_KEY_BODY#'>Conqueror and Defender Class Hulls cannot be used for this combat.</font> (campaign_47_encounter_scourge_tlc_2_level_4_descr iption)
    • We reached out in aid, and instead we were betrayed. Never more will we seek to ally, only to... unify.
      We begin with you, outsider. Be cleansed... This is the desire of the Elders.
      <font color='#COLOR_KEY_BODY#'>Conqueror and Defender Class Hulls cannot be used for this combat.</font> (campaign_47_encounter_scourge_tlc_2_level_5_descr iption)
    • ***encoded message decryption process COMPROMISED***
      ***message playback COMPROMISED***
      Dragon-V: Hello petty bandits. I see you have been listening. Come, see my new garrisons.***message playback terminated*** (campaign_52_encounter_drac_cold_war_tlc_level_22_ description)
    • Return to the arctic and plunder Draconian research stations. Do so and the Legion will reward you Captain. Zoe out. (campaign_62_description)
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_62_details)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_10 _description)
    • Encounter 1 - Hail (campaign_62_encounter_call_to_arms_tlc_3_level_10 _title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_11 _description)
    • Encounter 2 - Sleet (campaign_62_encounter_call_to_arms_tlc_3_level_11 _title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_12 _description)
    • Encounter 3 - Snowstorm (campaign_62_encounter_call_to_arms_tlc_3_level_12 _title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_13 _description)
    • Encounter 4 - Blizzard (campaign_62_encounter_call_to_arms_tlc_3_level_13 _title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_14 _description)
    • Encounter 5 - Glacier (campaign_62_encounter_call_to_arms_tlc_3_level_14 _title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_15 _description)
    • Encounter 6 - Frozen Wake (campaign_62_encounter_call_to_arms_tlc_3_level_15 _title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_1_ description)
    • Encounter 1 - Hail (campaign_62_encounter_call_to_arms_tlc_3_level_1_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_2_ description)
    • Encounter 2 - Sleet (campaign_62_encounter_call_to_arms_tlc_3_level_2_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_3_ description)
    • Encounter 3 - Snowstorm (campaign_62_encounter_call_to_arms_tlc_3_level_3_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_4_ description)
    • Encounter 4 - Blizzard (campaign_62_encounter_call_to_arms_tlc_3_level_4_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_5_ description)
    • Encounter 1 - Hail (campaign_62_encounter_call_to_arms_tlc_3_level_5_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_6_ description)
    • Encounter 2 - Sleet (campaign_62_encounter_call_to_arms_tlc_3_level_6_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_7_ description)
    • Encounter 3 - Snowstorm (campaign_62_encounter_call_to_arms_tlc_3_level_7_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_8_ description)
    • Encounter 4 - Blizzard (campaign_62_encounter_call_to_arms_tlc_3_level_8_ title)
    • Eliminate all hostile Draconian presence. (campaign_62_encounter_call_to_arms_tlc_3_level_9_ description)
    • Encounter 5 - Glacier (campaign_62_encounter_call_to_arms_tlc_3_level_9_ title)
    • Garrison fleets recommended. (campaign_62_run_through_0_modifier_details)
    • Garrison fleets recommended. (campaign_62_run_through_1_modifier_details)
    • Garrison fleets recommended. (campaign_62_run_through_2_modifier_details)
    • We've finally zeroed in on how to make Charged Armors and make them well. We just need a few raw materials... (campaign_63_description)
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_63_details)
    • Octarinium is a waxy metal that glows in a color we cannot describe. (campaign_63_encounter_defensive_arts_tlc_level_10 _description)
    • Octarinium (campaign_63_encounter_defensive_arts_tlc_level_10 _title)
    • Orichalcum has a lot of legends around it, but it's really just fancy copper wire. (campaign_63_encounter_defensive_arts_tlc_level_11 _description)
    • Orichalcum (campaign_63_encounter_defensive_arts_tlc_level_11 _title)
    • Ocarinaium is a clay substrate that produces a tone when air moves past it. (campaign_63_encounter_defensive_arts_tlc_level_12 _description)
    • Ocarinaium (campaign_63_encounter_defensive_arts_tlc_level_12 _title)
    • Ochregel is a bonding agent that comes in a hundred shades of brown. (campaign_63_encounter_defensive_arts_tlc_level_13 _description)
    • Ochregel (campaign_63_encounter_defensive_arts_tlc_level_13 _title)
    • Throw away the platinum it comes with, the true prize here is the osmium. (campaign_63_encounter_defensive_arts_tlc_level_14 _description)
    • Osmium (campaign_63_encounter_defensive_arts_tlc_level_14 _title)
    • Easier to acquire than its more well-known cousin. (campaign_63_encounter_defensive_arts_tlc_level_15 _description)
    • Obtanium (campaign_63_encounter_defensive_arts_tlc_level_15 _title)
    • Octarinium is a waxy metal that glows in a color we cannot describe. (campaign_63_encounter_defensive_arts_tlc_level_1_ description)
    • Octarinium (campaign_63_encounter_defensive_arts_tlc_level_1_ title)
    • Orichalcum has a lot of legends around it, but it's really just fancy copper wire. (campaign_63_encounter_defensive_arts_tlc_level_2_ description)
    • Orichalcum (campaign_63_encounter_defensive_arts_tlc_level_2_ title)
    • Ocarinaium is a clay substrate that produces a tone when air moves past it. (campaign_63_encounter_defensive_arts_tlc_level_3_ description)
    • Ocarinaium (campaign_63_encounter_defensive_arts_tlc_level_3_ title)
    • Ochregel is a bonding agent that comes in a hundred shades of brown. (campaign_63_encounter_defensive_arts_tlc_level_4_ description)
    • Ochregel (campaign_63_encounter_defensive_arts_tlc_level_4_ title)
    • Octarinium is a waxy metal that glows in a color we cannot describe. (campaign_63_encounter_defensive_arts_tlc_level_5_ description)
    • Octarinium (campaign_63_encounter_defensive_arts_tlc_level_5_ title)
    • Orichalcum has a lot of legends around it, but it's really just fancy copper wire. (campaign_63_encounter_defensive_arts_tlc_level_6_ description)
    • Orichalcum (campaign_63_encounter_defensive_arts_tlc_level_6_ title)
    • Ocarinaium is a clay substrate that produces a tone when air moves past it. (campaign_63_encounter_defensive_arts_tlc_level_7_ description)
    • Ocarinaium (campaign_63_encounter_defensive_arts_tlc_level_7_ title)
    • Ochregel is a bonding agent that comes in a hundred shades of brown. (campaign_63_encounter_defensive_arts_tlc_level_8_ description)
    • Ochregel (campaign_63_encounter_defensive_arts_tlc_level_8_ title)
    • Throw away the platinum it comes with, the true prize here is the osmium. (campaign_63_encounter_defensive_arts_tlc_level_9_ description)
    • Osmium (campaign_63_encounter_defensive_arts_tlc_level_9_ title)
    • Assault fleets recommended. (campaign_63_run_through_0_modifier_details)
    • Assault fleets recommended. (campaign_63_run_through_1_modifier_details)
    • Assault fleets recommended. (campaign_63_run_through_2_modifier_details)
    • Navigate the outskirts of the glowing sea and destroy Windrider Assault Platforms, clearing a path to the inner depths of the glowing sea. (campaign_64_description)
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_64_details)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_10_d escription)
    • Encounter 1 - Fire Eaters (campaign_64_encounter_hunter_games_tlc_level_10_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_11_d escription)
    • Encounter 2 - Ignition (campaign_64_encounter_hunter_games_tlc_level_11_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_12_d escription)
    • Encounter 3 - Combustion (campaign_64_encounter_hunter_games_tlc_level_12_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_13_d escription)
    • Encounter 4 - Firewall (campaign_64_encounter_hunter_games_tlc_level_13_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_14_d escription)
    • Encounter 5 - Flame waves (campaign_64_encounter_hunter_games_tlc_level_14_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_15_d escription)
    • Encounter 6 - Explosions! (campaign_64_encounter_hunter_games_tlc_level_15_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_16_d escription)
    • Encounter 1 - Fire Eaters (campaign_64_encounter_hunter_games_tlc_level_16_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_17_d escription)
    • Encounter 2 - Ignition (campaign_64_encounter_hunter_games_tlc_level_17_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_18_d escription)
    • Encounter 3 - Combustion (campaign_64_encounter_hunter_games_tlc_level_18_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_19_d escription)
    • Encounter 4 - Firewall (campaign_64_encounter_hunter_games_tlc_level_19_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_1_de scription)
    • Encounter 1 - Fire Eaters (campaign_64_encounter_hunter_games_tlc_level_1_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_20_d escription)
    • Encounter 5 - Flame waves (campaign_64_encounter_hunter_games_tlc_level_20_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_21_d escription)
    • Encounter 6 - Explosions! (campaign_64_encounter_hunter_games_tlc_level_21_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_22_d escription)
    • Encounter 7 - MORE EXPLOSIONS! (campaign_64_encounter_hunter_games_tlc_level_22_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_2_de scription)
    • Encounter 2 - Ignition (campaign_64_encounter_hunter_games_tlc_level_2_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_3_de scription)
    • Encounter 3 - Combustion (campaign_64_encounter_hunter_games_tlc_level_3_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_4_de scription)
    • Encounter 4 - Firewall (campaign_64_encounter_hunter_games_tlc_level_4_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_5_de scription)
    • Encounter 1 - Fire Eaters (campaign_64_encounter_hunter_games_tlc_level_5_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_6_de scription)
    • Encounter 2 - Ignition (campaign_64_encounter_hunter_games_tlc_level_6_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_7_de scription)
    • Encounter 3 - Combustion (campaign_64_encounter_hunter_games_tlc_level_7_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_8_de scription)
    • Encounter 4 - Firewall (campaign_64_encounter_hunter_games_tlc_level_8_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_64_encounter_hunter_games_tlc_level_9_de scription)
    • Encounter 5 - Flame waves (campaign_64_encounter_hunter_games_tlc_level_9_ti tle)
    • Assault fleets recommended. (campaign_64_run_through_0_modifier_details)
    • Assault fleets recommended. (campaign_64_run_through_1_modifier_details)
    • Assault fleets recommended (campaign_64_run_through_2_modifier_details)
    • Assault fleets recommended. (campaign_64_run_through_3_modifier_details)
    • Nine Reaver Warlords stole our newest tech and hid them in shipping containers. Get our tech back and send those tattooed weirdos to their watery graves. (campaign_65_description)
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_65_details)
    • Blundermess isn't the best Reaver Warlord around, you know. Practice on this joker. (campaign_65_encounter_tech_up_tlc_level_1_descrip tion)
    • Warlord Blundermess (campaign_65_encounter_tech_up_tlc_level_1_title)
    • Snickersnack likes the sound his ship makes and likes the techs his ship takes. So end Snickersnack. (campaign_65_encounter_tech_up_tlc_level_2_descrip tion)
    • Warlord Snickersnack (campaign_65_encounter_tech_up_tlc_level_2_title)
    • Simulacritter likes to repeat things over and over. So getting this tech is a matter of repetition. (campaign_65_encounter_tech_up_tlc_level_3_descrip tion)
    • Warlord Simulacritter (campaign_65_encounter_tech_up_tlc_level_3_title)
    • Acidsmirk is a warlord with bad skin and great tech. Leave the skin, but get the tech! (campaign_65_encounter_tech_up_tlc_level_4_descrip tion)
    • Warlord Acidsmirk (campaign_65_encounter_tech_up_tlc_level_4_title)
    • Babadookiller is both a killer and a scary guy. Avoid him, but get his tech. (campaign_65_encounter_tech_up_tlc_level_5_descrip tion)
    • Warlord Babadookiller (campaign_65_encounter_tech_up_tlc_level_5_title)
    • Annakill will try anna kill you anna nothing you can do about it. Get her tech. (campaign_65_encounter_tech_up_tlc_level_6_descrip tion)
    • Warlord Annakill (campaign_65_encounter_tech_up_tlc_level_6_title)
    • Deathconveyer is well-known for his love of shipping containers, and his love for this piece of tech. (campaign_65_encounter_tech_up_tlc_level_7_descrip tion)
    • Warlord Deathconveyer (campaign_65_encounter_tech_up_tlc_level_7_title)
    • Apocalyptick likes explosions but doesn't like damage, so this piece of tech makes sense for her. (campaign_65_encounter_tech_up_tlc_level_8_descrip tion)
    • Warlord Apocalyptick (campaign_65_encounter_tech_up_tlc_level_8_title)
    • Omegacrony is the last Reaver Warlord, and holds the final piece of tech to plunder. (campaign_65_encounter_tech_up_tlc_level_9_descrip tion)
    • Warlord Omegacrony (campaign_65_encounter_tech_up_tlc_level_9_title)
    • Assault fleets recommended. (campaign_65_run_through_0_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_1_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_2_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_3_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_4_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_5_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_6_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_7_modifier_details)
    • Assault fleets recommended. (campaign_65_run_through_8_modifier_details)
    • Using Skirmish fleets, wipe out Scourge blockades to collect shards of the Phantom Fangtooth. The definitive flagship to use with a fleet of Fangtooth submarines. (campaign_66_description)
    • Limited Time Availability
      Requires PBX Payload ownership. (campaign_66_details)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_66_encounter_hidden_depths_tlc_level_10_ description)
    • Encounter 1 - Firestorm (campaign_66_encounter_hidden_depths_tlc_level_10_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_11_ description)
    • Encounter 2 - Beneath the surface (campaign_66_encounter_hidden_depths_tlc_level_11_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_12_ description)
    • Encounter 3 - Beyond the Lagoon (campaign_66_encounter_hidden_depths_tlc_level_12_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_13_ description)
    • Encounter 4 - Nightmare in the Glowing Sea (campaign_66_encounter_hidden_depths_tlc_level_13_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_14_ description)
    • Encounter 5 - Necronom (campaign_66_encounter_hidden_depths_tlc_level_14_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_15_ description)
    • Encounter 5 - Silence of the waves (campaign_66_encounter_hidden_depths_tlc_level_15_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_66_encounter_hidden_depths_tlc_level_16_ description)
    • Encounter 1 - Firestorm (campaign_66_encounter_hidden_depths_tlc_level_16_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_17_ description)
    • Encounter 2 - Beneath the surface (campaign_66_encounter_hidden_depths_tlc_level_17_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_18_ description)
    • Encounter 3 - Beyond the Lagoon (campaign_66_encounter_hidden_depths_tlc_level_18_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_19_ description)
    • Encounter 4 - Nightmare in the Glowing Sea (campaign_66_encounter_hidden_depths_tlc_level_19_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_66_encounter_hidden_depths_tlc_level_1_d escription)
    • Encounter 1 - Firestorm (campaign_66_encounter_hidden_depths_tlc_level_1_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_20_ description)
    • Encounter 5 - Necronom (campaign_66_encounter_hidden_depths_tlc_level_20_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_21_ description)
    • Encounter 6 - Silence of the Waves (campaign_66_encounter_hidden_depths_tlc_level_21_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_22_ description)
    • Encounter 7 - The Last Fight (campaign_66_encounter_hidden_depths_tlc_level_22_ title)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_2_d escription)
    • Encounter 2 - Beneath the surface (campaign_66_encounter_hidden_depths_tlc_level_2_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_3_d escription)
    • Encounter 3 - Beyond the Lagoon (campaign_66_encounter_hidden_depths_tlc_level_3_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_4_d escription)
    • Encounter 4 - Nightmare in the Glowing Sea (campaign_66_encounter_hidden_depths_tlc_level_4_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_66_encounter_hidden_depths_tlc_level_5_d escription)
    • Encounter 1 - Firestorm (campaign_66_encounter_hidden_depths_tlc_level_5_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_6_d escription)
    • Encounter 2 - Beneath the surface (campaign_66_encounter_hidden_depths_tlc_level_6_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_7_d escription)
    • Encounter 3 - Beyond the Lagoon (campaign_66_encounter_hidden_depths_tlc_level_7_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_8_d escription)
    • Encounter 4 - Nightmare in the Glowing Sea (campaign_66_encounter_hidden_depths_tlc_level_8_t itle)
    • Run the blockade and eliminate all Scourge Targets. (campaign_66_encounter_hidden_depths_tlc_level_9_d escription)
    • Encounter 5 - Necronom (campaign_66_encounter_hidden_depths_tlc_level_9_t itle)
    • Skirmish fleets recommended. (campaign_66_run_through_0_modifier_details)
    • Skirmish fleets recommended. (campaign_66_run_through_1_modifier_details)
    • Skirmish fleets recommended. (campaign_66_run_through_2_modifier_details)
    • Skirmish fleets recommended. (campaign_66_run_through_3_modifier_details)
    • Zoe: Hello Captain. Didn't expect me here, did you? With Greta's reorganization, Drac warehouses are looking ripe. Your kind of gig, am I right? (campaign_67_description)






  2. #2
    Administrator
    Join Date
    Jan 2015
    Posts
    716
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_67_details)
    • Zoe: I will not be made a fool in front of Harlock and his conviction-lacking Forsaken. (campaign_67_encounter_drac_cold_war_tlc3_level_10 _description)
    • Encounter 5 - Cleanse the Palate (campaign_67_encounter_drac_cold_war_tlc3_level_10 _title)
    • Zoe: Steal back the Reaver schematics which we firstly and honorably stole. (campaign_67_encounter_drac_cold_war_tlc3_level_11 _description)
    • Encounter 6 - Just Desserts (campaign_67_encounter_drac_cold_war_tlc3_level_11 _title)
    • Zoe: Sharing coordinates for a few under-protected Drac Garrisons. Why? Let's just say Greta has inspired a bit of a grudge. (campaign_67_encounter_drac_cold_war_tlc3_level_12 _description)
    • Encounter 1 - The Menu (campaign_67_encounter_drac_cold_war_tlc3_level_12 _title)
    • Zoe: Hit Greta hard. Hit her where it hurts. (campaign_67_encounter_drac_cold_war_tlc3_level_13 _description)
    • Encounter 2 - The Order (campaign_67_encounter_drac_cold_war_tlc3_level_13 _title)
    • Zoe: Make Greta regret thinking she could attack a Legion installation without consequence. (campaign_67_encounter_drac_cold_war_tlc3_level_14 _description)
    • Encounter 3 - The Beef (campaign_67_encounter_drac_cold_war_tlc3_level_14 _title)
    • Zoe: Greta violated my Legion brothers and sisters and took the Reaver tech we worked so hard to obtain. (campaign_67_encounter_drac_cold_war_tlc3_level_15 _description)
    • Encounter 4 - Sour Grapes (campaign_67_encounter_drac_cold_war_tlc3_level_15 _title)
    • Zoe: I will not be made a fool in front of Harlock and his conviction-lacking Forsaken. (campaign_67_encounter_drac_cold_war_tlc3_level_16 _description)
    • Encounter 5 - Cleanse the Palate (campaign_67_encounter_drac_cold_war_tlc3_level_16 _title)
    • Zoe: Steal back the Reaver schematics which we firstly and honorably stole. (campaign_67_encounter_drac_cold_war_tlc3_level_17 _description)
    • Encounter 6 - Just Desserts (campaign_67_encounter_drac_cold_war_tlc3_level_17 _title)
    • Zoe: Let all learn proper respect. For the Legion. My Legion. My kin. (campaign_67_encounter_drac_cold_war_tlc3_level_18 _description)
    • Encounter 7 - A Family Affair (campaign_67_encounter_drac_cold_war_tlc3_level_18 _title)
    • Zoe: Sharing coordinates for a few under-protected Drac Garrisons. Why? Let's just say Greta has inspired a bit of a grudge. (campaign_67_encounter_drac_cold_war_tlc3_level_19 _description)
    • Encounter 1 - The Menu (campaign_67_encounter_drac_cold_war_tlc3_level_19 _title)
    • Zoe: Sharing coordinates for a few under-protected Drac Garrisons. Why? Let's just say Greta has inspired a bit of a grudge. (campaign_67_encounter_drac_cold_war_tlc3_level_1_ description)
    • Encounter 1 - The Menu (campaign_67_encounter_drac_cold_war_tlc3_level_1_ title)
    • Zoe: Hit Greta hard. Hit her where it hurts. (campaign_67_encounter_drac_cold_war_tlc3_level_20 _description)
    • Encounter 2 - The Order (campaign_67_encounter_drac_cold_war_tlc3_level_20 _title)
    • Zoe: Make Greta regret thinking she could attack a Legion installation without consequence. (campaign_67_encounter_drac_cold_war_tlc3_level_21 _description)
    • Encounter 3 - The Beef (campaign_67_encounter_drac_cold_war_tlc3_level_21 _title)
    • Zoe: Greta violated my Legion brothers and sisters and took the Reaver tech we worked so hard to obtain. (campaign_67_encounter_drac_cold_war_tlc3_level_22 _description)
    • Encounter 4 - Sour Grapes (campaign_67_encounter_drac_cold_war_tlc3_level_22 _title)
    • Zoe: I will not be made a fool in front of Harlock and his conviction-lacking Forsaken. (campaign_67_encounter_drac_cold_war_tlc3_level_23 _description)
    • Encounter 5 - Cleanse the Palate (campaign_67_encounter_drac_cold_war_tlc3_level_23 _title)
    • Zoe: Steal back the Reaver schematics which we firstly and honorably stole. (campaign_67_encounter_drac_cold_war_tlc3_level_24 _description)
    • Encounter 6 - Just Desserts (campaign_67_encounter_drac_cold_war_tlc3_level_24 _title)
    • Zoe: Let all learn proper respect. For the Legion. My Legion. My kin. (campaign_67_encounter_drac_cold_war_tlc3_level_25 _description)
    • Encounter 7 - A Family Affair (campaign_67_encounter_drac_cold_war_tlc3_level_25 _title)
    • Zoe: Wipe this installation off the map. (campaign_67_encounter_drac_cold_war_tlc3_level_26 _description)
    • Encounter 8 - Leftovers (campaign_67_encounter_drac_cold_war_tlc3_level_26 _title)
    • Zoe: Hit Greta hard. Hit her where it hurts. (campaign_67_encounter_drac_cold_war_tlc3_level_2_ description)
    • Encounter 2 - The Order (campaign_67_encounter_drac_cold_war_tlc3_level_2_ title)
    • Zoe: Make Greta regret thinking she could attack a Legion installation without consequence. (campaign_67_encounter_drac_cold_war_tlc3_level_3_ description)
    • Encounter 3 - The Beef (campaign_67_encounter_drac_cold_war_tlc3_level_3_ title)
    • Zoe: Greta violated my Legion brothers and sisters and took the Reaver tech we worked so hard to obtain. (campaign_67_encounter_drac_cold_war_tlc3_level_4_ description)
    • Encounter 4 - Sour Grapes (campaign_67_encounter_drac_cold_war_tlc3_level_4_ title)
    • Zoe: I will not be made a fool in front of Harlock and his conviction-lacking Forsaken. (campaign_67_encounter_drac_cold_war_tlc3_level_5_ description)
    • Encounter 5 - Cleanse the Palate (campaign_67_encounter_drac_cold_war_tlc3_level_5_ title)
    • Zoe: Sharing coordinates for a few under-protected Drac Garrisons. Why? Let's just say Greta has inspired a bit of a grudge. (campaign_67_encounter_drac_cold_war_tlc3_level_6_ description)
    • Encounter 1 - The Menu (campaign_67_encounter_drac_cold_war_tlc3_level_6_ title)
    • Zoe: Hit Greta hard. Hit her where it hurts. (campaign_67_encounter_drac_cold_war_tlc3_level_7_ description)
    • Encounter 2 - The Order (campaign_67_encounter_drac_cold_war_tlc3_level_7_ title)
    • Zoe: Make Greta regret thinking she could attack a Legion installation without consequence. (campaign_67_encounter_drac_cold_war_tlc3_level_8_ description)
    • Encounter 3 - The Beef (campaign_67_encounter_drac_cold_war_tlc3_level_8_ title)
    • Zoe: Greta violated my Legion brothers and sisters and took the Reaver tech we worked so hard to obtain. (campaign_67_encounter_drac_cold_war_tlc3_level_9_ description)
    • Encounter 4 - Sour Grapes (campaign_67_encounter_drac_cold_war_tlc3_level_9_ title)
    • Garrison fleets recommended. (campaign_67_run_through_0_modifier_details)
    • Garrison fleets recommended. (campaign_67_run_through_1_modifier_details)
    • Garrison fleets recommended. (campaign_67_run_through_2_modifier_details)
    • Garrison fleets recommended. (campaign_67_run_through_3_modifier_details)
    • A progressive challenge for both new and existing Mega Ship owners. Campaign Time Limit: 7 Days (campaign_68_description)
    • Limited Time Availability
      Requires Mega Ship (campaign_68_details)
    • Time to give them hell. This is the final assault. Unleash the fury of our Mega Ship! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_10_description)
    • 10 - Unleashed (campaign_68_encounter_titans_unleashed_2_tlc_leve l_10_title)
    • Radars show enemies approaching. Use the power of the Mega Ship to blow them out of the water! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_1_description)
    • 1 - Enemies Approach (campaign_68_encounter_titans_unleashed_2_tlc_leve l_1_title)
    • Enemy Apollo reinforcements have arrived and are more heavily armed. Get ready! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_2_description)
    • 2 - Reinforcements (campaign_68_encounter_titans_unleashed_2_tlc_leve l_2_title)
    • A new Apollo fleet has arrived. It appears they have received intel about our Mega Ship's configuration and may change their strategy. (campaign_68_encounter_titans_unleashed_2_tlc_leve l_3_description)
    • 3 - A Change of Strategy (campaign_68_encounter_titans_unleashed_2_tlc_leve l_3_title)
    • Our intel shows that the enemy is trying to be clever by splitting their fleet to broadside us. Take them down quickly! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_4_description)
    • 4 - Broadsides (campaign_68_encounter_titans_unleashed_2_tlc_leve l_4_title)
    • They have finally sent their own Mega Ship to do battle with ours. Their offensive capabilities seem to be potent, but their defense is weak. Sink that monstrosity! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_5_description)
    • 5 - Mega vs. Mega (campaign_68_encounter_titans_unleashed_2_tlc_leve l_5_title)
    • Another Mega Ship has entered our waters, along with a few Apollo ships. Those Apollos may be used to distract our fire away from their Mega Ship, so be prepared! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_6_description)
    • 6 - Distraction Tactics (campaign_68_encounter_titans_unleashed_2_tlc_leve l_6_title)
    • Enemy forces have now combined with a fleet of Apollos and a Mega Ship. We're going to need all the firepower we can get to survive this assault! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_7_description)
    • 7 - More Firepower (campaign_68_encounter_titans_unleashed_2_tlc_leve l_7_title)
    • Enemy forces are attacking in the dead of night. The numbers are overwhelming. All hands on deck! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_8_description)
    • 8 - Night Raid (campaign_68_encounter_titans_unleashed_2_tlc_leve l_8_title)
    • The enemies are endless! This battle is far from over. It appears they have replaced their modules on their Mega Ship and are ready for battle. Incoming fire! (campaign_68_encounter_titans_unleashed_2_tlc_leve l_9_description)
    • 9 - Eye of the Swarm (campaign_68_encounter_titans_unleashed_2_tlc_leve l_9_title)
    • Encounter 10 (campaign_68_encounter_titans_unleashed_tlc_level_ 10_description)
    • Encounter 10 (campaign_68_encounter_titans_unleashed_tlc_level_ 10_title)
    • Encounter 2 (campaign_68_encounter_titans_unleashed_tlc_level_ 2_description)
    • Encounter 2 (campaign_68_encounter_titans_unleashed_tlc_level_ 2_title)
    • Encounter 3 (campaign_68_encounter_titans_unleashed_tlc_level_ 3_description)
    • Encounter 3 (campaign_68_encounter_titans_unleashed_tlc_level_ 3_title)
    • Encounter 4 (campaign_68_encounter_titans_unleashed_tlc_level_ 4_description)
    • Encounter 4 (campaign_68_encounter_titans_unleashed_tlc_level_ 4_title)
    • Encounter 5 (campaign_68_encounter_titans_unleashed_tlc_level_ 5_description)
    • Encounter 5 (campaign_68_encounter_titans_unleashed_tlc_level_ 5_title)
    • Encounter 6 (campaign_68_encounter_titans_unleashed_tlc_level_ 6_description)
    • Encounter 6 (campaign_68_encounter_titans_unleashed_tlc_level_ 6_title)
    • Encounter 7 (campaign_68_encounter_titans_unleashed_tlc_level_ 7_description)
    • Encounter 7 (campaign_68_encounter_titans_unleashed_tlc_level_ 7_title)
    • Encounter 8 (campaign_68_encounter_titans_unleashed_tlc_level_ 8_description)
    • Encounter 8 (campaign_68_encounter_titans_unleashed_tlc_level_ 8_title)
    • Encounter 9 (campaign_68_encounter_titans_unleashed_tlc_level_ 9_description)
    • Encounter 9 (campaign_68_encounter_titans_unleashed_tlc_level_ 9_title)
    • LV1: 1-2x Culverin Cannon Module (campaign_68_run_through_0_modifier_details)
    • LV1: 5-6x Culverin Cannon Module, 2-3x Titan Mortar Module (campaign_68_run_through_1_modifier_details)
    • LV1: 6x Culverin Cannon Module, 2x Titan Mortar Module, 2x Congreve Rocket Module (campaign_68_run_through_2_modifier_details)
    • LV1: Drone Bridge, Kinetic Engine, 2 Congreve, 1 Titan, 4 Culverin | LV2: 2 Missile Strike Drone, 1 Culverin (campaign_68_run_through_3_modifier_details)
    • Strike fear into the Scourge, and rip apart their blockade of the Glowing Sea. Fangtooth fleets recommended.
      <font color='#COLOR_NEGATIVE_BODY#'>Tier 6 Skirmish Only.</font> (campaign_69_description)
    • Available during Caress of Steel.
      <font color='#COLOR_NEGATIVE_BODY#'>Requires: Fangtooth Blueprint Ownership
      </font> (campaign_69_details)
    • Run the blockade and eliminate all Scourge targets. (campaign_69_encounter_scourge_blockade_camp_ft_le vel_101_description)
    • Encounter 1 - Silence of the Waves (campaign_69_encounter_scourge_blockade_camp_ft_le vel_101_title)
    • Complete with: Hunter Bay
      
(October elite set bonus: 4,000,000) (campaign_69_run_through_0_modifier_details)
    • Answer the call of the hunt, and lead the pack against the Scourge blockades in the Glowing Sea. Hunter Mk-1 fleets recommended. <font color='#COLOR_NEGATIVE_BODY#'>Tier 6 Skirmish Only.</font> (campaign_70_description)
    • Available during Caress of Steel.
      <font color='#COLOR_NEGATIVE_BODY#'>Requires: Hunter MK-1 Blueprint Ownership
      </font> (campaign_70_details)
    • Run the blockade and eliminate all Scourge targets. (campaign_70_encounter_scourge_blockade_camp_mk1_l evel_100_description)
    • Encounter 1 - Nightmare in the Glowing Sea (campaign_70_encounter_scourge_blockade_camp_mk1_l evel_100_title)
    • Complete with: Fangtooth Depths
      (October elite set bonus: 4,000,000) (campaign_70_run_through_0_modifier_details)
    • Navigate the outskirts of the glowing sea and destroy Windrider Assault Platforms, clearing a path to the inner depths of the glowing sea. (campaign_71_description)
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_71_details)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_10_ description)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc2_level_10_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_11_ description)
    • Encounter 2 - Ignition (campaign_71_encounter_hunter_games_tlc2_level_11_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_12_ description)
    • Encounter 3 - Combustion (campaign_71_encounter_hunter_games_tlc2_level_12_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_13_ description)
    • Encounter 4 - Firewall (campaign_71_encounter_hunter_games_tlc2_level_13_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_14_ description)
    • Encounter 5 - Flame waves (campaign_71_encounter_hunter_games_tlc2_level_14_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_15_ description)
    • Encounter 6 - Explosions! (campaign_71_encounter_hunter_games_tlc2_level_15_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_16_ description)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc2_level_16_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_17_ description)
    • Encounter 2 - Ignition (campaign_71_encounter_hunter_games_tlc2_level_17_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_18_ description)
    • Encounter 3 - Combustion (campaign_71_encounter_hunter_games_tlc2_level_18_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_19_ description)
    • Encounter 4 - Firewall (campaign_71_encounter_hunter_games_tlc2_level_19_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_1_d escription)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc2_level_1_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_20_ description)
    • Encounter 5 - Flame waves (campaign_71_encounter_hunter_games_tlc2_level_20_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_21_ description)
    • Encounter 6 - Explosions! (campaign_71_encounter_hunter_games_tlc2_level_21_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_22_ description)
    • Encounter 7 - MORE EXPLOSIONS! (campaign_71_encounter_hunter_games_tlc2_level_22_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_23_ description)
    • Encounter 8 - MOST EXPLOSIONS!!! (campaign_71_encounter_hunter_games_tlc2_level_23_ title)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_2_d escription)
    • Encounter 2 - Ignition (campaign_71_encounter_hunter_games_tlc2_level_2_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_3_d escription)
    • Encounter 3 - Combustion (campaign_71_encounter_hunter_games_tlc2_level_3_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_4_d escription)
    • Encounter 4 - Firewall (campaign_71_encounter_hunter_games_tlc2_level_4_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_5_d escription)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc2_level_5_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_6_d escription)
    • Encounter 2 - Ignition (campaign_71_encounter_hunter_games_tlc2_level_6_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_7_d escription)
    • Encounter 3 - Combustion (campaign_71_encounter_hunter_games_tlc2_level_7_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_8_d escription)
    • Encounter 4 - Firewall (campaign_71_encounter_hunter_games_tlc2_level_8_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc2_level_9_d escription)
    • Encounter 5 - Flame waves (campaign_71_encounter_hunter_games_tlc2_level_9_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_10_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_10_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_11_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_11_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_12_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_12_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_13_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_13_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_14_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_14_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_15_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_15_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc_level_16_d escription)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc_level_16_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_17_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_17_t itle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_18_d escription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_18_t itle)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_19_d escription)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_19_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc_level_1_de scription)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc_level_1_ti tle)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_20_d escription)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_20_t itle)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_21_d escription)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_21_t itle)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_22_d escription)
    • 2 (campaign_71_encounter_hunter_games_tlc_level_22_t itle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc_level_2_de scription)
    • Encounter 2 - Ignition (campaign_71_encounter_hunter_games_tlc_level_2_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc_level_3_de scription)
    • Encounter 3 - Combustion (campaign_71_encounter_hunter_games_tlc_level_3_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc_level_4_de scription)
    • Encounter 4 - Firewall (campaign_71_encounter_hunter_games_tlc_level_4_ti tle)
    • Eliminate this Windrider outpost to enter the Glowing Sea. (campaign_71_encounter_hunter_games_tlc_level_5_de scription)
    • Encounter 1 - Fire Eaters (campaign_71_encounter_hunter_games_tlc_level_5_ti tle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_6_de scription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_6_ti tle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_7_de scription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_7_ti tle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_8_de scription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_8_ti tle)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_9_de scription)
    • 1 (campaign_71_encounter_hunter_games_tlc_level_9_ti tle)
    • Assault fleets recommended. (campaign_71_run_through_0_modifier_details)
    • Assault fleets recommended. (campaign_71_run_through_1_modifier_details)
    • Assault fleets recommended. (campaign_71_run_through_2_modifier_details)
    • Assault fleets recommended. (campaign_71_run_through_3_modifier_details)
    • Assault fleets recommended. (campaign_71_run_through_4_modifier_details)
    • Nine Reaver Warlords stole our newest tech and hid them in shipping containers. Get our tech back and send those tattooed weirdos to their watery graves. (campaign_72_description)
    • Limited Time Availability
      Unlocks at lvl 50. (campaign_72_details)
    • Blundermess isn't the best Reaver Warlord around, you know. Practice on this joker. (campaign_72_encounter_tech_up_tlc_level_1_descrip tion)
    • Warlord Blundermess (campaign_72_encounter_tech_up_tlc_level_1_title)
    • Snickersnack likes the sound his ship makes and likes the techs his ship takes. So end Snickersnack. (campaign_72_encounter_tech_up_tlc_level_2_descrip tion)
    • Warlord Snickersnack (campaign_72_encounter_tech_up_tlc_level_2_title)
    • Simulacritter likes to repeat things over and over. So getting this tech is a matter of repetition. (campaign_72_encounter_tech_up_tlc_level_3_descrip tion)
    • Warlord Simulacritter (campaign_72_encounter_tech_up_tlc_level_3_title)
    • Acidsmirk is a warlord with bad skin and great tech. Leave the skin, but get the tech! (campaign_72_encounter_tech_up_tlc_level_4_descrip tion)
    • Warlord Acidsmirk (campaign_72_encounter_tech_up_tlc_level_4_title)
    • Babadookiller is both a killer and a scary guy. Avoid him, but get his tech. (campaign_72_encounter_tech_up_tlc_level_5_descrip tion)
    • Warlord Babadookiller (campaign_72_encounter_tech_up_tlc_level_5_title)
    • Annakill will try anna kill you anna nothing you can do about it. Get her tech. (campaign_72_encounter_tech_up_tlc_level_6_descrip tion)
    • Warlord Annakill (campaign_72_encounter_tech_up_tlc_level_6_title)
    • Deathconveyer is well-known for his love of shipping containers, and his love for this piece of tech. (campaign_72_encounter_tech_up_tlc_level_7_descrip tion)
    • Warlord Deathconveyer (campaign_72_encounter_tech_up_tlc_level_7_title)
    • Apocalyptick likes explosions but doesn't like damage, so this piece of tech makes sense for her. (campaign_72_encounter_tech_up_tlc_level_8_descrip tion)
    • Warlord Apocalyptick (campaign_72_encounter_tech_up_tlc_level_8_title)
    • Omegacrony is the last Reaver Warlord, and holds the final piece of tech to plunder. (campaign_72_encounter_tech_up_tlc_level_9_descrip tion)
    • Warlord Omegacrony (campaign_72_encounter_tech_up_tlc_level_9_title)
    • Assault fleets recommended. (campaign_72_run_through_0_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_1_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_2_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_3_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_4_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_5_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_6_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_7_modifier_details)
    • Assault fleets recommended. (campaign_72_run_through_8_modifier_details)
    • Turret - Protect your base against enemy attacks by equipping to Defense Platforms! (class_description_w_base)
    • Destroy Vault to Earn: (combatuilayer_startmatch_destroy_vault)
    • Coming Soon: The Conquest Yard is a shipyard specific to your Conqueror and Defender hulls. Upgrade to Outpost 10 to unlock this second build queue when it is released. (coming_soon_pvp_shipyard_desc)
    • Battle Log (command_center_element_BattleLog)
    • Exit to Main Menu (command_center_element_ExitToMainMenu)
    • Conquest Yard (command_center_element_ShipyardPvP)
    • Battle Log (command_center_tooltip_BattleLog)
    • Munition Systems (compgroupname_bal_special_2)
    • Forsaken armor plates that ignore a flat amount of damage from each corrosive projectile. Best used against high-salvo rapid fire weapons. (component_description_a_3788)
    • Forsaken armor plates that ignore a flat amount of damage from each corrosive projectile. Best used against high-salvo rapid fire weapons. (component_description_a_3789)
    • Forsaken armor plates that ignore a flat amount of damage from each corrosive projectile. Best used against high-salvo rapid fire weapons. (component_description_a_3790)
    • Forsaken armor plates that ignore a flat amount of damage from each concussive projectile. Best used against high-salvo rapid fire weapons. (component_description_a_3794)
    • Forsaken armor plates that ignore a flat amount of damage from each concussive projectile. Best used against high-salvo rapid fire weapons. (component_description_a_3795)
    • Forsaken armor plates that ignore a flat amount of damage from each concussive projectile. Best used against high-salvo rapid fire weapons. (component_description_a_3796)
    • Offers additional armor against concussive damage with no additional repair. Cannot completely negate damage to the hull. (component_description_a_8618)
    • A fully unreactive Legion Defender hull, crafted to protect home and country. The Courage fights fire with fire, bringing radioactive armaments to bear against the hellish tongues of reaver throwers. (component_description_h_4172)
    • The Decisive Circle presents this limited edition Conqueror that slices through buildings like they were made out paper. Shear through your enemy's base today! (component_description_h_4174)
    • They say the pen is mightier than the sword. That was certainly the philosophy when this hull was being designed. With it's balanced damage to ships and structures, you'll run out of space to write down all the enemies who fall before your might! (component_description_h_4175)
    • Hellstar Scout (component_description_h_5164)
    • This Scourge horror remains submerged unless forced to the surface and boasts terrifying barrages of torpedoes. Enemies who get too close are overwhelmed by Dread, decreasing their combat efficiency.


      (component_description_h_8846)
    • The Hunter MK-1 is a vicious anti-submarine hull, based on the Prototype Hunter. The Pack Hunter field allows it to shrug off Concussive and Explosive damage, boosting the effectiveness of the hull in Skirmish targets. The more Hunter MK-1 hulls in your fleet, the stronger the Pack Hunter field becomes. (component_description_h_8847)
    • Seeing the potential of the Sloth hull, Brennus created his own improved version with a much better paint job. This hull has extended Explosive Range, along with increasing the damage, projectile speed, reload, splash, and combat speed to all friendly Sloth hulls. It also provides bonus Concussive Deflection to all Conqueror hulls in the fleet. (component_description_h_8848)
    • The flagship version of the Fangtooth. This horror remains submerged unless forced to the surface and boasts terrifying barrages of torpedoes. Enemies who get too close are overwhelmed by Dread, decreasing their combat efficiency. Additionally it boosts the combat effectiveness of other Fangtooths in the fleet. (component_description_h_8876)
    • Similar to other pack alphas, the Apex Hunter acts as leader and protector to other Hunters in the Fleet. In addition to the Pack Hunter field, the Apex Hunter also provides health transfer to other nearby friendly Hunter Mk-1 ships. (component_description_h_8877)
    • This Prime version of the Zelos has been tailored to combat the Explosive and Concussive damage found in Skirmish Targets. Features a flagship effect which increases the defensive and offensive capabilities of other Zelos in the fleet. (component_description_h_8878)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the Explosive Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412002)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the Explosive Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412003)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the Explosive Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412004)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the Explosive Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412005)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the Ballistic Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412012)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the Ballistic Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412013)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the Ballistic Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412014)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the Ballistic Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules.A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the Ballistic Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412015)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Jet Energy Core that increases the Penetrative Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412022)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Jet Energy Core that increases the Penetrative Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412023)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Jet Energy Core that increases the Penetrative Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412024)
    • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Jet Energy Core that increases the Penetrative Module Damage of mega weapons, mega drones, and equipped standard weapons against enemy modules. (component_description_mm_412025)
    • Jet Energy Core (component_description_mx_90020)
    • placeholder (component_description_mx_90021)
    • placeholder (component_description_mx_90022)
    • placeholder (component_description_mx_90023)
    • Though it can only be equipped to the recently developed Omega slot, the Omega Gatling Gun MK-1 fires extremely high-powered concussive rounds over long distances. (component_description_omega_21001)
    • Advanced engine system that combines enhanced speed and turning capabilities. (component_description_s_1595)
    • Increases the amount of time that a submarine can stay submerged. (component_description_s_1596)
    • An advanced system that improves the energy efficiency of submarine components, allowing for improved submerge times and torpedo firepower. (component_description_s_1597)
    • Decreases the detection range of submerged submarines while increasing combat speed. (component_description_s_1598)
    • An integrated power cell that boosts a ship's active defenses against weapons fire from turrets and increases the damage done to buildings. (component_description_s_1599)
    • Increases the effectiveness of countermeasures while giving a reload bonus to most weapons (Excluding UAVs). (component_description_s_1600)
    • A special armor coating for ships that reflects radiation, preventing target lock and reducing damage from radioactive weapons. (component_description_s_1601)
    • Ship-mounted targeting equipment that increases damage to buildings for all weapon types. (component_description_s_1602)
    • Improves turn speed and evasion of a ship during combat as well as new splash damage reduction technology. (component_description_s_3100)
    • A Reaver system that hurls cannon munitions at dangerously high speeds, usually in the proper direction. (component_description_s_3440)
    • This stacking special improves ship deflection by a significant amount. Use this to mitigate damage from enemy ships. (component_description_s_3509)
    • This stacking special improves structure deflection by a significant amount. Use this to mitigate damage from enemy turrets and buildings. (component_description_s_3510)
    • Increases penetrative weapon damage. Bonus will stack with other penetrative weapon damage specials. (component_description_s_3723)
    • Increases corrosive weapon damage. Bonus will stack with other corrosive weapon damage specials. (component_description_s_3724)
    • A force-feeding apparatus that delivers concussive rounds to a turret at lightning speed. (component_description_s_3785)
    • Launchers equipped with FF Nodes deliver more cohesive payloads resulting in more critical mass (and greater shockwaves) at the point of impact. (component_description_s_3786)
    • These modified depth charge shells allow for increased splash range as well as periodic critical hits against foes caught in the blast range. (component_description_s_3787)
    • Poison-producing power presented perfectly in this reload and splash enhancer for your Adder Strike or other Corrosive turret. (component_description_s_3792)
    • Aerodynamic blades that increase the effectiveness of any paper-cutting weapons you own. (component_description_s_3793)
    • An elite sonar detection system to locate and strike submarines with missile fire. (component_description_s_3797)
    • Go from throwing a book at your enemies to the whole encyclopedia set! Increases Splash, Depth Charge Critical Chance, and Depth Charge Critical Damage. (component_description_s_3798)
    • Windrider tracking system that improves the effectiveness of Missile weaponry. (component_description_s_8839)
    • Windrider power cells that increase the chain count of equipped UAVs. (component_description_s_8840)
    • An advanced Draconian armor alloy that has been designed for skirmish targets, providing additional protection from concussive and explosive weapons. (component_description_s_8851)
    • An advanced Draconian armor alloy that has been designed for skirmish targets, providing additional protection from concussive and explosive weapons. (component_description_s_8852)
    • An advanced Draconian armor alloy that has been designed for skirmish targets, providing additional protection from concussive and explosive weapons. (component_description_s_8853)
    • This Draconian special increases the critical strike chance of any Depth Charges equipped to the hull. (component_description_s_8854)
    • Scourge modified torpedo tubes that improve concussive reload, and torpedo damage. (component_description_s_8865)
    • Draconian alloy panels that are fortified with specialized material to better defend turret platforms against concussive and explosive damage. (component_description_s_8867)
    • Draconian alloy panels that are fortified with specialized material to better defend turret platforms against ballistic and radioactive damage. (component_description_s_8885)
    • While not a technically impressive solution, the Draconian engineers have finally developed a way to block enemies from entering the base bay. (component_description_trap_7496)
    • A trap that defends against Ballistic, Penetrative, and Radioactive damage. In addition, this trap provides bonus damage to turrets equipped to the same Portal. When aligned with the Draconian faction, this trap gains additional defense in exchange for lower bonus damage. (component_description_trap_7565)
    • Test Trap Component description. (component_description_trap_9917)
    • A concussive, long ranged, gatling gun style turret that fires faster over time as long as it is continuously shooting. (component_description_w_1586)
    • A staple of the Legion elite, the Insurrection Launcher boasts high per-projectile damage to punch through a ship's deflection in Pirate vs Pirate combat. (component_description_w_1587)
    • Snip your way through your enemy's buildings with this fast-accelerating, flak evading missile. (component_description_w_1589)
    • This Generalist specific weapon combines high damage output with a moderate increase in explosive and concussive defenses. (component_description_w_1590)
    • A splash based countermeasure turret that can destroy enemy missiles, mortars, rockets, and UAVs. Due to this turret using splash, Flak Evasion on enemy projectiles are rendered ineffective. (component_description_w_1591)
    • An upgraded version of the original, this mortar turret's projectiles travel faster and at a lower arc compared to its predecessor. Additionally, it has extended maximum range, reduced minimum range, and deals more damage. (component_description_w_1592)
    • A massive upgrade over the famous Wendigo turret, the Legion has commandeered the original Wendigo blueprint and enhanced its capabilities for a more modern era. This turret has a 20% chance to release a Cryo Field that reduces enemy Deflection, Reload, and Movement Speed. Additionally, after enough flechettes have connected on a single enemy target, a powerful Shockwave is emitted, dealing damage to all nearby enemy units. (component_description_w_1593)
    • Based off of old Trident technology, this countermeasure weapon can knock incoming missiles and rockets out of the sky. (component_description_w_1603)
    • The bigger cousin of the Penance, this cannon is aptly named for it's ability to humiliate anyone who hasn't hardened themselves against Ballistic damage. Features a significantly increased damage per shot, at the cost of higher reload and an increase in overall weight. (component_description_w_1607)
    • Walking the paper-thin line between ship and siege warfare, this ramping weapon deals potent damage to the target and everything nearby. (component_description_w_1608)
    • Omega Gatling Gun MK-1 description. (component_description_w_21002)
    • Rearing back to strike the enemies of any well-made base, this Corrosive poison-spitter melts through many Tier 6 threats. (component_description_w_3791)
    • This gigantic Windrider missile boasts incredible damage output, provided that the ship using it has the necessary reload mechanisms to keep it firing. (component_description_w_8842)
    • This Scourge abomination was designed to be paired with the Fangtooth. Foes already under the effects of Dread may suffer a Psychotic Break when hit by this torpedo, rendering them unable to fire their weapons for a time. (component_description_w_8849)
    • This Anti-submarine weapon rips apart Submarines with devastating barrages of concussive warheads. (component_description_w_8850)
    • EXPAND (cost_component_expand_action)
    • EXPAND (cost_component_expand_instant)
    • JOIN THE HUNT (cost_component_join_bounty_action)
    • JOIN THE HUNT (cost_component_join_bounty_instant)
    • REACTIVATE (cost_component_reactivate_action)
    • REACTIVATE (cost_component_reactivate_instant)
    • #amount# VXP Assault Class Token (currency_type_assault_vxp_class_token)
    • Assault VXP (currency_type_assault_vxp_class_token_short_name)
    • Bounty (currency_type_bounty)
    • Conqueror Class Build Token (currency_type_conqueror_build_token)
    • Conqueror Build (currency_type_conqueror_build_token_short_name)
    • Conqueror VXP (currency_type_conqueror_vxp_class_token_short_nam e)
    • #amount# VXP Defender Class Token (currency_type_defender_vxp_class_token)
    • Defender VXP (currency_type_defender_vxp_class_token_short_name )
    • #amount# VXP Garrison Class Token (currency_type_garrison_vxp_class_token)
    • Garrison VXP (currency_type_garrison_vxp_class_token_short_name )
    • #amount# VXP Generalist Class Token (currency_type_generalist_vxp_class_token)
    • Generalist VXP (currency_type_generalist_vxp_class_token_short_na me)
    • Jet Engine Build Token (currency_type_jet_engine_build)
    • Jet Engine Build (currency_type_jet_engine_build_short_name)
    • #classname# Repair Token (currency_type_ship_class_repair_token)
    • #classname# Repair (currency_type_ship_class_repair_token_short_name)
    • #amount# VXP Siege Class Token (currency_type_siege_vxp_class_token)
    • Siege VXP (currency_type_siege_vxp_class_token_short_name)
    • Skirmish Class Build Token (currency_type_skirmish_build_token)
    • Skirmish Build (currency_type_skirmish_build_token_short_name)
    • #amount# VXP Skirmish Class Token (currency_type_skirmish_vxp_class_token)
    • Skirmish VXP (currency_type_skirmish_vxp_class_token_short_name )
    • Health Trigger Reduction (datastores_ioshipcomponent_damageactivationAurap)
    • <font color='#COLOR_KEY_BODY#'>Upon Death:</font> (datastores_ioshipcomponent_deathWeapon)
    • Depth Charge Critical Damage (datastores_ioshipcomponent_depthChargeCriticalDam age)
    • Explosive Range (datastores_ioshipcomponent_explosiveRangeBonus)
    • Weapon Jam Duration (datastores_ioshipcomponent_jam_time_weaponjam)
    • Penetrative Module Damage Aura (datastores_ioshipcomponent_modulePenetrativeDamag eAura)
    • Omega (datastores_ioshipcomponent_omega)
    • Penetrating Range (datastores_ioshipcomponent_penetratingrange)
    • Trap (datastores_ioshipcomponent_trap)
    • Unreactive (datastores_ioshipcomponent_unreactive)
    • Requires #name# (datastores_ioshipcomponent_weaponjamRequirement)
    • <font color='#COLOR_KEY_BODY#'>Psychotic Break</font> (datastores_ioshipcomponent_weaponjam_caption)
    • Flat Reload Modifier (datastores_shipdesign_aura_reloadflatAura)
    • Wrong Hull Class (datastores_shipdesign_button_badhullclass)
    • Conqueror Repair Queue (entities_buildingfoundation_button_repairing_conq ueror)
    • Repair Queue 1 (entities_buildingfoundation_button_repairing_main )
    • Omega Installations:<font color='#COLOR_POSITIVE_BODY#'> Increased from #oldValue# to #newValue#</font> (entities_buildingfoundation_post_upgrade_omega_sl ot)
    • Trap Installation:<font color='#COLOR_POSITIVE_BODY#'> Increased from #oldValue# to #newValue#</font> (entities_buildingfoundation_post_upgrade_trap_slo t)
    • <font color='#COLOR_POSITIVE_BODY#'>Added #value# trap slots. (entities_buildingfoundation_post_upgrade_trap_slo t_multiple)
    • <font color='#COLOR_POSITIVE_BODY#'>Added #value# trap slot. (entities_buildingfoundation_post_upgrade_trap_slo t_single)
    • Concussive Defense:<font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue to #newValue#</font> (entities_buildingfoundation_upgrade_concussiveDef ense)
    • Corrosive Defense:<font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue# to #newValue#</font> (entities_buildingfoundation_upgrade_corrosiveDefe nse)
    • Health: <font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue# to #newValue#</font> (entities_buildingfoundation_upgrade_hp)
    • Omega Slots:<font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue# to #newValue#</font> (entities_buildingfoundation_upgrade_omega_slot)
    • Power Capacity:<font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue# to #newValue#</font> (entities_buildingfoundation_upgrade_powerCapacity )
    • Power Produced:<font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue# to #newValue#</font> (entities_buildingfoundation_upgrade_powerProduced )
    • Trap Slots:<font color='#COLOR_POSITIVE_BODY#'> Increases from #oldValue# to #newValue#</font> (entities_buildingfoundation_upgrade_trap_slot)
    • PVP Building (entities_buildingshipyard_pvp_title_building)
    • PVP Refitting (entities_buildingshipyard_pvp_title_refitting)
    • More efficient ship construction gives you a #percent#% build time savings. (entities_buildingshipyard_pvp_upgradedescription)
    • Increases bank capacity for all resources by another #amount# units. (#uraniumAmount# Uranium)<br> (entities_buildingsili_upgradedescription)
    • (DEPRECATE)Build your Vault to to store Bounty. Spend Bounty at the end of the Hunt in the Bounty Store<br><br> Expansion 1 Vault:<br> - Generates #bountyPerHour#/hour<br> - #banked# unstealable bank<br> - #percentProtected#% theft protection<br><br>This structure must be placed on water.<br><br><font color='#ffc874'>Vault automatically becomes inactive at the end of each season. Opt-in each Bounty Hunt you wish to earn Bounty.</font> (entities_buildingvault_build)
    • Outpost at maximum Bounty expansion. (entities_buildingvault_fullyexpanded)
    • Join the Bounty Hunt to store Bounty. Spend Bounty at the end of the hunt in the Bounty Store<br><br> Level 1 Expansion:<br> - Generates #hourlyGeneration#/hour<br> - #banked# Secured Bounty<br> - #percentProtected#% Keep Percentage<br><br>(DEPRECATE)This structure must be placed on water.<br><br><font color='#ffc874'>(DEPRECATE)Vault automatically becomes inactive at the end of each season. Opt-in each Bounty Hunt to earn Bounty.</font> (entities_buildingvault_reactivate)
    • (DEPRECATE)Augment your Vault to Expansion #level#.<br><br>Increased Protected Bank to #banked#. Daily generation increased to #dailyGeneration#. Unstealable Percentage increased to #percentProtected#%.<br><br><font color='#ffc874'>Vault Expansions will reset at the end of each Bounty Hunt.</font> (entities_buildingvault_upgrade)
    • Available Soon (event_item_store_closed)
    • Caress of Steel (event_modal_header)
    • Caress of Steel (event_post_combat_header_text)
    • <font color='#ffc874'>Level 69 and 89 Scourge Blockades</font> have Blitz enabled. Find one of these undamaged targets, successfully defeat it, and you can instantly earn more event points for a cost based on the effectiveness of your attack! Seek out and destroy these targets around Draconian Bases


      Note: these two targets are not part of any sets and do not count towards set completion. (event_progress_tab_description)
    • <font color='#COLOR_KEY_BODY#'>Event Briefing</font> <a href="http://bit.ly/2yaO1si" target="_blank">(<u>Link to Forum</u>)</a> (event_purchase_tab_video_detail)

    • <font color='#COLOR_KEY_BODY#'>Available in this Mission.</font> (forsaken_mission_available_in_mission)
    • Purchase any prize from this pool to unlock the following chests or tokens: (forsaken_mission_carousel_label)
    • Prize redemption window has expired. (forsaken_mission_expiring)
    • Expiring Soon (forsaken_mission_expiring_soon)
    • DO THIS TO WIN FM PLACEHOLDER (forsaken_mission_instructions_fm_1)
    • Attack a Research Garrison to start the FM! (forsaken_mission_instructions_oct_2017)
    • Forsaken Mission Started: #time# (forsaken_mission_notifier_tooltip_active)
    • Forsaken Mission Available until #date# (forsaken_mission_notifier_tooltip_available)
    • THIS IS A TEST FM TOOLTIP (forsaken_mission_notifier_tooltip_fm_1)

    • <font color='#COLOR_NEGATIVE_BODY#'>Not available in this Mission.</font> (forsaken_mission_not_available_in_mission)
    • Points Granted (forsaken_mission_points_awarded)
    • This prize is now available to purchase. (forsaken_mission_prize_available)
    • Attack a target to start mission, which ends in #time# (forsaken_mission_start_prompt)
    • New Prizes (forsaken_mission_tab_label_featured)
    • Prize Pool #index# (forsaken_mission_tab_label_pack_)
    • Use Icebreakers and Monoliths (forsaken_mission_target_description_target_110_10 3)
    • Use Icebreakers and Monoliths (forsaken_mission_target_description_target_110_11 5)
    • Use Citadels and Punishers (forsaken_mission_target_description_target_110_40 )
    • Use Citadels and Punishers (forsaken_mission_target_description_target_110_47 )
    • Use Citadels and Punishers (forsaken_mission_target_description_target_110_61 )
    • Use Citadels and Punishers (forsaken_mission_target_description_target_110_68 )
    • Use Icebreakers and Monoliths (forsaken_mission_target_description_target_110_82 )
    • Use Icebreakers and Monoliths (forsaken_mission_target_description_target_110_89 )
    • FM Target Payout (forsaken_mission_target_payout_title)
    • Time Remaining in Forsaken Mission: #time# (forsaken_mission_timer_active)
    • <font color='#COLOR_WINDOW_HEADER#'>Time Expired</font> (forsaken_mission_time_expired)
    • The Forsaken Mission is Expired (forsaken_mission_time_over)
    • tips placeholder (forsaken_mission_tips_content_fm_1)
    • <font color='#COLOR_POSITIVE_BODY#'>Recommended Hulls</font> - Icebreaker, Monolith, Empyrean, Citadel, Zelos, Punisher
      <font color='#COLOR_POSITIVE_BODY#'>Recommended Weapons</font> - Siege Rockets D100-V, Siege Mortar D85-D, Judgment Mortar, Gale Defense System III, Phalanx Anti-Missile IV, Blade Missile.
      <font color='#COLOR_POSITIVE_BODY#'>Recommended Specials</font> - Garrison Battery MK-X, High Yield Warheads, Precision Napalm Detonator, Frontline Countermeasure System, Explosive System IV, Solid Fuel Booster II
      <font color='#COLOR_POSITIVE_BODY#'>Other Considerations</font> - Explosive Defense, Penetrative Defense, Countermeasures. (forsaken_mission_tips_content_oct_2017)
    • FM Tips (forsaken_mission_tips_title)
    • Forsaken Missions (forsaken_mission_title)
    • This prize is now available to redeem. (forsaken_mission_token_available_in_mission)
    • Meet the requirements to unlock this prize. (forsaken_mission_token_not_available_in_mission)
    • #type#: Minimum #amount# (global_token_amount_minimum)
    • Buy #header# (gold_topup_header)
    • Contains one of 5 unique Special Components and Tokens. (group_prize_component_tlc_chest_tooltip)
    • Contains 2 days of Ship Build Tokens and up to 40,000 Uranium! (group_prize_elite_forsaken_chest_tooltip)
    • Contains a 1-day Structure Build Token and up to 15,000 Uranium! (group_prize_large_forsaken_chest_tooltip)
    • Contains between 3 to 9 days of Ship Build Tokens! (group_prize_legendary_forsaken_chest_tooltip)
    • Contains a 1-day Research Token and up to 8,500 Uranium! (group_prize_medium_forsaken_chest_tooltip)
    • Contains Hunter Mark I VXP Tokens and up to 4 days of Hunter Mark I Build Tokens! (group_prize_skirmish_chest_tooltip)
    • Contains a 1-hour Research Token and up to 3,000 Uranium! (group_prize_small_forsaken_chest_tooltip)
    • Discount ends: October 10, 2017 (instant_gold_discount_expiration_text)
    • Limited time offer: Reduced cost for instant purchase! (instant_gold_discount_tooltip_text)
    • BOUNTY<br>LEADERS (leaderboard_header_bounty)
    • LIFETIME BOUNTY<br>LEADERS (leaderboard_header_bounty_lifetime)
    • SEASONAL BOUNTY<br>LEADERS (leaderboard_header_bounty_seasonal)
    • Caress of Steel<br>LEADERS (leaderboard_header_event_points)
    • Let's Go (limitedoffer_reengagement_reen_736_1_close)
    • Welcome back, Captain! The Forsaken Council has granted you these hulls to conquer the upcoming event:


      1 Zelos COM Prime (VXP Rank 15) and 4 Zelos (VXP Rank 15) – a great option against Glowing Nav-Relay targets –
      fully loaded with weapon, special, and armor blueprints.


      Ship Build Tokens, Fleet Repair Tokens, Structure Build Tokens, and a load of Base Parts to jump start your base upgrading. (limitedoffer_reengagement_reen_736_1_description)
    • Welcome Back (limitedoffer_reengagement_reen_736_1_header)
    • Let's Go (limitedoffer_reengagement_reen_740_1_close)
    • Welcome back, Captain! The Forsaken Council has granted you these hulls to conquer the upcoming event:


      5 Zelos (VXP Rank 15) – a great option against Scourge Blockade targets –
      fully loaded with weapon, special, and armor Blueprints.


      Ship Build Tokens, Fleet Repair Tokens, Structure Build Tokens, and a load of Base Parts to jump start your Base upgrading. (limitedoffer_reengagement_reen_740_1_description)
    • Welcome Back (limitedoffer_reengagement_reen_740_1_header)
    • Let's Go (limitedoffer_reengagement_reen_744_1_close)
    • Welcome back, Captain! The Forsaken Council has granted you these hulls to conquer the upcoming event:


      1 Zelos CTX Prime (VXP Rank 15) and 4 Zelos (VXP Rank 15) – a great option against Scourge Blockade targets –
      fully loaded with weapon, special, and armor blueprints.


      Ship Build Tokens, Fleet Repair Tokens, Structure Build Tokens, and a load of Base Parts to jump start your base upgrading. (limitedoffer_reengagement_reen_744_1_description)
    • Welcome Back (limitedoffer_reengagement_reen_744_1_header)
    • You do not have any Limited Blueprints. Once you have acquired one, it will be displayed here. With a Limited Blueprint, you can build a finite number of that component. (limited_pieces_popup_noblueprints_message)
    • Sector #sector# (locator_bounty_sector)
    • Delete bookmark (locator_delete_bookmark)
    • Cancel (locator_editor_cancel)
    • Rename (locator_editor_rename)
    • Edit name (locator_editor_title)
    • Edit bookmark (locator_edit_bookmark)
    • You have no alliance bookmarks. (locator_empty_alliance)
    • You have no in-sector base targets nearby. (locator_empty_bases_in_sector)
    • You have no out-of-sector base targets nearby. (locator_empty_bases_out_of_sector)
    • There are no Bounty targets with more Bounty than you. (locator_empty_bounty)
    • You have no targets nearby. (locator_empty_forsaken_missions)
    • You have no enemy mega ships nearby. (locator_empty_megaship_enemies)
    • You have no bookmarks. (locator_empty_player_bookmarks)
    • You have no targets nearby. (locator_empty_raid_target_group_1)
    • You have no targets nearby. (locator_empty_raid_target_group_2)
    • You have no targets nearby. (locator_empty_raid_target_group_3)
    • You have no targets nearby. (locator_empty_raid_target_group_4)
    • No one has attacked you in the past 14 days. (locator_empty_recent_attackers)
    • Start researching objective to populate list. (locator_empty_research_development)
    • You have no base parts targets nearby. (locator_empty_silo_targets_base_parts)
    • You have no titanium targets nearby. (locator_empty_silo_targets_titanium)
    • You have no uranium targets nearby. (locator_empty_silo_targets_uranium)
    • Alliance (locator_entry_name_alliance)
    • Bases (locator_entry_name_bases)
    • In Sector (locator_entry_name_bases_in_sector)
    • Out of Sector (locator_entry_name_bases_out_of_sector)
    • Bounty (locator_entry_name_bounty)
    • Forsaken Missions (locator_entry_name_forsaken_missions)
    • PvP Megaships (locator_entry_name_megaship_enemies)
    • Bookmarks (locator_entry_name_player_bookmarks)
    • Raid (locator_entry_name_raid)
    • Tier 4 (locator_entry_name_raid_target_group_1)
    • Tier 5 (locator_entry_name_raid_target_group_2)
    • Tier 6 (locator_entry_name_raid_target_group_3)
    • Tier 7 (locator_entry_name_raid_target_group_4)
    • Recent Attackers (locator_entry_name_recent_attackers)
    • Forsaken R+D (locator_entry_name_research_development)
    • Silo Targets (locator_entry_name_silo_targets)
    • Base Parts (locator_entry_name_silo_targets_base_parts)
    • Titanium (locator_entry_name_silo_targets_titanium)
    • Uranium (locator_entry_name_silo_targets_uranium)
    • A locator error occurred. (locator_error)
    • Go to location (locator_go_to_location)
    • This location is in a different world. You cannot reach it. (locator_out_of_world)
    • Locator (locator_popup_title)
    • # (locator_sort_1_caption)
    • Player Name (locator_sort_2_caption)
    • Location (locator_sort_3_caption)
    • Let's Go (news_alpha_defense_rerun_cta)
    • Alpha Defense Returns (news_alpha_defense_rerun_main_title)
    • Captain! Bounty Season is just 3 days away. Destroy your enemies in the Alpha Defense TLC for a chance to win Harlock's Alpha Behemoth, Polonium Thrower, and the Polonium Accelerator. Alpha Defense will only be available until 8/29 at 12pm PST. (news_alpha_defense_rerun_message)
    • Got It (news_assault_transition_cta)
    • Glowing Nav Relay (news_assault_transition_main_title)
    • Starting 9/21, additional lower level Glowing Nav Relay targets will spawn alongside the current Glowing Nav Relay 85 and 83 targets. These targets will spawn around the Draconian Uranium Bases and drop Titanium. After 10/3, all Mega Hull and Legion Assault Force targets will be replaced by these Glowing Nav Relay targets. (news_assault_transition_message)
    • Attack (news_call_to_arms_icebreaker_735_cta)
    • Call to Arms: Icebreaker (news_call_to_arms_icebreaker_735_main_title)
    • Captains, Call to Arms: Icebreaker TLC returns Tuesday, August 29th. Use the Citadel to earn the Icebreaker blueprint, Vassago's Icebreaker blueprint, Charged Armors, build tokens, and VXP tokens, which will help prepare your fleets for the new FM Garrison targets. (news_call_to_arms_icebreaker_735_message)
    • Let's Go (news_channel_defense_2_cta)
    • New Channel Defense (news_channel_defense_2_main_title)
    • With this update you can now upgrade your Advanced Lab to Level 13, allowing you to research a new trap option for your Channel Defenses: the Draconian Sea Wall. This trap has an additional bonus if it matches the Faction of your Base! (news_channel_defense_2_message)
    • Let's Go (news_channel_defense_cta)
    • Channel Defense (news_channel_defense_main_title)
    • Captains! We have a new way for you to be able to protect your base with Channel Defenses. These are new upgradeable features that can equip armor, turrets, and Tac-Mods. Use them to protect your waterways today! (news_channel_defense_message)
    • Attack (news_ctai_743_cta)
    • Call to Arms: Icebreaker (news_ctai_743_main_title)
    • The Call to Arms: Icebreaker TLC return Tuesday, October 24th. Use the Punisher, Zelos, and Citadel to earn the Vassago's Icebreaker blueprint, Icebreaker blueprint, Charged Armors, build tokens, and VXP tokens, which will help escalate your Garrison fleets for the new Forsaken Mission! (news_ctai_743_message)
    • Attack (news_ctam_743_cta)
    • Call to Arms: Monolith (news_ctam_743_main_title)
    • The Call to Arms: Monolith TLC return Tuesday, October 24th. Use the Punisher, Zelos, and Citadel to earn the Gridiron's Monolith blueprint, Monolith, build tokens, and VXP tokens, which will help escalate your Garrison fleets for the new Forsaken Mission! (news_ctam_743_message)
    • Attack (news_defensive_arts_tlc_736_cta)
    • Defensive Arts (news_defensive_arts_tlc_736_main_title)
    • The Defensive Arts TLC starts Wednesday, September 6th. Use the Apollo, Skyfire Carrier, and Phoenix to earn charged armors, which will help upgrade all of your fleets' defensive capabilities. (news_defensive_arts_tlc_736_message)
    • Open Your Outpost (news_gold_override_cta)
    • Upgrade Instantly Discount (news_gold_override_main_title)
    • Captains, from now until Tuesday, October 3rd we are running a discount on specific building upgrades when you use the “Upgrade Instantly” option Take advantage of the discounts on Outpost 10, Dock 14, and Shipyard 5 to prepare for Bounty Season 2 next week! (news_gold_override_message)
    • Let's Go (news_hidden_depths_tlc_cta)
    • Hidden Depths (news_hidden_depths_tlc_main_title)
    • From Wednesday, 9/27 to Saturday 9/30, use your Tideseeker, Hellwraith, and Fangtooth fleets to defeat Skirmish targets from the upcoming October event in the Hidden Depths TLC. Earn the Phantom Fangtooth Flagship, along with valuable Charged Armors and Skirmish build tokens before the October event. You can unlock the Hidden Depths TLC by earning the PBX Payload in the Hunter TLC. (news_hidden_depths_tlc_message)
    • Fight! (news_high_tide_tlc_rerun_cta)
    • High Tide (news_high_tide_tlc_rerun_main_title)
    • Defeat the Legion Assault Forces to earn the Tideseeker, a surface ship designed to face Skirmish targets head on. Complete this campaign to also earn the Garwood Gatling Gun, and Advanced Concussive Payload. High Tide runs from September 6th at noon to September 13th at noon. (news_high_tide_tlc_rerun_message)
    • Let's Go (news_hunter_games_2_cta)
    • Hunter Games (news_hunter_games_2_main_title)
    • Hunter Games TLC extended! From Thursday, 10/26 to Wednesday, 11/8, use your Apollos, Skyfire Carriers, and Phoenixes to defeat Assault targets in the Hunter TLC. Earn the powerful Hunter Mark I, Houndstooth Depth Charge, PBX Payload, Charged Armors, and Apex Hunter build and VXP tokens. The Hunter Mark I is the surface ship complement to the Fangtooth, and one of the preferred Skirmish hulls for high-end targets in the current Skirmish event cycle. Complete the TLC to claim your blueprints! (news_hunter_games_2_message)
    • Let's Go (news_hunter_games_tlc_cta)
    • Hunter Games (news_hunter_games_tlc_main_title)
    • From Tuesday, 9/26 to Wednesday, 10/11, use your Apollos, Skyfire Carriers, and Phoenixes to defeat Assault targets in the Hunter TLC. Earn the powerful Hunter Mark I, Houndstooth Depth Charge, and PBX Payload. The Hunter Mark I is the surface ship complement to the Fangtooth, and one of the preferred Skirmish hulls for high-end targets in the upcoming Skirmish event cycle. Complete the TLC to claim your blueprints! (news_hunter_games_tlc_message)
    • Let's Go (news_inqusition_rerun_734_cta)
    • Inquisitor (news_inqusition_rerun_734_main_title)
    • A new faction-based TLC is available from 8/22 at noon PDT to 8/28 noon PDT. From days of long ago, from uncharted regions of the ocean, comes a legend. Inquisitor is the 5th of the faction hulls. With their powers combined, you gain bonuses to help increase the effectiveness of different faction ships in your fleet. (news_inqusition_rerun_734_message)
    • Open Your Outpost (news_locator_update_1_cta)
    • Locator Updated! (news_locator_update_1_main_title)
    • Captains, the Locator has been updated with new functionality and a streamlined interface. Find resource targets easier, and store up to 80 bookmarks along with many other under-the-hood improvements. (news_locator_update_1_message)
    • War! (news_mega_tlc_735_cta)
    • Titans Unleashed (news_mega_tlc_735_main_title)
    • Captains, if you are at the helm of a Mega Ship this is the Campaign for you! Titans Unleashed runs from noon PDT August 30th until noon PDT on September 5th. Earn Mega Modules and Build Tokens to upgrade your Hyperion. (news_mega_tlc_735_message)
    • War! (news_mega_tlc_jet_engine_cta)
    • placeholder (news_mega_tlc_jet_engine_main_title)
    • placeholder (news_mega_tlc_jet_engine_message)
    • War! (news_mega_tlc_oct_cta)
    • Titans Unleashed (news_mega_tlc_oct_main_title)
    • Captains, if you are at the helm of a Mega Ship this is the Campaign for you! Titans Unleashed runs from noon PDT October 17th until noon PDT on October 24th. Earn Mega Modules and Build Tokens to upgrade your Hyperion. (news_mega_tlc_oct_message)
    • Upgrade Now (news_op_10_core_cta)
    • Outpost 10! (news_op_10_core_main_title)
    • Expand your base with Outpost 10! Once you upgrade your Outpost to level 10 you will be able to add 30 land tiles, and 2 additional defense turrets. You will be able to increase the level of your Warehouse, Dock, Shipyard, Weapons Lab, Defense Platforms. Upgrade your defenses in preparation for Bounty Season 2 next week! (news_op_10_core_message)
    • Learn More (news_raid_2017_09_1day_cta)
    • Fangtooth (news_raid_2017_09_1day_main_title)
    • The Scourge have surfaced with their newest submarine, Fangtooth! On September 14th the Steel Curtain Event will give you a chance to earn this new skirmish hull! (news_raid_2017_09_1day_message)
    • Learn More (news_raid_2017_09_3day_cta)
    • Brennus’ Unstoppable Sloth (news_raid_2017_09_3day_main_title)
    • Brennus has completed his research and the blueprints for Brennus’ Unstoppable Sloth. This blazing fast Conqueror Flagship is available in the Steel Curtain Event, starting September 14th! (news_raid_2017_09_3day_message)
    • Learn More (news_raid_2017_09_7day_cta)
    • Steel Curtain (news_raid_2017_09_7day_main_title)
    • Gutspill's Hellstar cities have been pushed into the Scourge's blockade of The Lost Continent. "Steel Curtain" starts September 14th with new tech! (news_raid_2017_09_7day_message)
    • Learn More (news_raid_2017_10_1day_cta)
    • Apex Hunter (news_raid_2017_10_1day_main_title)
    • The new Draconian Flagship, Apex Hunter, heals members of your Hunter fleet with perfect efficiency. Follow the leader of the pack and greatly enhance your Hunter Mk-1s. Caress of Steel begins in 24 hours! (news_raid_2017_10_1day_message)
    • Learn More (news_raid_2017_10_3day_cta)
    • Zelos CTX Prime (news_raid_2017_10_3day_main_title)
    • The Zelos CTX Prime breaks through the strongest waves. This Flagship will enhance your Generalist fleet against Skirmish targets. Caress of Steel begins October 12th! (news_raid_2017_10_3day_message)
    • Learn More (news_raid_2017_10_7day_cta)
    • Carress of Steel (news_raid_2017_10_7day_main_title)
    • Greta Spader and her Draconians have joined forces with Isurus on the Scourge Blockade! Explore Fangtooth Depths and Hunter Bay to break through enemy lines and test your skill. Caress of Steel begins October 12th! (news_raid_2017_10_7day_message)
    • Learn More (news_raid_2017_11_1day_cta)
    • Phantom Gluttony (news_raid_2017_11_1day_main_title)
    • Rising from the depths of the Scourge sunken cities, the Phantom Gluttony flagship is committed to defending the Lost Continent from the Forsaken invaders. The Trial by Fire event starts November 9th at 9am PT. (news_raid_2017_11_1day_message)
    • Learn More (news_raid_2017_11_3day_cta)
    • Sinful Scattergun (news_raid_2017_11_3day_main_title)
    • The Scourge’s latest in weapons development is the Sinful Scattergun! With this new scattergun they will protect the Lost Continent from the encroaching Forsaken. The Trial by Fire Event starts November 9th at 9am PT. (news_raid_2017_11_3day_message)
    • Learn More (news_raid_2017_11_7day_cta)
    • Trial By Fire (news_raid_2017_11_7day_main_title)
    • Greta and Isurus are working together to protect the Lost Continent from The Forsaken. The Trial by Fire event starts November 9th at 9am PT. (news_raid_2017_11_7day_message)
    • Fight! (news_scourge_tlc_rerun_cta)
    • Forever (news_scourge_tlc_rerun_main_title)
    • Forever is the third in a series of Faction-based TLCs. Defeat mixed encounters in the campaign to earn the Venom Spitter & the Sulfide Deployer. Defeat encounter 5 to earn the Gluttony: a T6 Conqueror hull that can transfer its health to other damaged Conqueror ships in your fleet! Forever begins September 6th! (news_scourge_tlc_rerun_message)
    • Got It (news_ship_gold_override_cta)
    • Instant Build/Refit Discount (news_ship_gold_override_main_title)
    • Captains with the new changes to the FM this week, it’s the perfect time to build or refit your Garrison Fleets. Until November 7th at 9:00am PDT, take advantage of a 50% discount on instant builds and instant refits of Icebreakers and Monoliths. (news_ship_gold_override_message)
    • Let's Go (news_skyfire_elite_cta)
    • Skyfire Elite (news_skyfire_elite_main_title)
    • Skyfire Elite TLC! From Wednesday, 10/4 to Wednesday, 10/11, use your Monoliths, Icebreakers, and Citadels to defeat Garrison targets in the Skyfire Elite TLC. Earn upgraded Skyfire Carrier weapons and specials and the Gutspill's Skyfire Carrier flagship. You can use your upgraded Skyfire Carrier fleets to defeat Assault targets in the Hunter TLC. Good luck, Captains! (news_skyfire_elite_message)
    • Attack (news_skyfire_rerun_735_cta)
    • Skyfire (news_skyfire_rerun_735_main_title)
    • Skyfire TLC extended! From Tuesday, 8/29 to Wednesday, 9/13, use your Monoliths, Icebreakers, and Citadels in the Skyfire TLC. Earn the coveted Skyfire Carrier, Banded Hornet UAV, and UAV Targeting Circuitry. The Skyfire Carrier is the most powerful auto-hull yet, and the preferred hull for high-end targets in the upcoming Steel Curtain event. Good luck, Captains! (news_skyfire_rerun_735_message)
    • Let's Go (news_tech_up_tlc_2_cta)
    • Tech Up TLC (news_tech_up_tlc_2_main_title)
    • The component TLC returns! Each run will award you a chest that has one of five new tier 6 components. If you already have all components, get a token instead! Complete all nine runs to earn all nine components or tokens. Assault-friendly: Apollos can complete the first runs, but you will want Phoenix or Skyfires for later runs. (news_tech_up_tlc_2_message)
    • Let's Go (news_tech_up_tlc_cta)
    • Tech Up TLC (news_tech_up_tlc_main_title)
    • Get ready for the component TLC. Each run will award you a chest that has one of the nine new tier 6 components. Complete all nine runs to earn all nine components. Bring your Assault fleets. Apollos can complete the first runs, but you will want Phoenix or Skyfires for later runs. (news_tech_up_tlc_message)
    • Got It (news_uranium_targets_cta)
    • Uranium Relays (news_uranium_targets_main_title)
    • Captains, keep your eye out for Glowing Nav Relay Targets on the World Map. You may remember these targets from VXP weekend, but currently, you can earn Uranium for hitting them. Look for them from Wednesday 9/27 9 AM - Friday 9/29 9 PM, they will be spawning near the Draconian Uranium Bases. Collect Uranium to help upgrade your Outpost and Base! (news_uranium_targets_message)
    • Got It (news_vxp_specialists_738_cta)
    • Reduced Repair Times (news_vxp_specialists_738_main_title)
    • Rack up enough Veteran Experience Points and watch the repair times on your ships decrease by at least 25% for the Cannoneer, Ironclad, and Centurion. Use the fleets to earn additional base parts in preparation for OP 10 - visit the Naval Lab now to begin researching these new VXP Specialists! (news_vxp_specialists_738_message)
    • Got It (news_vxp_uranium_weekend_cta)
    • More Uranium Sources (news_vxp_uranium_weekend_main_title)
    • With Outpost 10 now available you are probably looking for new sources of Uranium. This weekend from Friday, 9/22 @ 9am to Monday, 9/25 @ 9am our VXP weekend targets, Uranium Raiders (100 & 60), will be dropping Uranium as well as VXP. Use this Uranium to upgrade your Outpost and base defenses in preparation for Bounty Season 2! (news_vxp_uranium_weekend_message)
    • Shepards's pie! (news_whats_cooking_cta)
    • What's cooking? (news_whats_cooking_main_title)
    • What is cooking? I hear there are nice things to eat somewhere. (news_whats_cooking_message)
    • Shepards's pie! (news_whats_up_doc_cta)
    • What's cooking? (news_whats_up_doc_main_title)
    • What is cooking? I hear there are nice things to eat somewhere. (news_whats_up_doc_message)
    • Upgrade to Level 10 to unlock access to:<font color='#COLOR_POSITIVE_BODY#'><br>- Dock Level 14<br>- Shipyard Level 5<br>- Weapons Lab Level 12<br>- Defense Platform Level 9<br>- Wall Level 10<br>- Warehouse Level 16<br>- 2 Extra Defense Platforms<br>- 30 Extra Land Tiles<br>- 100 Extra Walls<br>- Omega Gatling Gun Research</font> (popups_extra_outpost_upgrade_text_preupgrade_leve l10)
    • REVENGE (popups_get_revenge_text)
    • No prerequisites met in pool (prereq_failure_any_of)
    • Starting Purchase... (purchase_body_start)
    • Destroy Scourge Blockades on the World Map for points. The Fangtooth Depths and Hunter Bay Campaign Elite targets contain greater challenges and greater rewards. (raid_event_overview_tab_description)
    • Completing Tier 4, 5, 6, and the Campaign Elite targets will award bonus event points. (raid_event_overview_tab_mission_statement)
    • Complete both campaigns to earn (raid_event_progress_tab_elite_campaign_both)
    • http://bit.ly/2yaO1si (raid_event_progress_tab_eventbrief_link)
    • Caress of Steel (raid_name)
    • <FONT COLOR='#COLOR_POSITIVE_BODY#'>Recommended Hulls</FONT> - Fangtooth, Hunter MK-1, Hellwraith, Tideseeker, Zelos, Tiger Shark.<br><FONT COLOR='#COLOR_POSITIVE_BODY#'>Recommended Weapons</FONT> - Delirium Torpedo, Houndstooth Depth Charge, Fire Twister Torpedo, Garwood Gatling Gun, Mousetrap Depth Charge, Charon Torpedo.<br><FONT COLOR='#COLOR_POSITIVE_BODY#'>Recommended Specials</FONT> - Advanced Torpedo Tubes, PBX Payload, Sealed Fire Charge, Advanced Concussive Payload, Concussive Reciprocator, Streamlined Shells.<br><FONT COLOR='#COLOR_POSITIVE_BODY#'>Other Considerations</FONT> - Evade, Combat Speed, Countermeasures. (raid_panel_general_desc)
    • <FONT COLOR='#COLOR_NEGATIVE_BODY#'>You need #difference# more points.</FONT> (raid_store_prize_status_caption_insufficent_funds )
    • <FONT COLOR='#COLOR_POSITIVE_BODY#'>The store is not open.</FONT> (raid_store_prize_status_caption_store_closed)
    • Traps (research_popup_advanced_tab4)
    • Omegas (research_popup_weapons_tab4)
    • Activate Bounty at your Outpost to earn Bounty until #date#. Redeem PvP prizes with earned Bounty when the Hunt ends. Damage protection cannot be purchased during the Hunt. (season_begins_popup_build_msg)
    • JOIN THE HUNT (season_begins_popup_build_vault_cta)
    • LATER (season_begins_popup_cancel_button)
    • Re-activate Bounty at your Outpost to earn Bounty until #date#. Redeem PvP prizes with Bounty when the Hunt ends. Damage protection cannot be purchased during the Hunt. (season_begins_popup_reactivate_msg)
    • ACTIVATE (season_begins_popup_reactivate_vault_cta)
    • Bounty Hunt Begins Now! (season_begins_popup_title)
    • <font color='#COLOR_KEY_BODY#'>Complete Rules and Tips:</font> <a href="https://www.kixeye.com/forum/discussion/714522/p1" target="_blank">(<u>Link to Forum</u>)</a> (season_details_footer)
    • Get Started (season_details_getting_started)
    • Join at Outpost (season_details_header_1)
    • Hunt for Bounty (season_details_header_2)
    • Expand at Outpost! (season_details_header_3)
    • Target Wisely (season_details_header_4)
    • Conqueror Repair Queue! (season_details_header_5)
    • End of Hunt Store (season_details_header_6)
    • Activate your Outpost to join the Hunt and defend your Bounty (season_details_info_1)
    • Advance by attacking Player Bases with more Bounty (via Locator) (season_details_info_2)
    • Bounty expansions protect your Bounty (season_details_info_3)
    • You must hit targets with more Bounty than yourself! (season_details_info_4)
    • During the Hunt, a second repair queue is open for Conquerors (season_details_info_5)
    • When the Hunt ends, spend your Bounty in the Bounty Store for PvP prizes (season_details_info_6)
    • Secured Bounty (season_details_tab_daily_banked_bounty)
    • DAILY CHECKPOINTS: (season_details_tab_daily_checkpoints)
    • All Daily Checkpoints have been reached. <br><br>Bounty can still be earned, but will be Unsecured.<br>Any remaining Unsecured Bounty will be carried over to the next day. (season_details_tab_daily_complete)
    • Reach daily milestones to secure your Bounty from theft and earn prizes! (season_details_tab_daily_description)
    • Daily Goals will appear during the Bounty Season. (season_details_tab_daily_inactive)
    • Prize 1 (season_details_tab_daily_prize_1)
    • Prize 2 (season_details_tab_daily_prize_2)
    • Prize 3 (season_details_tab_daily_prize_3)
    • Secure Bounty is protected and cannot be stolen. (season_details_tab_daily_secure_bounty)
    • Secure Bounty Checkpoint (season_details_tab_daily_secure_checkpoint)
    • Daily Goal Refreshes In: (season_details_tab_daily_time_remaining)
    • Total Bounty (season_details_tab_daily_total_bounty)
    • Unsecured Bounty (season_details_tab_daily_unbanked_bounty)
    • Unprotected Bounty. Can be stolen.<br>Reach the next Daily Checkpoint to secure more Bounty. (season_details_tab_daily_unsecure_bounty)
    • Unsecure Bounty (season_details_tab_daily_unsecure_bounty_header)
    • DAILY GOALS (season_details_tab_header_daily)
    • DETAILS (season_details_tab_header_details)
    • BOUNTY LEVEL (season_details_tab_header_level)
    • STORE (season_details_tab_header_store)
    • Max Bounty Level reached (season_details_tab_level_activate_max_level)
    • Activate to start earning Bounty (season_details_tab_level_activate_min_level)
    • LEVEL #level# (season_details_tab_level_current_level)
    • - You can now earn Bounty for the season.<br><br>- Expand your Bounty Level to improve your Outpost resistances. (season_details_tab_level_description)
    • -You cannot expand any further, but you can still earn Bounty.<br><br>- Your Outpost resistance is maxed out for this Bounty Season. (season_details_tab_level_description_max_level)
    • -Activate to join the event and reach Bounty Level 1.<br><br>- You can continue to expand your Bounty Level to improve Outpost resistance. (season_details_tab_level_description_min_level)
    • At Max Level (season_details_tab_level_max_level)
    • Outpost Buffs: (season_details_tab_level_outpost_buffs)
    • Bounty Hunt (season_details_title)
    • GO TO DOCK (season_end_notice_popup_cta)
    • Captains, the Bounty Hunt ends in less then #hours# hours. Make your move now and secure your enemy's Bounty! (season_end_notice_popup_msg)
    • OK (season_end_notice_popup_secondary_cta)
    • Bounty Hunt Ending Soon! (season_end_notice_popup_title)
    • All milestones completed. Any additional Bounty will be unsecured until milestones refresh. (season_milestone_completion_final_milestone)
    • Milestone Achieved (season_milestone_completion_header)
    • Good work Captain, you've exceeded the #bounty# Bounty milestone. #prize# awarded! (season_milestone_completion_prizes_earned)
    • #bounty# Bounty Secured! Milestone #milestone# Achieved! (season_milestone_completion_total_banked_bounty)
    • Cancel (season_store_ending_notice_popup_cancel_button)
    • STORE (season_store_ending_notice_popup_cta)
    • Exchange your Bounty for exclusive PvP rewards in the Store until #datetime#. Any unused Bounty after this time will be removed. (season_store_ending_notice_popup_msg)
    • Bounty Store Closing Soon! (season_store_ending_notice_popup_title)
    • Bubble info (shipcontextmenu_bubble_info)
    • <br/><font color='#COLOR_POSITIVE_BODY#'>You earned Bonus VXP from hitting eligible targets</font> (shipdock_fleetpopup_vxp_message)
    • Conquest Refit (shipdock_shippopup_button_refit_pvp)
    • You don't have a Conquest Yard. Build the Conquest Yard to refit your Conqueror and Defender hulls (shipdock_shippopup_error_missing_pvp_shipyard)
    • You can only refit Conqueror or Defender hulls in the Conquest Yard. (shipdock_shippopup_error_not_eligible)
    • Your #building# is currently busy with something else, would you like to speed this up? (shipdock_shippopup_speedup_message)
    • Cannot build/refit. #building# is being constructed. (shipyard_building_message)
    • Omega <br>#index# (shipyard_inventorypopup_omegaslabel)
    • CONQUEST REFIT MODE (shipyard_inventorypopup_pvp_refit_title)
    • <font color='#COLOR_PRIMARY_BODY#'>Favored Factions: #factionName#:</font> (shipyard_inventorypopup_tactical_faction_bonus_pl ural)
    • <font color='#COLOR_PRIMARY_BODY#'>Favored Faction: #factionName#</font> (shipyard_inventorypopup_tactical_faction_bonus_si ngular)
    • <font color='#COLOR_PRIMARY_BODY#'>Standard Bonuses:</font> (shipyard_inventorypopup_tactical_standard_heading )
    • Trap <br>#index# (shipyard_inventorypopup_trapslabel)
    • Your #building# needs to be repaired first. (shipyard_needsrepair_message)
    • Cannot build/refit. #building# is being upgraded. (shipyard_upgrading_message)
    • Gold (store_category_gold)
    • Unable to purchase item while you are particating in the bounty season (store_popup_bounty_active)
    • Reduce a #classname# hull's build time by #time#. (token_inventory_class_build_token_description)
    • Reduce a #classname# hull's repair time by #time#. (token_inventory_class_repair_token_description)
    • Vault Destroyed! (ui_baseattackover_vault_destroyed)
    • Vault Not Destroyed (ui_baseattackover_vault_not_destroyed)
    • Conquest Yard (ui_building_sbl_shipyard_pvp)
    • <FONT SIZE='12' COLOR='#COLOR_POSITIVE_BODY#'>Earn Bounty for a limited amount of time!
      Steal Bounty from other players and protect your Outpost.
      Lose Bounty if your Outpost is destroyed.
      The more Bounty your target has, the more Bounty you can earn.</FONT> (ui_top_bounty_points_tooltip_top)
    • VAULT DESTROYED (vault_destroy_message)
    • Bounty (war_report_leaderboards_type_filter_bounty)
    • Lifetime Bounty (war_report_leaderboards_type_filter_bounty_lifeti me)
    • Seasonal Bounty (war_report_leaderboards_type_filter_bounty_season al)
    • Caress of Steel (war_report_leaderboards_type_filter_event_points)
    • (#level#) Glowing Nav-Relay (worldmap_objecttypes_116_map_name)
    • Glowing Nav-Relay (worldmap_objecttypes_116_name)
    • A bandit overrun base. Worth a small Bounty reward. (worldmap_objecttypes_122_description)
    • (#level#) Bandit-Occupied Base (worldmap_objecttypes_122_map_name)
    • Enemy (worldmap_objecttypes_122_owner_name)
    • Unexpected Hostiles! Man battle stations! (worldmap_objecttypes_126_description)
    • (#level#) Unidentified Raiders Skirmish (worldmap_objecttypes_126_map_name)
    • Unidentified Raiders Skirmish (worldmap_objecttypes_126_name)
    • Hostiles (worldmap_objecttypes_126_nickname)
    • These targets pay out varying Bounty amounts. (worldmap_objecttypes_133_description)
    • (#level#) Bandit Jackpot Hoard (worldmap_objecttypes_133_map_name)
    • Scourge Level #level# Blockade (worldmap_objecttypes_134_combat_name)
    • Scourge blockade ahead! Man battle stations! (worldmap_objecttypes_134_description)
    • (#level#) Scourge Blockade (worldmap_objecttypes_134_map_name)
    • Scourge Blockade (worldmap_objecttypes_134_name)
    • Skirmish (worldmap_objecttypes_134_nickname)
    • Scourge Level 100 Blockade (worldmap_objecttypes_135_combat_name)
    • Scourge Level 100 Blockade (worldmap_objecttypes_136_combat_name)
    • <font color='#COLOR_KEY_BODY#'>Earn Additional VXP from this Target.</font> (worldmap_vxp_bonus_target)
    • Max Bounty (worldmap_window_bounty_potential)


    Deleted Records:
    [list][*]This player is in a different world. Actions have been disabled.(bookmarks_popup_tooltip_outofworld)[*]Temp(campaign_44_description)[*]Limited Time Availability
    Requires Mega Hull(campaign_44_details)[*]TEMP(campaign_44_encounter_megahull_tlc_level_20_d escription)[*]Encounter 1 - TEMP(campaign_44_encounter_megahull_tlc_level_20_t itle)[*]TEMP(campaign_44_encounter_megahull_tlc_level_21_d escription)[*]Encounter 2 - TEMP(campaign_44_encounter_megahull_tlc_level_21_t itle)[*]TEMP(campaign_44_run_through_0_modifier_details)[*]The Legion have stolen detailed files on "Project 9." Sink them... and the plans.




    <font color='#COLOR_KEY_BODY#'>Conqueror Class Hulls cannot be used for this combat.</font>(campaign_46_encounter_draconian_tlc_2_level_ 1_description)[*]A Legion operative is escaping with information on Project 9. Follow them to their base, then kill them.




    <font color='#COLOR_KEY_BODY#'>Conqueror Class Hulls cannot be used for this combat.</font>(campaign_46_encounter_draconian_tlc_2_level_ 3_description)[*]The Elders have asked us to extend our hand of aid to the Reavers here. They will be our allies.

    
These allies wish us to destroy their rivals here. Do so.
    <font color='#COLOR_KEY_BODY#'>Conqueror Class Hulls must be used for this combat.</font>(campaign_47_encounter_scourge_tlc_2_conq_lev el_2_description)[*]The Elders have revealed we must rise to the sun and gather its energy.

    
We have been betrayed. Reavers have occupied our structures. Cleanse them.
    <font color='#COLOR_KEY_BODY#'>Conqueror and Defender Class Hulls cannot be used for this combat.</font>(campaign_47_encounter_scourge_tlc_2_level_4_ description)[*]We reached out in aid, and instead we were betrayed. Never more will we seek to ally, only to... unify.

    
We begin with you, outsider. Be cleansed.
.. This is the desire of the Elders.
    <font color='#COLOR_KEY_BODY#'>Conqueror and Defender Class Hulls cannot be used for this combat.</font>(campaign_47_encounter_scourge_tlc_2_level_5_ description)[*]***encoded message decryption process COMPROMISED***
    ***message playback COMPROMISED***
    Dragon-V: Hello petty bandits. I see you have been listening. Come, see my new garrisons.
***message playback terminated***(campaign_52_encounter_drac_cold_war_ tlc_level_22_description)[*]Muntion Systems(compgroupname_bal_special_2)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the explosive damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412002)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the explosive damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412003)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the explosive damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412004)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the explosive damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412005)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the ballistic damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412012)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the ballistic damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412013)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the ballistic damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412014)[*]A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the ballistic damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons.(component_description_mm_412015)[*]Windrunner tracking system that improves the effectiveness of Missile weaponry.(component_description_s_8839)[*]Windrunner power cells that increase the chain count of equipped UAVs(component_description_s_8840)[*]This gigantic Windrunner missile boasts incredible damage output, provided that the ship using it has the necessary reload mechanisms to keep it firing.(component_description_w_8842)[*]<font color='#COLOR_KEY_BODY#'>Death Weapon:</font>(datastores_ioshipcomponent_deathWeapon)[*]Missile Range(datastores_ioshipcomponent_missilerange)[*]<font color='#COLOR_KEY_BODY#'>Unreactive</font>(datastores_ioshipcomponent_unreactive)[*]Increases bank capacity for all resources by another #amount# units. (#uraniumAmount# Uranium)(entities_buildingsili_upgradedescription)[*]The Lost Continent(event_modal_header)[*]The Lost Continent(event_post_combat_header_text)[*]<font color='#ffc874'>Level 69 and 89 Glowing Nav Relays</font> have Blitz enabled. Find one of these undamaged targets, successfully defeat it, and you can instantly earn more event points for a cost based on the effectiveness of your attack! Seek out and destroy these targets around Draconian Bases


    Note: these two targets are not part of any sets and do not count towards set completion.(event_progress_tab_description)[*]<font color='#COLOR_KEY_BODY#'>Event Briefing</font> <a href="http://bit.ly/2vjrgkI" target="_blank">(<u>Link to Forum</u>)</a>(event_purchase_tab_video_detail)[*]Available after earning the current Limited Prize.(group_prize_tier_4_currency_fallback_toolti p)[*]Glowing Sea<br>LEADERS(leaderboard_header_event_points)[*]You don't have any limited design yet. Attack Draconian base to find limited pieces. Once you've found your first limited piece come back here.(limited_pieces_popup_noblueprints_message)[*]Destroy Glowing Nav Relays on the World Map for points. Search the map for Elite targets for greater challenge and greater rewards.(raid_event_overview_tab_description)[*]Completing Tier 4, 5, 6, or 7 sets of Glowing Nav relays will award bonus event points.(raid_event_overview_tab_mission_statement)[*]http://bit.ly/2vjrgkI(raid_event_pro...entbrief_link)[*]The Lost Continent(raid_name)[*]<FONT COLOR='#COLOR_POSITIVE_BODY#'>Recommended Hulls</FONT> - Phoenix, Skyfire Carrier, Apollo, Zelos, Draconian Carrier, Rhino.<br><FONT COLOR='#COLOR_POSITIVE_BODY#'>Recommended Weapons</FONT> - Talon Missile, Banded Hornet UAV, Edge Missile, Switchblade Missile, Scoria Missile, Blade Missile, Phalanx Anti-Missile IV.<br><FONT COLOR='#COLOR_POSITIVE_BODY#'>Recommended Defenses</FONT> - Corrosive Defense, Penetrative Defense, Evade.<br><FONT COLOR='#COLOR_POSITIVE_BODY#'>Other Considerations</FONT> - Stun Resist, Combat Speed, Countermeasures.(raid_panel_general_desc)[*]<FONT COLOR='#COLOR_NEGATIVE_BODY#'>You need #difference# more event points.</FONT>(raid_store_prize_status_caption_insufficent_ funds)[*]Your Shipyard is currently busy with something else, would you like to speed this up?(shipdock_shippopup_speedup_message)[*]Your Shipyard needs to be repaired first.(shipyard_needsrepair_message)[*]Cannot build/refit. Shipyard is being upgraded.(shipyard_upgrading_message)[*]Lost Continent(war_report_leaderboards_type_filter_even t_points)[*](#level#) Reaver Nav-Relay(worldmap_objecttypes_116_map_name)[*]Reaver Nav-Relay(worldmap_objecttypes_116_name)
    Processing sharedstrings file dated: x20171107-05
    Processing : sharedstrings
    New Records:
    • Deep Freeze Elite (campaign_176_title)
    • Deep Freeze (campaign_177_title)
    • Cinderstorm (campaign_178_title)
    • Cinderstorm Elite (campaign_179_title)
    • Daily: Scourge Blockade (campaign_305_title)
    • Call to Arms: Monolith (campaign_62_title)
    • Defensive Arts (campaign_63_title)
    • Hunter Games (campaign_64_title)
    • Tech Up (campaign_65_title)
    • Hidden Depths (campaign_66_title)
    • Skyfire Elite (campaign_67_title)
    • Titans Unleashed 2 (campaign_68_title)
    • Fangtooth Depths (campaign_69_title)
    • Hunter Bay (campaign_70_title)
    • Hunter Games 2 (campaign_71_title)
    • Tech Up 2 (campaign_72_title)
    • Corrosive Plate IV (component_name_a_3788)
    • Corrosive Plate V (component_name_a_3789)
    • Corrosive Plate VI (component_name_a_3790)
    • Concussive Plate IV (component_name_a_3794)
    • Concussive Plate V (component_name_a_3795)
    • Concussive Plate VI (component_name_a_3796)
    • Charged Zynth Armor C1-CT (component_name_a_8618)
    • Siege Drone (component_name_h_2019)
    • Siege Drone (component_name_h_2020)
    • Siege Drone (component_name_h_2021)
    • Piranha Drone (component_name_h_2024)
    • Piranha Drone (component_name_h_2025)
    • Piranha Drone (component_name_h_2026)
    • Artemis Mine (component_name_h_2037)
    • Cryo Mine (component_name_h_4087)
    • Lust (component_name_h_4161)
    • Courage (component_name_h_4172)
    • Twinblade (component_name_h_4174)
    • King's Writ (component_name_h_4175)
    • Hellstar Scout (component_name_h_5164)
    • Reaver Thrower Drone (component_name_h_5167)
    • Fangtooth (component_name_h_8846)
    • Hunter MK-1 (component_name_h_8847)
    • Brennus' Unstoppable Sloth (component_name_h_8848)
    • Phantom Fangtooth (component_name_h_8876)
    • Apex Hunter (component_name_h_8877)
    • Zelos CTX Prime (component_name_h_8878)
    • Jet Engine Module LV1 (component_name_mm_412022)
    • Jet Engine Module LV2 (component_name_mm_412023)
    • Jet Engine Module LV3 (component_name_mm_412024)
    • Jet Engine Module LV4 (component_name_mm_412025)
    • Jet Engine Core LV1 (component_name_mx_90020)
    • Jet Engine Core LV2 (component_name_mx_90021)
    • Jet Engine Core LV3 (component_name_mx_90022)
    • Jet Engine Core LV4 (component_name_mx_90023)
    • Omega Gatling Gun MK-1 (component_name_omega_21001)
    • Speed System VI (component_name_s_1595)
    • Nautilus Battery IV (component_name_s_1596)
    • Stealth Attack System V (component_name_s_1597)
    • Magnus Drive III (component_name_s_1598)
    • Siege Battery IV (component_name_s_1599)
    • Countermeasure Loaders IV (component_name_s_1600)
    • Reflective Coating IV (component_name_s_1601)
    • Siege Targeting IV (component_name_s_1602)
    • Ion Thrusters IV (component_name_s_3100)
    • Nuclear Accelerators II (component_name_s_3440)
    • SH-6 Deflection Upgrade (component_name_s_3509)
    • STR-6 Deflection Upgrade (component_name_s_3510)
    • Countermeasure Loaders I (component_name_s_3619)
    • Magnus Drive I (component_name_s_3621)
    • Magnus Drive II (component_name_s_3661)
    • Penetrative Upgrade (component_name_s_3723)
    • Corrosive Upgrade (component_name_s_3724)
    • Concussive Belt (component_name_s_3785)
    • Fission Fuel Node (component_name_s_3786)
    • Streamlined Shells (component_name_s_3787)
    • Caustic Catalyst (component_name_s_3792)
    • Aft Razor Foils (component_name_s_3793)
    • Sonic Targeting IV (component_name_s_3797)
    • Vulcanized Barrels (component_name_s_3798)
    • Alloy Armor CtX-1 (component_name_s_8851)
    • Alloy Armor CtX-2 (component_name_s_8852)
    • Alloy Armor CtX-3 (component_name_s_8853)
    • PBX Payload (component_name_s_8854)
    • Advanced Torpedo Tubes (component_name_s_8865)
    • Alloy Panels CTX (component_name_s_8867)
    • Alloy Panels CR (component_name_s_8885)
    • Dread (component_name_tacticalModule_7491)
    • Test Tac Mod (component_name_tacticalModule_9913)
    • Great Rampart (component_name_trap_7496)
    • Draconian Seawall (component_name_trap_7565)
    • Scourge Undersea Web (component_name_trap_7566)
    • Test Trap Component (component_name_trap_9917)
    • Base Torpedo Test (component_name_w_1553)
    • Heavy Garwood Gatling Gun (component_name_w_1567)
    • Heavy Siesm Cannon (component_name_w_1568)
    • Axiom Chaingun Turret (component_name_w_1586)
    • Insurrection Launcher (component_name_w_1587)
    • Clipper Missiles (component_name_w_1589)
    • Mousetrap Depth Charge (component_name_w_1590)
    • Elite Countermeasure Turret (component_name_w_1591)
    • Epic Cataclysm Mortar (component_name_w_1592)
    • Cannibal Wendigo (component_name_w_1593)
    • Sprint Countermeasure (component_name_w_1603)
    • Mortifier Cannon (component_name_w_1607)
    • Excalibur Gatling Gun (component_name_w_1608)
    • Omega Gatling Gun MK-1 (component_name_w_21002)
    • Adder Strike Turret (component_name_w_3791)
    • Draconian Seawall (component_name_w_7565)
    • Scourge Undersea Web (component_name_w_7566)
    • Delirium Torpedo (component_name_w_8849)
    • Houndstooth Depth Charge (component_name_w_8850)
    • Reaver Tech Chest (group_prize_component_tlc_chest)
    • Elite Forsaken Chest (group_prize_elite_forsaken_chest)
    • Large Forsaken Chest (group_prize_large_forsaken_chest)
    • Legendary Forsaken Chest (group_prize_legendary_forsaken_chest)
    • Medium Forsaken Chest (group_prize_medium_forsaken_chest)
    • Skirmish Chest (group_prize_skirmish_chest)
    • Small Forsaken Chest (group_prize_small_forsaken_chest)


    Deleted Records:
    [list][*]Countermeasure Loaders(component_name_s_3619)[*]Magnus Drive(component_name_s_3621)[*]Magnus Drive 2(component_name_s_3661)
    Completed..

  3. #3
    Senior Member
    Join Date
    Jan 2015
    Location
    The 317 aka Indy
    Posts
    866
    damn my brother still here updating us. i retired again i visit the site and hope we all find a new game to branch too

  4. #4
    Senior Member
    Join Date
    Feb 2015
    Posts
    470
    MM look up Seacraft by Eyougame...it's old school BP. Built for mobile, but you can run on PC with Andy or any Android emulator. I'm surprised Kixeye hasn't sent lawyers it's a blatant copy, but they did manage a patent so Kix doesn't have a leg to stand on & posting about it on forums was what got me banned ha ha ha.

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