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Thread: Lumber Yard Mod #2

  1. #1
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    Lumber Yard Mod #2

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    Not sure if each has its own bonus or not, or if they are all the same, but numbered them just in case each was different

    1 - 3k, ,
    2 - 3k, ,
    3 - 3k, ,
    4 - 3k, ,
    5 - 3k, ,
    6 - 3k, ,
    7 - 3k, ,
    8 - 3k, ,
    9 - 3k, ,
    10 - 3k, ,
    11 - 3k, 5k ,
    12 - 3k, ,
    13 - 3k, ,
    14 - 3k, ,
    15 - 3k, 5k, perm 1% discount on wine
    16 - 3k, 5k, perm 1% discount on wine

    Doing it once gets you "Wine cost -3000 next time" you do silk road.

    Note, doing it again, doesn't get you a discount on top of that for the next run, it doesn't stack, but instead buffers for the following run. So 7k for run 1, 5k for run 2.

  2. #2
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    Just as confirmation, #1, 3 & 4 are identical to what you've posted

  3. #3
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    overall it looks like they are all 3k, 5k, perm 1% discount on wine.

    I've finished 7, 11-16

    I'm interested in seeing what happens when they are all done at this point.

  4. #4
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    Maybe worth noting that each star increases basic production by 2

  5. #5
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    One report so far that when finished, generals are fast again. Just under 3 left to find out myself!

  6. #6
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    When you finish it you get 20% reduction in cost, not just 16%. (note, somehow 20% =2001 instead of 2000, so cost is now 7999 for Silk Road runs instead of 10000! Now just need some free tarots from the lumber yard).

    Also, so far my generals do NOT appear to be any faster, so still slow since this got added in!

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