Data Version : 189Processing : activity
Changes:
Item: 1039
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":97} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})

Item: 2001
  • **** Unknown key prerequisites : : from ([ { "type": "activity_max", "activity_id": 2001, "max": 1 }, { "type": "activity_min", "activity_id": 20, "min": 1 } ] to [ { "type": "activity_max", "activity_id": 2001, "max": 1 }, { "type": "activity_min", "activity_id": 5, "min": 1 } ])
  • **** Unknown key releaseversion : : from (6.2800 to 6.4800)

Item: 11090
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":97} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})

Item: 11091
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":97} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})

Item: 11092
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":97} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})

Item: 11093
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":97} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})

Item: 11094
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":97} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})

Item: 11095
  • **** Unknown key extra_data : : from ({"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":107} to {"shipClass":"garrison", "shipSubclass":"mortar", "targetType":67, "targetLevel":102})
[/list]

New Records:
  • (11116)
  • (11117)
  • (11118)
  • (11119)
  • (11120)




*Adding Column admin to :aerialHulls
Adding new Column admin to aerialHulls


*Adding Column aerialai to :aerialHulls
Adding new Column aerialai to aerialHulls


*Adding Column armbypbalp to :aerialHulls
Adding new Column armbypbalp to aerialHulls


*Adding Column armbypconp to :aerialHulls
Adding new Column armbypconp to aerialHulls


*Adding Column armbypcorp to :aerialHulls
Adding new Column armbypcorp to aerialHulls


*Adding Column armbypexpp to :aerialHulls
Adding new Column armbypexpp to aerialHulls


*Adding Column armbyppenp to :aerialHulls
Adding new Column armbyppenp to aerialHulls


*Adding Column armbypradp to :aerialHulls
Adding new Column armbypradp to aerialHulls


*Adding Column armor to :aerialHulls
Adding new Column armor to aerialHulls


*Adding Column aslots to :aerialHulls
Adding new Column aslots to aerialHulls


*Adding Column baseupgradeid to :aerialHulls
Adding new Column baseupgradeid to aerialHulls


*Adding Column bonusweapons to :aerialHulls
Adding new Column bonusweapons to aerialHulls


*Adding Column bucket to :aerialHulls
Adding new Column bucket to aerialHulls


*Adding Column category to :aerialHulls
Adding new Column category to aerialHulls


*Adding Column componenttype to :aerialHulls
Adding new Column componenttype to aerialHulls


*Adding Column cspeed to :aerialHulls
Adding new Column cspeed to aerialHulls


*Adding Column deflectbal to :aerialHulls
Adding new Column deflectbal to aerialHulls


*Adding Column deflectpen to :aerialHulls
Adding new Column deflectpen to aerialHulls


*Adding Column deflectrad to :aerialHulls
Adding new Column deflectrad to aerialHulls


*Adding Column directfireonly to :aerialHulls
Adding new Column directfireonly to aerialHulls


*Adding Column evadebonus to :aerialHulls
Adding new Column evadebonus to aerialHulls


*Adding Column faction to :aerialHulls
Adding new Column faction to aerialHulls


*Adding Column fixedcost to :aerialHulls
Adding new Column fixedcost to aerialHulls


*Adding Column iconsz to :aerialHulls
Adding new Column iconsz to aerialHulls


*Adding Column isdrone to :aerialHulls
Adding new Column isdrone to aerialHulls


*Adding Column itemclass to :aerialHulls
Adding new Column itemclass to aerialHulls


*Adding Column lab to :aerialHulls
Adding new Column lab to aerialHulls


*Adding Column live to :aerialHulls
Adding new Column live to aerialHulls


*Adding Column lvl to :aerialHulls
Adding new Column lvl to aerialHulls


*Adding Column mount to :aerialHulls
Adding new Column mount to aerialHulls


*Adding Column name to :aerialHulls
Adding new Column name to aerialHulls


*Adding Column nextupgradeids to :aerialHulls
Adding new Column nextupgradeids to aerialHulls


*Adding Column passthrubal to :aerialHulls
Adding new Column passthrubal to aerialHulls


*Adding Column passthrupen to :aerialHulls
Adding new Column passthrupen to aerialHulls


*Adding Column passthrurad to :aerialHulls
Adding new Column passthrurad to aerialHulls


*Adding Column pieces to :aerialHulls
Adding new Column pieces to aerialHulls


*Adding Column r1 to :aerialHulls
Adding new Column r1 to aerialHulls


*Adding Column r2 to :aerialHulls
Adding new Column r2 to aerialHulls


*Adding Column r3 to :aerialHulls
Adding new Column r3 to aerialHulls


*Adding Column r4 to :aerialHulls
Adding new Column r4 to aerialHulls


*Adding Column releaseversion to :aerialHulls
Adding new Column releaseversion to aerialHulls


*Adding Column repairtimeoverride to :aerialHulls
Adding new Column repairtimeoverride to aerialHulls


*Adding Column resistp to :aerialHulls
Adding new Column resistp to aerialHulls


*Adding Column slowtimecap to :aerialHulls
Adding new Column slowtimecap to aerialHulls


*Adding Column sortorder to :aerialHulls
Adding new Column sortorder to aerialHulls


*Adding Column sslots to :aerialHulls
Adding new Column sslots to aerialHulls


*Adding Column supportedweaponslots to :aerialHulls
Adding new Column supportedweaponslots to aerialHulls


*Adding Column target_priority to :aerialHulls
Adding new Column target_priority to aerialHulls


*Adding Column torpedoimmune to :aerialHulls
Adding new Column torpedoimmune to aerialHulls


*Adding Column ttb to :aerialHulls
Adding new Column ttb to aerialHulls


*Adding Column turn to :aerialHulls
Adding new Column turn to aerialHulls


*Adding Column uifilter to :aerialHulls
Adding new Column uifilter to aerialHulls


*Adding Column wslotinfo to :aerialHulls
Adding new Column wslotinfo to aerialHulls


*Adding Column wslotinfo2 to :aerialHulls
Adding new Column wslotinfo2 to aerialHulls


*Adding Column wslots to :aerialHulls
Adding new Column wslots to aerialHulls
Processing : aerialHulls
New Records:
  • Anti-Cannon Quadcopter MK-1 (20001)
  • Anti-Cannon Quadcopter MK-2 (20002)
  • Anti-Cannon Quadcopter MK-3 (20003)
  • Anti-Cannon Quadcopter MK-4 (20004)
  • Anti-Mortar Quadcopter MK-1 (20011)
  • Anti-Mortar Quadcopter MK-2 (20012)
  • Anti-Mortar Quadcopter MK-3 (20013)
  • Anti-Mortar Quadcopter MK-4 (20014)




*Adding Column chaffcount to :blueprints
Adding new Column chaffcount to blueprints


*Adding Column chaffduration to :blueprints
Adding new Column chaffduration to blueprints


*Adding Column countermeasureclass to :blueprints
Adding new Column countermeasureclass to blueprints
Processing : blueprints
Changes:
Item: Harlock's Tideseeker (4105)
  • **** Unknown key supportedweaponslots : : from (["cs", "cs", "cs", "cs", "cs", "cs", "cs", "cs","cs", "cs", "cs", "cs"] to ["csu", "csu", "csu", "csu", "csu", "csu", "csu", "csu","csu", "csu", "csu", "csu"])

Item: Centurion (4108)
  • Next Retrofit ID : : from ( to 1114108)
  • **** Unknown key retrofitregime : : from ( to 2)

Item: Titan Mortar MK-2 (5588)
  • **** Unknown key nextupgradeids : : from ( to 5589)

Item: Culverin Cannon MK-1 (5593)
  • **** Unknown key moduledmgmult : : from ( to 2.7000)

Item: Culverin Cannon MK-2 (5594)
  • **** Unknown key nextupgradeids : : from ( to 5595)
  • **** Unknown key moduledmgmult : : from ( to 2.7000)

Item: Congreve Rocket MK-2 (5599)
  • **** Unknown key nextupgradeids : : from ( to 5700)

Item: Draconian Iron Curtain (8062)
  • Weapon Type : : from (countermeasure to counter)

Item: Draconian Iron Curtain II (8077)
  • Weapon Type : : from (countermeasure to counter)

Item: NPC - Stacking Speed System - 100% (8447)
  • Category : : from (blueprint to npc)

Item: NPC - Reaver Basehitter Scout (8450)
  • Combat Speed : : from (24.00 to 36.00)
[/list]

New Records:




*Adding Column varianturl to :structuredata
Adding new Column varianturl to structuredata
Processing : structuredata
Changes:
Item: Shipyard Level:1 (5)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Dock Level:1 (7)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: War Academy Level:1 (8)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Trading Post Level:1 (9)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Warehouse Level:1 (10)
  • **** Unknown key:quantity : : from ([0,1,2,3,4,5,5,5] to [0,1,2,3,4,5,5,5,5,5])

Item: Great Hall Level:1 (11)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Radio Tower Level:1 (12)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Weapons Lab Level:1 (21)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Naval Lab Level:1 (22)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Advanced Lab Level:1 (23)
  • **** Unknown key:quantity : : from ([0,0,1,1,1,1,1,1] to [0,0,1,1,1,1,1,1,1,1])

Item: Intelligence Lab Level:1 (24)
  • **** Unknown key:quantity : : from ([0,0,0,1,1,1,1,1] to [0,0,0,1,1,1,1,1,1,1])

Item: Tactical Lab Level:1 (25)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Retrofit Lab Level:1 (26)
  • **** Unknown key:quantity : : from ([0,1,1,1,1,1,1,1] to [0,1,1,1,1,1,1,1,1,1])

Item: Landfill Level:1 (30)
  • **** Unknown key:quantity : : from ([0,40,51,62,73,85,90,95,95] to [0,40,51,62,73,85,90,95,95,100])

Item: Landfill Bridge Level:1 (31)
  • **** Unknown key:quantity : : from ([0,40,51,62,73,85,90,95,95] to [0,40,51,62,73,85,90,95,95,100])

Item: Landfill Bridge Level:1 (32)
  • **** Unknown key:quantity : : from ([0,40,51,62,73,85,90,95,95] to [0,40,51,62,73,85,90,95,95,100])

Item: Defense Platform Level:1 (40)
  • **** Unknown key:quantity : : from ([0,6,8,10,12,14,16,18,20] to [0,6,8,10,12,14,16,18,20,22])
  • **** Unknown key varianturl : : from ( to defenseplatform_{variant}_{size})

Item: Wind Turbine Level:1 (53)
  • **** Unknown key:quantity : : from ([0,2,3,4,5,6,7,8] to [0,2,3,4,5,6,7,8,8,8])

Item: Zynthium Refinery Level:1 (54)
  • **** Unknown key:quantity : : from ([0,2,3,4,5,6,7,8] to [0,2,3,4,5,6,7,8,8,8])

Item: Wall Corner Level:1 (70)
  • **** Unknown key:quantity : : from ([10,16,22,28,40,40,60,80] to [0,10,16,22,28,40,40,60,80])

Item: Wall Level:1 (71)
  • **** Unknown key:quantity : : from ([20,40,60,80,140,140,160,180] to [0,20,40,60,80,140,140,160,180])

Item: Wall Level:1 (72)
  • **** Unknown key:quantity : : from ([20,40,60,80,140,140,160,180] to [0,20,40,60,80,140,140,160,180])

Item: Launch Pad Level:1 (73)
  • **** Unknown key:quantity : : from ([0,0,1,1,1,1,1,1] to [0,0,1,1,1,1,1,1,1,1])

Item: Oil Rig Level:1 (651)
  • **** Unknown key:quantity : : from ([0,2,3,4,5,6,6] to [0,2,3,4,5,6,6,6,6,6])

Item: Metal Foundry Level:1 (652)
  • **** Unknown key:quantity : : from ([0,2,3,4,5,6,6] to [0,2,3,4,5,6,6,6,6,6])

Item: Wind Turbine Level:1 (653)
  • **** Unknown key:quantity : : from ([0,2,3,4,5,6,6] to [0,2,3,4,5,6,6,6,6,6])

Item: Zynthium Refinery Level:1 (654)
  • **** Unknown key:quantity : : from ([0,2,3,4,5,6,6] to [0,2,3,4,5,6,6,6,6,6])
[/list]

Processing : currencies
Changes:
Item: Ship Build Token (12 Hr) (1012)
  • **** Unknown key limit : : from (1 to 2)

Item: Ship Build Token (24 Hr) (1024)
  • **** Unknown key limit : : from (1 to 2)
[/list]

New Records:
  • Fury Build Token (24 Hr) (3318)
  • Spite Build Token (24 Hr) (3319)
  • Malice Build Token (24 Hr) (3320)
  • Malice Build Token (7 Day) (3321)
  • Valiant Build Token (24 Hr) (3322)
  • Harlock's Tideseeker Build Token (24 Hr) (3323)
  • Retribution Build Token (11 Day) (3324)
  • Harlock's Tideseeker Build Token (5 Day) (3325)
  • Small Malice VXP Token (10027)
  • Medium Malice VXP Token (10028)
  • Large Malice VXP Token (10029)
  • Siege Fragment T6 (12006)


Processing : effectsdata
New Records:
  • (1293)
  • (1317)


Processing : mapobjects
Changes:
Item: NPC fleet for base defense (203)
  • Name Template : : from ( to Level %l %f fleet)
[/list]



*Updating Column modulecapacity datatype: varchar to :megahulls
Processing : megahulls
Changes:
Item: Hyperion (600000)
  • **** Unknown key modulecapacity : : from ({ "dm" : "2" } to { "dm" : "2" , "cm" : "2"})
[/list]



*Updating Column archetypefilters datatype: varchar to :megamodules


*Adding Column specialslotgroupings to :megamodules
Adding new Column specialslotgroupings to megamodules


*Updating Column archetypefilters datatype: varchar to :megamodules
Processing : megamodules
Changes:
Item: Culverin Cannon Module LV1 (400001)
  • **** Unknown key flatrepairtime : : from (43200 to 14400)
  • **** Unknown key buildcurrencycosts : : from ( [{"amount":2,"currencyId":7001,"type":"currency"},{ "amount":3,"currencyId":7002,"type":"currency" }] to [{"amount":1,"currencyId":7001,"type":"currency" }])

Item: Culverin Cannon Module LV2 (400002)
  • **** Unknown key flatrepairtime : : from (43200 to 14400)
  • **** Unknown key nextupgradeids : : from ( to 400003)

Item: Titan Mortar Module LV1 (405001)
  • **** Unknown key flatrepairtime : : from (43200 to 14400)
  • **** Unknown key buildcurrencycosts : : from ( [{"amount":2,"currencyId":7001,"type":"currency"},{ "amount":3,"currencyId":7002,"type":"currency" }] to [{"amount":1,"currencyId":7001,"type":"currency" }])

Item: Titan Mortar Module LV2 (405002)
  • **** Unknown key flatrepairtime : : from (43200 to 14400)
  • **** Unknown key nextupgradeids : : from ( to 405003)

Item: Congreve Rocket Module LV1 (406001)
  • **** Unknown key flatrepairtime : : from (43200 to 14400)

Item: Congreve Rocket Module LV2 (406002)
  • **** Unknown key flatrepairtime : : from (43200 to 14400)

Item: Prototype Bridge Module (411001)
  • **** Unknown key flatrepairtime : : from (1800 to 86400)

Item: Drone Bridge Module LV1 (411002)
  • **** Unknown key flatrepairtime : : from (1800 to 86400)

Item: Drone Bridge Module LV2 (411003)
  • **** Unknown key flatrepairtime : : from (1800 to 86400)
  • **** Unknown key archetypefilters : : from ({ "s": { "0": [], "1": [] } } to { "s": { "0": [], "1": [], "2": [] } })

Item: Pyro Engine Module LV2 (412003)
  • **** Unknown key archetypefilters : : from ({ "s": { "0": [], "1": [] } } to { "s": { "0": [], "1": [], "2": [] } })

Item: Kinetic Engine Module LV2 (412013)
  • **** Unknown key archetypefilters : : from ({ "s": { "0": [], "1": [] } } to { "s": { "0": [], "1": [], "2": [] } })

Item: Missile Strike Drone Module LVL2 (415002)
  • **** Unknown key assetid : : from (415001 to 415002)
[/list]

New Records:
  • Culverin Cannon Module LV3 (400003)
  • Culverin Cannon Module LV4 (400004)
  • Titan Mortar Module LV3 (405003)
  • Titan Mortar Module LV4 (405004)
  • Congreve Rocket Module LV3 (406003)
  • Congreve Rocket Module LV4 (406004)
  • Anti-Cannon Quadcopter Module LV1 (410001)
  • Anti-Cannon Quadcopter Module LV2 (410002)
  • Anti-Cannon Quadcopter Module LV3 (410003)
  • Anti-Cannon Quadcopter Module LV4 (410004)
  • Anti-Mortar Quadcopter Module MK-1 (410011)
  • Anti-Mortar Quadcopter Module MK-2 (410012)
  • Anti-Mortar Quadcopter Module MK-3 (410013)
  • Anti-Mortar Quadcopter Module MK-4 (410014)
  • Drone Bridge Module LV3 (411004)
  • Drone Bridge Module LV4 (411005)
  • Pyro Engine Module LV3 (412004)
  • Pyro Engine Module LV4 (412005)
  • Kinetic Engine Module LV3 (412014)
  • Kinetic Engine Module LV4 (412015)
  • Missile Strike Drone Module LVL3 (415003)
  • Missile Strike Drone Module LVL4 (415004)


Processing : tacmodules
Changes:
Item: Combustion Energy Core LV1 (90010)
  • Name : : from (Combustion Energy Core LV1 to Pyro Energy Core LV1)

Item: Combustion Energy Core LV2 (90011)
  • Name : : from (Combustion Energy Core LV2 to Pyro Energy Core LV2)
[/list]

New Records:


















































Processing xml_assets file dated: x20161129-11
Processing : xml_assets
Changes:
Item: 412004-damaged_frame_0
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_0.png to /ships.v2/412004-damaged_frame_0.png)

Item: 412004-damaged_frame_1
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_1.png to /ships.v2/412004-damaged_frame_1.png)

Item: 412004-damaged_frame_2
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_2.png to /ships.v2/412004-damaged_frame_2.png)

Item: 412004-damaged_frame_3
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_3.png to /ships.v2/412004-damaged_frame_3.png)

Item: 412004-damaged_frame_4
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_4.png to /ships.v2/412004-damaged_frame_4.png)

Item: 412004-damaged_frame_5
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_5.png to /ships.v2/412004-damaged_frame_5.png)

Item: 412004-damaged_frame_6
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_6.png to /ships.v2/412004-damaged_frame_6.png)

Item: 412004-damaged_frame_7
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_7.png to /ships.v2/412004-damaged_frame_7.png)

Item: 412004-destroyed_frame_0
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_0.png to /ships.v2/412004-destroyed_frame_0.png)

Item: 412004-destroyed_frame_1
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_1.png to /ships.v2/412004-destroyed_frame_1.png)

Item: 412004-destroyed_frame_2
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_2.png to /ships.v2/412004-destroyed_frame_2.png)

Item: 412004-destroyed_frame_3
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_3.png to /ships.v2/412004-destroyed_frame_3.png)

Item: 412004-destroyed_frame_4
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_4.png to /ships.v2/412004-destroyed_frame_4.png)

Item: 412004-destroyed_frame_5
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_5.png to /ships.v2/412004-destroyed_frame_5.png)

Item: 412004-destroyed_frame_6
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_6.png to /ships.v2/412004-destroyed_frame_6.png)

Item: 412004-destroyed_frame_7
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_7.png to /ships.v2/412004-destroyed_frame_7.png)

Item: 412004-normal_frame_0
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_0.png to /ships.v2/412004-normal_frame_0.png)

Item: 412004-normal_frame_1
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_1.png to /ships.v2/412004-normal_frame_1.png)

Item: 412004-normal_frame_2
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_2.png to /ships.v2/412004-normal_frame_2.png)

Item: 412004-normal_frame_3
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_3.png to /ships.v2/412004-normal_frame_3.png)

Item: 412004-normal_frame_4
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_4.png to /ships.v2/412004-normal_frame_4.png)

Item: 412004-normal_frame_5
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_5.png to /ships.v2/412004-normal_frame_5.png)

Item: 412004-normal_frame_6
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_6.png to /ships.v2/412004-normal_frame_6.png)

Item: 412004-normal_frame_7
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_7.png to /ships.v2/412004-normal_frame_7.png)

Item: 412005-damaged_frame_0
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_0.png to /ships.v2/412005-damaged_frame_0.png)

Item: 412005-damaged_frame_1
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_1.png to /ships.v2/412005-damaged_frame_1.png)

Item: 412005-damaged_frame_2
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_2.png to /ships.v2/412005-damaged_frame_2.png)

Item: 412005-damaged_frame_3
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_3.png to /ships.v2/412005-damaged_frame_3.png)

Item: 412005-damaged_frame_4
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_4.png to /ships.v2/412005-damaged_frame_4.png)

Item: 412005-damaged_frame_5
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_5.png to /ships.v2/412005-damaged_frame_5.png)

Item: 412005-damaged_frame_6
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_6.png to /ships.v2/412005-damaged_frame_6.png)

Item: 412005-damaged_frame_7
  • *** UNKNOWN key url : : from (/ships.v2/412003-damaged_frame_7.png to /ships.v2/412005-damaged_frame_7.png)

Item: 412005-destroyed_frame_0
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_0.png to /ships.v2/412005-destroyed_frame_0.png)

Item: 412005-destroyed_frame_1
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_1.png to /ships.v2/412005-destroyed_frame_1.png)

Item: 412005-destroyed_frame_2
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_2.png to /ships.v2/412005-destroyed_frame_2.png)

Item: 412005-destroyed_frame_3
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_3.png to /ships.v2/412005-destroyed_frame_3.png)

Item: 412005-destroyed_frame_4
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_4.png to /ships.v2/412005-destroyed_frame_4.png)

Item: 412005-destroyed_frame_5
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_5.png to /ships.v2/412005-destroyed_frame_5.png)

Item: 412005-destroyed_frame_6
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_6.png to /ships.v2/412005-destroyed_frame_6.png)

Item: 412005-destroyed_frame_7
  • *** UNKNOWN key url : : from (/ships.v2/412003-destroyed_frame_7.png to /ships.v2/412005-destroyed_frame_7.png)

Item: 412005-normal_frame_0
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_0.png to /ships.v2/412005-normal_frame_0.png)

Item: 412005-normal_frame_1
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_1.png to /ships.v2/412005-normal_frame_1.png)

Item: 412005-normal_frame_2
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_2.png to /ships.v2/412005-normal_frame_2.png)

Item: 412005-normal_frame_3
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_3.png to /ships.v2/412005-normal_frame_3.png)

Item: 412005-normal_frame_4
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_4.png to /ships.v2/412005-normal_frame_4.png)

Item: 412005-normal_frame_5
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_5.png to /ships.v2/412005-normal_frame_5.png)

Item: 412005-normal_frame_6
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_6.png to /ships.v2/412005-normal_frame_6.png)

Item: 412005-normal_frame_7
  • *** UNKNOWN key url : : from (/ships.v2/412003-normal_frame_7.png to /ships.v2/412005-normal_frame_7.png)
[/list]

New Records:
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  • complete412005 /popups/blueprints.v3/complete/412003.png
  • complete412014 /popups/blueprints.v3/complete/412013.png
  • complete412015 /popups/blueprints.v3/complete/412013.png
  • complete4138 /popups/blueprints.v3/complete/4138.png
  • complete4139 /popups/blueprints.v3/complete/4139.png
  • complete415002 /popups/blueprints.v3/complete/415001.png
  • complete415003 /popups/blueprints.v3/complete/415001.png
  • complete415004 /popups/blueprints.v3/complete/415001.png
  • complete5589 /popups/blueprints.v3/complete/5588.png
  • complete5591 /popups/blueprints.v3/complete/5588.png
  • complete5595 /popups/blueprints.v3/complete/5594.png
  • complete5596 /popups/blueprints.v3/complete/5594.png
  • complete5599 /popups/blueprints.v3/complete/5598.png
  • complete5675 /popups/blueprints.v3/complete/5674.png
  • complete5676 /popups/blueprints.v3/complete/5674.png
  • complete5677 /popups/blueprints.v3/complete/5674.png
  • complete5684 /popups/blueprints.v3/complete/5684.png
  • complete5685 /popups/blueprints.v3/complete/5684.png
  • complete5686 /popups/blueprints.v3/complete/5684.png
  • complete5687 /popups/blueprints.v3/complete/5684.png
  • complete5694 /popups/blueprints.v3/complete/5694.png
  • complete5695 /popups/blueprints.v3/complete/5694.png
  • complete5696 /popups/blueprints.v3/complete/5694.png
  • complete5697 /popups/blueprints.v3/complete/5694.png
  • complete5700 /popups/blueprints.v3/complete/5598.png
  • complete5701 /popups/blueprints.v3/complete/5598.png
  • complete90001 /popups/blueprints.v3/complete/90000_250.png
  • complete90002 /popups/blueprints.v3/complete/90000_250.png
  • complete90003 /popups/blueprints.v3/complete/90000_250.png
  • complete90011 /popups/blueprints.v3/complete/90010_250.png
  • complete90012 /popups/blueprints.v3/complete/90010_250.png
  • complete90013 /popups/blueprints.v3/complete/90010_250.png
  • currency_icon_fury_build /popups/currencyicons/apolloToken64.png
  • currency_icon_fury_build_large /popups/currencyicons/apolloToken80.png
  • currency_icon_harlocks_tideseeker_build /popups/currencyicons/apolloToken64.png
  • currency_icon_harlocks_tideseeker_build_large /popups/currencyicons/apolloToken80.png
  • currency_icon_malice_build /popups/currencyicons/apolloToken64.png
  • currency_icon_malice_build_large /popups/currencyicons/apolloToken80.png
  • currency_icon_spite_build /popups/currencyicons/apolloToken64.png
  • currency_icon_spite_build_large /popups/currencyicons/apolloToken80.png
  • currency_icon_valiant_build /popups/currencyicons/apolloToken64.png
  • currency_icon_valiant_build_large /popups/currencyicons/apolloToken80.png
  • hull20001 /popups/shipyard/20001.png
  • hull20002 /popups/shipyard/20002.png
  • hull20003 /popups/shipyard/20003.png
  • hull20004 /popups/shipyard/20004.png
  • hull20011 /popups/shipyard/20011.png
  • hull20012 /popups/shipyard/20012.png
  • hull20013 /popups/shipyard/20012.png
  • hull20014 /popups/shipyard/20014.png
  • hull4138 /popups/shipyard/4138.png
  • hull4139 /popups/shipyard/4139.png
  • mega_module_top_down_406003 /popups/megamodules/designer/mega_module_top_down_406002.png
  • mega_module_top_down_406004 /popups/megamodules/designer/mega_module_top_down_406002.png
  • mega_module_top_down_410001 /popups/megamodules/designer/mega_module_top_down_410001.png
  • mega_module_top_down_410002 /popups/megamodules/designer/mega_module_top_down_410001.png
  • mega_module_top_down_410003 /popups/megamodules/designer/mega_module_top_down_410003.png
  • mega_module_top_down_410004 /popups/megamodules/designer/mega_module_top_down_410004.png
  • mega_module_top_down_410011 /popups/megamodules/designer/mega_module_top_down_410011.png
  • mega_module_top_down_410012 /popups/megamodules/designer/mega_module_top_down_410011.png
  • mega_module_top_down_410013 /popups/megamodules/designer/mega_module_top_down_410013.png
  • mega_module_top_down_410014 /popups/megamodules/designer/mega_module_top_down_410014.png
  • mega_module_top_down_411004 /popups/megamodules/designer/mega_module_top_down_411003.png
  • mega_module_top_down_411005 /popups/megamodules/designer/mega_module_top_down_411003.png
  • mega_module_top_down_412004 /popups/megamodules/designer/mega_module_top_down_412003.png
  • mega_module_top_down_412005 /popups/megamodules/designer/mega_module_top_down_412003.png
  • mega_module_top_down_412014 /popups/megamodules/designer/mega_module_top_down_412013.png
  • mega_module_top_down_412015 /popups/megamodules/designer/mega_module_top_down_412013.png
  • mega_module_top_down_415002 /popups/megamodules/designer/mega_module_top_down_415001.png
  • mega_module_top_down_415002_5654 /popups/megamodules/designer/mega_module_top_down_415001_5654.png
  • mega_module_top_down_415002_5655 /popups/megamodules/designer/mega_module_top_down_415001_5655.png
  • mega_module_top_down_415002_5656 /popups/megamodules/designer/mega_module_top_down_415001_5656.png
  • mega_module_top_down_415002_5657 /popups/megamodules/designer/mega_module_top_down_415001_5657.png
  • mega_module_top_down_415003 /popups/megamodules/designer/mega_module_top_down_415001.png
  • mega_module_top_down_415003_5654 /popups/megamodules/designer/mega_module_top_down_415001_5654.png
  • mega_module_top_down_415003_5655 /popups/megamodules/designer/mega_module_top_down_415001_5655.png
  • mega_module_top_down_415003_5656 /popups/megamodules/designer/mega_module_top_down_415001_5656.png
  • mega_module_top_down_415003_5657 /popups/megamodules/designer/mega_module_top_down_415001_5657.png
  • mega_module_top_down_415004 /popups/megamodules/designer/mega_module_top_down_415001.png
  • mega_module_top_down_415004_5654 /popups/megamodules/designer/mega_module_top_down_415001_5654.png
  • mega_module_top_down_415004_5655 /popups/megamodules/designer/mega_module_top_down_415001_5655.png
  • mega_module_top_down_415004_5656 /popups/megamodules/designer/mega_module_top_down_415001_5656.png
  • mega_module_top_down_415004_5657 /popups/megamodules/designer/mega_module_top_down_415001_5657.png
  • news_black_friday_2016 /popups/whatsnew/news_black_friday_2016.png
  • news_centurion_retrofits /popups/whatsnew/news_centurion_retrofits.png
  • news_malevolence_tlc /popups/whatsnew/news_malevolence_tlc.png
  • news_nexus_king_2 /popups/whatsnew/news_nexus_king_2.png
  • news_november_fragment /popups/whatsnew/news_november_fragment.png
  • news_tlc_reruns_nov_16 /popups/whatsnew/news_tlc_reruns_nov_16.png
  • nexus_popup_icon_gold /popups/rewardnexus/gold_nexus_icon.png
  • nexus_popup_icon_supergold /popups/rewardnexus/super_gold_nexus_icon.png
  • outline4139 /popups/blueprints.v3/outline/4139.png
  • outline_small4139 /popups/blueprints.v3/outline/4139_small.png
  • ship_weapon_5589 /ships.v2/weapons/w5588_frame_0.png
  • ship_weapon_5591 /ships.v2/weapons/w5588_frame_0.png
  • ship_weapon_5595 /ships.v2/weapons/w5594.png
  • ship_weapon_5596 /ships.v2/weapons/w5594.png
  • ship_weapon_5599 /ships.v2/weapons/w5598.png
  • ship_weapon_5700 /ships.v2/weapons/w5598.png
  • ship_weapon_5701 /ships.v2/weapons/w5598.png
  • weapons_1547 /buildings/weapons_v2/1547.png


Deleted Records:
[list][*]compicon_412004 /compicons.v3/412004.png()[*]compicon_412004_large /compicons.v3/412004_large.png()[*]compicon_412005 /compicons.v3/412005.png()[*]compicon_412005_large /compicons.v3/412005_large.png()[*]compicon_5589 /compicons.v3/5589.png()[*]compicon_5589_large /compicons.v3/5589_large.png()[*]compicon_5591 /compicons.v3/5591.png()[*]compicon_5591_large /compicons.v3/5591_large.png()[*]compicon_5595 /compicons.v3/5595.png()[*]compicon_5595_large /compicons.v3/5595_large.png()[*]compicon_5596 /compicons.v3/5596.png()[*]compicon_5596_large /compicons.v3/5596_large.png()[*]complete412004 /popups/blueprints.v3/complete/412004.png()[*]complete412005 /popups/blueprints.v3/complete/412005.png()[*]complete5589 /popups/blueprints.v3/complete/5589.png()[*]complete5591 /popups/blueprints.v3/complete/5591.png()[*]complete5595 /popups/blueprints.v3/complete/5595.png()[*]complete5596 /popups/blueprints.v3/complete/5596.png()[*]mega_module_top_down_412004 /popups/megamodules/designer/mega_module_top_down_412004.png()[*]mega_module_top_down_412005 /popups/megamodules/designer/mega_module_top_down_412005.png()[*]ship_weapon_5589 /ships.v2/weapons/w5589_frame_0.png()[*]ship_weapon_5591 /ships.v2/weapons/w5591.png()[*]ship_weapon_5595 /ships.v2/weapons/w5595.png()[*]ship_weapon_5596 /ships.v2/weapons/w5596.png()
Processing strings file dated: x20161129-11
Processing : strings
New Records:
  • Complete the fourth run-through of the Malevolence Campaign (badge_description_base_defense_nov_2016)
  • Complete the fifth run-through of Clash of Titans (badge_description_cmpunks)
  • Dark Intent (badge_title_base_defense_nov_2016)
  • CM Punks (badge_title_cmpunks)
  • Alert! A sizeable Reaver force has somehow slipped past our lookouts. Deploy defenses!
    Concussive and Explosive Armors / Ballistic and Explosive Weapons recommended. (campaign_34_encounter_npc_offensive_fleet_level_2 1_description)
  • Encounter 1 - gnatz and scrapperz (campaign_34_encounter_npc_offensive_fleet_level_2 1_title)
  • A swarm of scouts are surrounding us. Hold fast pirates!
    Concussive and Explosive Armors / Ballistic and Explosive Weapons recommended. (campaign_34_encounter_npc_offensive_fleet_level_2 2_description)
  • Encounter 2 - Screamer Scouts (campaign_34_encounter_npc_offensive_fleet_level_2 2_title)
  • These slow moving aggressors seem to hold little threat.
    Concussive and Explosive Armors / Ballistic and Explosive Weapons recommended. (campaign_34_encounter_npc_offensive_fleet_level_2 3_description)
  • Encounter 3 - Deadwood Drifters (campaign_34_encounter_npc_offensive_fleet_level_2 3_title)
  • Watchmen report that the self-titled Royal Ravagers are on approach. Show them how you treat royalty.
    Concussive and Explosive Armors / Ballistic and Explosive Weapons recommended. (campaign_34_encounter_npc_offensive_fleet_level_2 4_description)
  • Encounter 4 - Royal Ravagers (campaign_34_encounter_npc_offensive_fleet_level_2 4_title)
  • Captain, incoming fleet coming in very hot!
    Concussive / Explosive Armors and Ballistic and Explosive Weapons recommended. (campaign_34_encounter_npc_offensive_fleet_level_2 5_description)
  • Encounter 5 - bLiTz BoYz (campaign_34_encounter_npc_offensive_fleet_level_2 5_title)
  • It's Reaver Captain Goregrip!
    Prepare stun shielding! (campaign_34_encounter_npc_offensive_fleet_level_2 6_description)
  • Encounter 6 - Goregrip (campaign_34_encounter_npc_offensive_fleet_level_2 6_title)
  • Captain, it appears that we have resisted the Reaver onslaught. Wait, readings indicate that something very large is approaching on the horizon.
Prepare concussive and corrosive weapons! (campaign_34_encounter_npc_offensive_fleet_level_2 7_description)
  • Encounter 7 - Warbarge Railboss (campaign_34_encounter_npc_offensive_fleet_level_2 7_title)
  • Second Prize Pack (campaign_34_run_through_1_modifier_details)
  • Third Prize Pack (campaign_34_run_through_2_modifier_details)
  • Fourth Prize Pack (campaign_34_run_through_3_modifier_details)
  • A series of simulation exercises against fellow Forsaken bases. The bases you encounter are the bases of actual players who gave prior consent. (campaign_35_description)
  • Limited Time Availability
    Unlocks at lvl 60. (campaign_35_details)
  • Simulating Base:
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_78_level_4_description)
  • Sim Lv 4 (campaign_35_encounter_78_level_4_title)
  • Simulating Player Base: DESTRO
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_10_descri ption)
  • Sim 1 - Destroy DESTRO (campaign_35_encounter_rogue_tlc_2_level_10_title)
  • Identity Withheld to Protect the Innocent. Conqueror Hulls strongly recommended.
    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_11_descri ption)
  • Sim 2 - Death in the Dark (campaign_35_encounter_rogue_tlc_2_level_11_title)
  • Identity Withheld to Protect the Innocent. Conqueror Hulls strongly recommended.
    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_12_descri ption)
  • Sim 3 - A Quiet Leader (campaign_35_encounter_rogue_tlc_2_level_12_title)
  • Simulating Player Base: PRICEisWRONG
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_13_descri ption)
  • Sim 4 - The Right Price (campaign_35_encounter_rogue_tlc_2_level_13_title)
  • Simulating Player Base: Reina
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_14_descri ption)
  • Sim 5 - She Reigns (campaign_35_encounter_rogue_tlc_2_level_14_title)
  • Simulating Player Base: H-A-V-O-C
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_15_descri ption)
  • Sim 6 - Planetary Devastation (campaign_35_encounter_rogue_tlc_2_level_15_title)
  • Simulating Player Base: Stumanlivo
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_19_descri ption)
  • Sim 7 - Stu-pendous (campaign_35_encounter_rogue_tlc_2_level_19_title)
  • Forsaken Base Simulation Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_1_descrip tion)
  • DESTRO (campaign_35_encounter_rogue_tlc_2_level_1_title)
  • Simulating Player Base: Jay-Z
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_20_descri ption)
  • Sim 8 - Not the Rapper (campaign_35_encounter_rogue_tlc_2_level_20_title)
  • Simulating Player Base: KINGB
    Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_21_descri ption)
  • Sim 9 - Alpha (campaign_35_encounter_rogue_tlc_2_level_21_title)
  • Forsaken Base Simulation Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_2_descrip tion)
  • Anonymous 1 (campaign_35_encounter_rogue_tlc_2_level_2_title)
  • Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_3_descrip tion)
  • Anonymous 2 (campaign_35_encounter_rogue_tlc_2_level_3_title)
  • Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_4_descrip tion)
  • PRICEisWRONG (campaign_35_encounter_rogue_tlc_2_level_4_title)
  • Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_5_descrip tion)
  • Reina (campaign_35_encounter_rogue_tlc_2_level_5_title)
  • Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_6_descrip tion)
  • H-A-V-O-C (campaign_35_encounter_rogue_tlc_2_level_6_title)
  • Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_7_descrip tion)
  • Thundaah (campaign_35_encounter_rogue_tlc_2_level_7_title)
  • Conqueror Hulls strongly recommended.


    Eliminate all hostile Ships and Structures. (campaign_35_encounter_rogue_tlc_2_level_8_descrip tion)
  • Laredo (campaign_35_encounter_rogue_tlc_2_level_8_title)
  • WARNING: Approaching Boss Base
    C...
    M...
    DOOMROOSTER!!!!!!!!


    Conqueror Hulls strongly recommended.
    (campaign_35_encounter_rogue_tlc_2_level_9_descrip tion)
  • CM DOOMROOSTER (campaign_35_encounter_rogue_tlc_2_level_9_title)
  • First Prize Pack (campaign_35_run_through_0_modifier_details)
  • Second Prize Pack (campaign_35_run_through_1_modifier_details)
  • Third Prize Pack (campaign_35_run_through_2_modifier_details)
  • Forsaken intel indicates that Legion Assault Force remnants may be developing a surface ship Skirmish alternative to submarines. This may be useful against the Reavers. (campaign_36_description)
  • Limited Time Availability
    Unlocks at lvl 50. (campaign_36_details)
  • Captain, the Legion are harboring secret new technology. Search out and pillage Legion research bays. (campaign_36_encounter_legion_assault_tlc_level_1_ description)
  • Encounter 1 - Gathering Intel (campaign_36_encounter_legion_assault_tlc_level_1_ title)
  • Captain, the Legion are harboring secret new technology. Search out and pillage Legion research bays. (campaign_36_encounter_legion_assault_tlc_level_2_ description)
  • Encounter 2 - An Early Lead (campaign_36_encounter_legion_assault_tlc_level_2_ title)
  • Captain, the Legion are harboring secret new technology. Search out and pillage Legion research bays. (campaign_36_encounter_legion_assault_tlc_level_3_ description)
  • Encounter 3 - Dead End (campaign_36_encounter_legion_assault_tlc_level_3_ title)
  • Captain, the Legion are harboring secret new technology. Search out and pillage Legion research bays. (campaign_36_encounter_legion_assault_tlc_level_4_ description)
  • Encounter 4 - Picking Up The Trail (campaign_36_encounter_legion_assault_tlc_level_4_ title)
  • Captain, the Legion are harboring secret new technology. Search out and pillage Legion research bays. (campaign_36_encounter_legion_assault_tlc_level_5_ description)
  • Encounter 5 - Discovery (campaign_36_encounter_legion_assault_tlc_level_5_ title)
  • Captain, we've discovered a large Legion depot. You know what to do. (campaign_36_encounter_legion_assault_tlc_level_6_ description)
  • Encounter 6 - Rising Tide (campaign_36_encounter_legion_assault_tlc_level_6_ title)
  • WARNING: Apollo fleet strongly recommended.


    Legion forces are retaliating. This is a perfect opportunity to train some new pirates for our Tideseekers. (campaign_36_encounter_legion_assault_tlc_level_7_ description)
  • Encounter 7 - Call in the Apollo Fleet (campaign_36_encounter_legion_assault_tlc_level_7_ title)
  • First Prize Pack (campaign_36_run_through_0_modifier_details)
  • Second Prize Pack (campaign_36_run_through_1_modifier_details)
  • Third Prize Pack - Apollo Fleets Recommended (campaign_36_run_through_2_modifier_details)
  • Quadcopter Weapon (component_accum_group_aerialHull_weapon_title)
  • Drone Weapon (component_accum_group_h_weapon_title)
  • Module (component_accum_group_title_410001_0)
  • Quadcopter (component_accum_group_title_410001_1)
  • Module (component_accum_group_title_410002_0)
  • Quadcopter (component_accum_group_title_410002_1)
  • Module (component_accum_group_title_410003_0)
  • Quadcopter (component_accum_group_title_410003_1)
  • Module (component_accum_group_title_410004_0)
  • Quadcopter (component_accum_group_title_410004_1)
  • Module (component_accum_group_title_410011_0)
  • Quadcopter (component_accum_group_title_410011_1)
  • Module (component_accum_group_title_410012_0)
  • Quadcopter (component_accum_group_title_410012_1)
  • Module (component_accum_group_title_410013_0)
  • Quadcopter (component_accum_group_title_410013_1)
  • Module (component_accum_group_title_410014_0)
  • Quadcopter (component_accum_group_title_410014_1)
  • Module (component_accum_group_title_411001_0)
  • Bridge (component_accum_group_title_411001_1)
  • Module (component_accum_group_title_412001_0)
  • Engine (component_accum_group_title_412001_1)
  • Module (component_accum_group_title_412002_0)
  • Engine (component_accum_group_title_412002_1)
  • Module (component_accum_group_title_412003_0)
  • Engine (component_accum_group_title_412003_1)
  • Module (component_accum_group_title_412004_0)
  • Engine (component_accum_group_title_412004_1)
  • Module (component_accum_group_title_412005_0)
  • Engine (component_accum_group_title_412005_1)
  • Module (component_accum_group_title_412012_0)
  • Engine (component_accum_group_title_412012_1)
  • Module (component_accum_group_title_412013_0)
  • Engine (component_accum_group_title_412013_1)
  • Module (component_accum_group_title_412014_0)
  • Engine (component_accum_group_title_412014_1)
  • Module (component_accum_group_title_412015_0)
  • Engine (component_accum_group_title_412015_1)
  • A-C Quad MK-1 (component_description_aerialHull_20001)
  • A-C Quad MK-2 (component_description_aerialHull_20002)
  • A-C Quad MK-3 (component_description_aerialHull_20003)
  • A-C Quad MK-4 (component_description_aerialHull_20004)
  • A-M Quad MK-1 (component_description_aerialHull_20011)
  • A-M Quad MK-2 (component_description_aerialHull_20012)
  • A-M Quad MK-3 (component_description_aerialHull_20013)
  • A-M Quad MK-4 (component_description_aerialHull_20014)
  • Built to exacting specifications by Harlock himself, this variant of the Tideseeker expands upon the anti-submarine technology of it's predecessor. Features large Thermal and Sonar ranges, as well as a Flagship aura which provides Combat Speed, Turn Speed, Slow Resist, Stun Resist, Explosive Resistance, and Concussive Resistance to all Tideseekers in the fleet, including itself. (component_description_h_4105)
  • This Reaver juggernaut features Concussive and Corrosive Deflection. In addition to specialized defenses, this hull increases Ballistic Range, Ballistic Damage and Ballistic Reload. In addition, the built in Bloodthirst ability offers Ballistic, Explosive, and Penetrative Deflection. Finally, an Overload ability boosts Combat Speed, Turn Speed, Field Resistance, Ballistic Reload, Penetrative Reload, Ballistic Damage, and Penetrative Damage. (component_description_h_4138)
  • At Harlock's request, this Centurion variant was equipped with a field generator. This applies the following stat bonuses to all Centurions in the fleet: Combat Speed, Turn Speed, Ballistic Reload, Ballistic Defense, Radioactive Defense, and Splash Damage Reduction. (component_description_h_4139)
  • A Forsaken weapon module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a mega cannon known as the Culverin Cannon. With a targeting zone of 360 degrees, this mega cannon will priortize enemy fleets, slowly turning and tracking them as long as they are within range. This cannon is unaffected by non-mega specials and bonuses. (component_description_mm_400003)
  • A Forsaken weapon module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a mega cannon known as the Culverin Cannon. With a targeting zone of 360 degrees, this mega cannon will priortize enemy fleets, slowly turning and tracking them as long as they are within range. This cannon is unaffected by non-mega specials and bonuses. (component_description_mm_400004)
  • A Forsaken weapon module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a mega mortar known as the Titan Mortar. With a targeting zone of 160 degrees, this mega mortar fires a barrage of 15 projectiles 4 times that covers an 8 degree firing angle over its full range. This mortar prioritizes enemy fleets and is unaffected by non-mega specials or bonuses. (component_description_mm_405003)
  • A Forsaken weapon module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a mega mortar known as the Titan Mortar. With a targeting zone of 160 degrees, this mega mortar fires a barrage of 15 projectiles 4 times that covers an 8 degree firing angle over its full range. This mortar prioritizes enemy fleets and is unaffected by non-mega specials or bonuses. (component_description_mm_405004)
  • A Forsaken weapon module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a mega rocket known as the Congreve Rocket. With a targeting zone of 45 degrees, this mega rocket will priortize enemy modules, firing a barrage of rockets in a random pattern. This rocket is unaffected by non-mega specials and bonuses. (component_description_mm_406003)
  • A Forsaken weapon module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a mega rocket known as the Congreve Rocket. With a targeting zone of 45 degrees, this mega rocket will priortize enemy modules, firing a barrage of rockets in a random pattern. This rocket is unaffected by non-mega specials and bonuses. (component_description_mm_406004)
  • A Forsaken module that spawns an Anti-Cannon Quadcopter. These aerial units have a built-in chaff countermeasure that provides support for nearby modules under enemy mega cannon fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcoptor are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410001)
  • A Forsaken module that spawns an Anti-Cannon Quadcopter. These aerial units have a built-in chaff countermeasure that provides support for nearby modules under enemy mega cannon fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcoptor are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410002)
  • A Forsaken module that spawns an Anti-Cannon Quadcopter. These aerial units have a built-in chaff countermeasure that provides support for nearby modules under enemy mega cannon fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcoptor are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410003)
  • A Forsaken module that spawns an Anti-Cannon Quadcopter. These aerial units have a built-in chaff countermeasure that provides support for nearby modules under enemy mega cannon fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcoptor are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410004)
  • A Forsaken module that spawns an Anti-Mortar Quadcopter. These aerial units have a built-in anti-mortar countermeasure that provides support for nearby modules under enemy mega mortar fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcopter are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410011)
  • A Forsaken module that spawns an Anti-Mortar Quadcopter. These aerial units have a built-in anti-mortar countermeasure that provides support for nearby modules under enemy mega mortar fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcopter are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410012)
  • A Forsaken module that spawns an Anti-Mortar Quadcopter. These aerial units have a built-in anti-mortar countermeasure that provides support for nearby modules under enemy mega mortar fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcopter are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410013)
  • A Forsaken module that spawns an Anti-Mortar Quadcopter. These aerial units have a built-in anti-mortar countermeasure that provides support for nearby modules under enemy mega mortar fire. Quadcopters can only be directly targeted by non-mega, non-torpedo, single target, direct fire weapons. Standard weapon, special, and armor slots located on the quadcopter are equipped directly to the quadcopter itself instead of the module. Quads do not need to be repaired. (component_description_mm_410014)
  • A Forsaken Bridge Module that enables the ability to build additional drone modules onto a Mega Hull. This module comes with a Drone Transmitter, which allows equipped drone modules to support allies that are linked to your Mega Ship when hived. Cannot be attacked by other weapons until all other modules on a Mega Ship are destroyed. Torpedoes cannot attack this module. Successfully destroying this module causes the Mega Ship to be defeated and ends combat. (component_description_mm_411004)
  • A Forsaken Bridge Module that enables the ability to build additional drone modules onto a Mega Hull. This module comes with a Drone Transmitter, which allows equipped drone modules to support allies that are linked to your Mega Ship when hived. Cannot be attacked by other weapons until all other modules on a Mega Ship are destroyed. Torpedoes cannot attack this module. Successfully destroying this module causes the Mega Ship to be defeated and ends combat. (component_description_mm_411005)
  • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the explosive damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons. (component_description_mm_412004)
  • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Pyro Energy Core that increases the explosive damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons. (component_description_mm_412005)
  • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the ballistic damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons. (component_description_mm_412014)
  • A Forsaken engine module designed to be built on a Mega Ship. This module cannot be targeted by torpedoes. It comes pre-built with a Kinetic Energy Core that increases the ballistic damage of equipped mega weapons against enemy modules. This boost does not apply to standard weapons. (component_description_mm_412015)
  • Kinetic Energy Core LV3 (component_description_mx_90002)
  • Kinetic Energy Core LV4 (component_description_mx_90003)
  • Pyro Energy Core LV3 (component_description_mx_90012)
  • Pyro Energy Core LV4 (component_description_mx_90013)
  • Drone Transmitter LV3 (component_description_s_5676)
  • Drone Transmitter LV4 (component_description_s_5677)
  • An advancement on Vortex Torpedoes, this Light penetrating torpedo has a faster reload time than its predecessors. (component_description_w_1360)
  • This thrower escalation substitutes the explosives used by its predecessors with molten Uranium. This results in a higher damage output. (component_description_w_1545)
  • This Forsaken Torpedo features a faster reload rate and larger salvo than traditional counterparts. (component_description_w_1546)
  • This mass produced variation on the Minigun Turret features a longer range and lower power requirement, at the expense of lower damage. (component_description_w_1547)
  • Anti-Ballistic Chaff description. (component_description_w_5684)
  • Anti-Cannon Quadcopter MK-2 (component_description_w_5685)
  • Anti-Cannon Quadcopter MK-3 (component_description_w_5686)
  • Anti-Cannon Quadcopter MK-4 (component_description_w_5687)
  • Anti-Mortar Quadcopter MK-1 (component_description_w_5694)
  • Anti-Mortar Quadcopter MK-2 (component_description_w_5695)
  • Anti-Mortar Quadcopter MK-3 (component_description_w_5696)
  • Anti-Mortar Quadcopter MK-4 (component_description_w_5697)
  • Congreve Rocket MK-3 (component_description_w_5700)
  • Congreve Rocket MK-4 (component_description_w_5701)
  • Fury Build Token (currency_type_fury_build)
  • Fury Build (currency_type_fury_build_short_name)
  • Harlock's Tideseeker Build Token (currency_type_harlocks_tideseeker_build)
  • Harlock's Tideseeker Build (currency_type_harlocks_tideseeker_build_short_nam e)
  • Malice Build Token (currency_type_malice_build)
  • Malice Build (currency_type_malice_build_short_name)
  • Spite Build Token (currency_type_spite_build)
  • Spite Build (currency_type_spite_build_short_name)
  • Valiant Build Token (currency_type_valiant_build)
  • Valiant Build (currency_type_valiant_build_short_name)
  • Aerial Hull (datastores_ioshipcomponent_aerial_hull)
  • Chaff Count (datastores_ioshipcomponent_chaffCount)
  • Chaff Duration (datastores_ioshipcomponent_chaffDuration)
  • Ballistic Damage (datastores_ioshipcomponent_dmgbalpAura)
  • Concussive Damage (datastores_ioshipcomponent_dmgconpAura)
  • Corrosive Damage (datastores_ioshipcomponent_dmgcorpAura)
  • Explosive Damage (datastores_ioshipcomponent_dmgexppAura)
  • Penetrating Damage (datastores_ioshipcomponent_dmgpenpAura)
  • Radioactive Damage (datastores_ioshipcomponent_dmgradpAura)
  • Drone Armor Slots (datastores_ioshipcomponent_dronearmorslots)
  • Drone Special Slots (datastores_ioshipcomponent_dronespecialslots)
  • Drone Weapon Slots (datastores_ioshipcomponent_droneweaponslots)
  • Countermeasure Module (datastores_ioshipcomponent_mega_module_type_cm)
  • Ballistic Reload: (datastores_ioshipcomponent_reloadbalpAura)
  • Explosive Reload (datastores_ioshipcomponent_reloadexppAura)
  • Penetrative Reload: (datastores_ioshipcomponent_reloadpenpAura)
  • Field Resistance: <font color='#COLOR_KEY_BODY#'>#value#%</font> (datastores_shipdesign_aura_fireresistAurap)
  • Players who complete R+D Objective 5
    can craft the Gantry
    to build Mega Ships. (gantry_explanatory_popup_description2)
  • SHOW ME (news_black_friday_2016_cta)
  • Black Friday Sale! (news_black_friday_2016_main_title)
  • Check out the daily deals store for special Black Friday deals! Available for a limited time, from midnight 25th November to the 28th November 2016. (news_black_friday_2016_message)
  • Go to Foundry (news_centurion_retrofits_cta)
  • Centurion Retrofits (news_centurion_retrofits_main_title)
  • Centurion Retrofits R1 - R5 are now available through the Foundry. Increase its combat capabilities against Siege targets! (news_centurion_retrofits_message)
  • FIGHT! (news_malevolence_tlc_cta)
  • Malevolence (news_malevolence_tlc_main_title)
  • Captain! A time-limited campaign is available from Tuesday Nov 22nd to Tuesday Nov 29th. Defend your base against waves of enemies for a chance to win the Maxim Gun Turret and Malice Hull. (news_malevolence_tlc_message)
  • Gold Rush (news_nexus_king_2_cta)
  • Golden Era (news_nexus_king_2_main_title)
  • At 12pm PST on November 30th, a unique Gold Nexus will activate in each world. Secure it with Mega players in your alliance. Defend and control the Gold Nexus when it pays out and your entire team will harvest gold! The final payout has a bonus of Metal Alloy for only the Mega Players. The event ends December 2nd at 12pm PST. (news_nexus_king_2_message)
  • Learn More (news_november_fragment_cta)
  • Fragment Drops Increased (news_november_fragment_main_title)
  • Increase Sector Threat to earn multipliers to Fragment drops from Foundry targets. From November 25 at 12pm PDT to November 27 at 12pm PDT, earn 2x the amount of Fragments while Sector Threat is Yellow. Earn 3x the amount of Fragments when Sector Threat is Orange. (news_november_fragment_message)
  • Fight! (news_tlc_reruns_nov_16_cta)
  • Pillage and Plunder (news_tlc_reruns_nov_16_main_title)
  • Captain! Another chance to plunder as the Dark Reign, Phantom Warfare, War Games, and High Tide Campaign Series returns. Pillage and Plunder from Tuesday, Nov 29th to Tuesday, Dec 6th. Bring your Malice hulls into War Games 4 for Malice VXP and build tokens. (news_tlc_reruns_nov_16_message)
  • Hive locked during battle! (reward_nexus_locked)
  • Time until next payout (reward_nexus_next_payout)
  • Countermeasure (shipyard_designerpopup_slot_tooltip_weapon_counte rmeasure)
  • Anti-Cannon (weapon_damage_type_anticannon)
  • Countermeasure (weapon_damage_type_countermeasures)
  • Chaff (weapon_type_chaff)
  • Countermeasure (weapon_type_counter)
  • The Mega Ship cannot engage until it is no longer under protection. (worldmap_window_cannot_battle_under_protection)


Deleted Records:
[list][*]Watch out!(campaign_34_encounter_drac_invasion_level_1_d escription)[*]Encounter 1 - Gnatz and Scrapperz(campaign_34_encounter_drac_invasion_leve l_1_title)[*]Watch out!(campaign_34_encounter_npc_offensive_fleet_lev el_123_description)[*]Encounter 1 - Gnatz and Scrapperz(campaign_34_encounter_npc_offensive_flee t_level_123_title)[*]Built to exacting specifications by Harlock himself, this variant of the Tideseeker expands upon the anti-submarine technology of its predecessor, allowing it to spot submerged fleets on the world map. Features large Thermal and Sonar ranges, as well as a Flagship aura which provides Combat Speed, Turn Speed, Slow Resist, Stun Resist, Explosive Resistance, and Concussive Resistance to all Tideseekers in the fleet, including itself.(component_description_h_4105)[*]PLACEHOLDER(component_description_mm_400003)[*]PLACEHOLDER(component_description_mm_400004)[*]PLACEHOLDER(component_description_mm_405003)[*]PLACEHOLDER(component_description_mm_405004)[*]Forsaken Engine Module Level 4(component_description_mm_412004)[*]Forsaken Engine Module Level 5(component_description_mm_412005)[*]An advancement on Vortex Torpedoes, this Light penetrating torpedo has a faster reload time than it's predecessors.(component_description_w_1360)[*]This thrower escalation replaces the explosives of it's predecessors and includes molten Uranium, allowing for increased damage.(component_description_w_1545)[*]Adapting recent Reaver advances in Torpedo technology, Forsaken engineers have created a faster firing weapon that features a larger splash range.(component_description_w_1546)[*]Increase Ballistic Reloaddatastores_ioshipcomponent_reloadbalpAura)[*]Increase Explosive Reload(datastores_ioshipcomponent_reloadexppAura)[*]Increase Penetrative Reloaddatastores_ioshipcomponent_reloadpenpAura)[*]Players who complete R+D Objective 20
can craft the Gantry
to build Mega Ships.(gantry_explanatory_popup_description2)[*]Reward Nexus Expired.(hive_status_tooltip_locked_reason_expired )[*]Countermeasures(weapon_damage_type_countermeasures )
Processing sharedstrings file dated: x20161129-11
Processing : sharedstrings
New Records:
  • War Games 4 (campaign_35_title)
  • High Tide 2 (campaign_36_title)
  • A-C Quad MK-1 (component_name_aerialHull_20001)
  • A-C Quad MK-2 (component_name_aerialHull_20002)
  • A-C Quad MK-3 (component_name_aerialHull_20003)
  • A-C Quad MK-4 (component_name_aerialHull_20004)
  • A-M Quad MK-1 (component_name_aerialHull_20011)
  • A-M Quad MK-2 (component_name_aerialHull_20012)
  • A-M Quad MK-3 (component_name_aerialHull_20013)
  • A-M Quad MK-4 (component_name_aerialHull_20014)
  • Malice (component_name_h_4138)
  • Harlock's Centurion (component_name_h_4139)
  • Titan Mortar Module LV3 (component_name_mm_405003)
  • Titan Mortar Module LV4 (component_name_mm_405004)
  • Congreve Rocket Module LV3 (component_name_mm_406003)
  • Congreve Rocket Module LV4 (component_name_mm_406004)
  • Anti-Cannon Quadcopter Module LV1 (component_name_mm_410001)
  • Anti-Cannon Quadcopter Module LV2 (component_name_mm_410002)
  • Anti-Cannon Quadcopter Module LV3 (component_name_mm_410003)
  • Anti-Cannon Quadcopter Module LV4 (component_name_mm_410004)
  • Anti-Mortar Quadcopter Module LV1 (component_name_mm_410011)
  • Anti-Mortar Quadcopter Module LV2 (component_name_mm_410012)
  • Anti-Mortar Quadcopter Module LV3 (component_name_mm_410013)
  • Anti-Mortar Quadcopter Module LV4 (component_name_mm_410014)
  • Drone Bridge Module LV2 (component_name_mm_411003)
  • Drone Bridge Module LV3 (component_name_mm_411004)
  • Drone Bridge Module LV4 (component_name_mm_411005)
  • Pyro Engine Module LV3 (component_name_mm_412004)
  • Pyro Engine Module LV4 (component_name_mm_412005)
  • Kinetic Engine Module LV3 (component_name_mm_412014)
  • Kinetic Engine Module LV4 (component_name_mm_412015)
  • Kinetic Energy Core LV3 (component_name_mx_90002)
  • Kinetic Energy Core LV4 (component_name_mx_90003)
  • Pyro Energy Core LV3 (component_name_mx_90012)
  • Pyro Energy Core LV4 (component_name_mx_90013)
  • Drone Transmitter LV3 (component_name_s_5676)
  • Drone Transmitter LV4 (component_name_s_5677)
  • Maxim Gun Turret (component_name_w_1547)
  • Anti-Cannon Quadcopter MK-1 (component_name_w_5684)
  • Anti-Cannon Quadcopter MK-2 (component_name_w_5685)
  • Anti-Cannon Quadcopter MK-3 (component_name_w_5686)
  • Anti-Cannon Quadcopter MK-4 (component_name_w_5687)
  • Anti-Mortar Quadcopter MK-1 (component_name_w_5694)
  • Anti-Mortar Quadcopter MK-2 (component_name_w_5695)
  • Anti-Mortar Quadcopter MK-3 (component_name_w_5696)
  • Anti-Mortar Quadcopter MK-4 (component_name_w_5697)
  • Congreve Rocket MK-3 (component_name_w_5700)
  • Congreve Rocket MK-4 (component_name_w_5701)


Deleted Records:
[list][*]Calais Mortar Module LV3(component_name_mm_405003)[*]Calais Mortar Module LV4(component_name_mm_405004)[*]Drone Bridge LV2(component_name_mm_411003)[*]Forsaken Engine Module Level 4(component_name_mm_412004)[*]Forsaken Engine Module Level 5(component_name_mm_412005)
Completed..